Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave
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@@ -1110,6 +1110,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
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__int64 seedValue = 0;
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NetworkGameInitData *param = new NetworkGameInitData();
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param->levelName = wWorldName;
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if (wSeed.length() != 0)
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{
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