Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave

This commit is contained in:
dtentiion
2026-03-02 21:13:11 +00:00
parent 5b5b9f6072
commit 63e590d783
8 changed files with 183 additions and 8 deletions

View File

@@ -1110,6 +1110,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
__int64 seedValue = 0;
NetworkGameInitData *param = new NetworkGameInitData();
param->levelName = wWorldName;
if (wSeed.length() != 0)
{