use C++ style cast instead of C-style cast

This commit is contained in:
Slenderman
2026-03-01 14:12:39 -05:00
parent 90504b1479
commit 6080c4ceac

View File

@@ -1250,7 +1250,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
{
DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
// Fix the incorrect string type on title to display correctly
const char* name = (LPCSTR)thisPack->getName().c_str();
const char* name = static_cast<const char*>(thisPack->getName().c_str());
int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
std::wstring wName(len, 0);
MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
@@ -1275,7 +1275,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
{
DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
// Fix the incorrect string type on title to display correctly
const char* name = (LPCSTR)thisPack->getName().c_str();
const char* name = static_cast<const char*>(thisPack->getName().c_str());
int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
std::wstring wName(len, 0);
MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
@@ -1300,7 +1300,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
{
DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
// Fix the incorrect string type on title to display correctly
const char* name = (LPCSTR)thisPack->getName().c_str();
const char* name = static_cast<const char*>(thisPack->getName().c_str());
int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
std::wstring wName(len, 0);
MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);