use C++ style cast instead of C-style cast
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@@ -1250,7 +1250,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
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{
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DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
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// Fix the incorrect string type on title to display correctly
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const char* name = (LPCSTR)thisPack->getName().c_str();
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const char* name = static_cast<const char*>(thisPack->getName().c_str());
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int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
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std::wstring wName(len, 0);
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
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@@ -1275,7 +1275,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
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{
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DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
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// Fix the incorrect string type on title to display correctly
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const char* name = (LPCSTR)thisPack->getName().c_str();
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const char* name = static_cast<const char*>(thisPack->getName().c_str());
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int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
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std::wstring wName(len, 0);
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
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@@ -1300,7 +1300,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay()
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{
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DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin);
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// Fix the incorrect string type on title to display correctly
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const char* name = (LPCSTR)thisPack->getName().c_str();
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const char* name = static_cast<const char*>(thisPack->getName().c_str());
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int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
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std::wstring wName(len, 0);
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MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);
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