From 6080c4ceac7a0968db06deac0853209f69aba2ab Mon Sep 17 00:00:00 2001 From: Slenderman Date: Sun, 1 Mar 2026 14:12:39 -0500 Subject: [PATCH] use C++ style cast instead of C-style cast --- Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp b/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp index e40dc37a..bce5e34e 100644 --- a/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_SkinSelectMenu.cpp @@ -1250,7 +1250,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay() { DLCPack *thisPack = app.m_dlcManager.getPack(m_packIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin); // Fix the incorrect string type on title to display correctly - const char* name = (LPCSTR)thisPack->getName().c_str(); + const char* name = static_cast(thisPack->getName().c_str()); int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0); std::wstring wName(len, 0); MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len); @@ -1275,7 +1275,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay() { DLCPack *thisPack = app.m_dlcManager.getPack(nextPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin); // Fix the incorrect string type on title to display correctly - const char* name = (LPCSTR)thisPack->getName().c_str(); + const char* name = static_cast(thisPack->getName().c_str()); int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0); std::wstring wName(len, 0); MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len); @@ -1300,7 +1300,7 @@ void UIScene_SkinSelectMenu::updatePackDisplay() { DLCPack *thisPack = app.m_dlcManager.getPack(previousPackIndex - SKIN_SELECT_MAX_DEFAULTS, DLCManager::e_DLCType_Skin); // Fix the incorrect string type on title to display correctly - const char* name = (LPCSTR)thisPack->getName().c_str(); + const char* name = static_cast(thisPack->getName().c_str()); int len = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0); std::wstring wName(len, 0); MultiByteToWideChar(CP_UTF8, 0, name, -1, &wName[0], len);