Adjust entity tracking ticks for several types

This fixes the jittery problem.
This commit is contained in:
Siobhan 🏳️‍⚧️
2026-03-04 17:19:05 -05:00
committed by GitHub
parent cb9ab4ef51
commit 4f85afe325

View File

@@ -54,13 +54,13 @@ void EntityTracker::addEntity(shared_ptr<Entity> e)
else if (e->instanceof(eTYPE_THROWNEXPBOTTLE)) addEntity(e, 16 * 4, 10, true);
else if (e->instanceof(eTYPE_FIREWORKS_ROCKET)) addEntity(e, 16 * 4, 10, true);
else if (e->instanceof(eTYPE_ITEMENTITY)) addEntity(e, 16 * 4, 20, true);
else if (e->instanceof(eTYPE_MINECART)) addEntity(e, 16 * 5, 3, true);
else if (e->instanceof(eTYPE_BOAT)) addEntity(e, 16 * 5, 3, true);
else if (e->instanceof(eTYPE_SQUID)) addEntity(e, 16 * 4, 3, true);
else if (e->instanceof(eTYPE_WITHERBOSS)) addEntity(e, 16 * 5, 3, false);
else if (e->instanceof(eTYPE_BAT)) addEntity(e, 16 * 5, 3, false);
else if (dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 3, true);
else if (e->instanceof(eTYPE_ENDERDRAGON)) addEntity(e, 16 * 10, 3, true);
else if (e->instanceof(eTYPE_MINECART)) addEntity(e, 16 * 5, 1, true);
else if (e->instanceof(eTYPE_BOAT)) addEntity(e, 16 * 5, 1, true);
else if (e->instanceof(eTYPE_SQUID)) addEntity(e, 16 * 4, 1, true);
else if (e->instanceof(eTYPE_WITHERBOSS)) addEntity(e, 16 * 5, 1, false);
else if (e->instanceof(eTYPE_BAT)) addEntity(e, 16 * 5, 1, false);
else if (dynamic_pointer_cast<Creature>(e)!=NULL) addEntity(e, 16 * 5, 1, true);
else if (e->instanceof(eTYPE_ENDERDRAGON)) addEntity(e, 16 * 10, 1, true);
else if (e->instanceof(eTYPE_PRIMEDTNT)) addEntity(e, 16 * 10, 10, true);
else if (e->instanceof(eTYPE_FALLINGTILE)) addEntity(e, 16 * 10, 20, true);
else if (e->instanceof(eTYPE_HANGING_ENTITY)) addEntity(e, 16 * 10, INT_MAX, false);
@@ -245,4 +245,4 @@ shared_ptr<TrackedEntity> EntityTracker::getTracker(shared_ptr<Entity> e)
return it->second;
}
return nullptr;
}
}