feat: improve mouse input handling
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@@ -42,9 +42,16 @@ public:
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// Use these from code that runs at game tick rate (20Hz).
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bool ConsumeKeyPress(int vk);
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bool ConsumeMousePress(int btn);
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bool ConsumeMouseRelease(int btn);
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void ConsumeMouseDelta(float &dx, float &dy);
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int ConsumeScrollDelta();
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// Absolute cursor position (client-area coordinates, for GUI when not captured)
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void OnMouseMove(int x, int y);
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int GetMouseX() const;
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int GetMouseY() const;
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HWND GetHWnd() const;
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// Mouse capture for FPS look
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void SetCapture(bool capture);
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bool IsCaptured() const;
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@@ -61,6 +68,7 @@ private:
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// Sticky press accumulators (persist until consumed by game tick)
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bool m_keyPressedAccum[256];
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bool m_mousePressedAccum[3];
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bool m_mouseReleasedAccum[3];
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// Mouse delta accumulators (persist until consumed by game tick)
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float m_mouseDeltaXAccum;
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@@ -72,6 +80,10 @@ private:
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bool m_captured;
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HWND m_hWnd;
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bool m_initialized;
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// Absolute cursor position in client coordinates
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int m_mouseX;
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int m_mouseY;
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};
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extern KeyboardMouseInput KMInput;
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