feat: improve mouse input handling

This commit is contained in:
daoge_cmd
2026-03-02 00:04:54 +08:00
parent e16600a3e6
commit 47e00f7b62
10 changed files with 284 additions and 12 deletions

View File

@@ -13,6 +13,8 @@ KeyboardMouseInput::KeyboardMouseInput()
, m_captured(false)
, m_hWnd(NULL)
, m_initialized(false)
, m_mouseX(0)
, m_mouseY(0)
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_keyStatePrev, 0, sizeof(m_keyStatePrev));
@@ -20,6 +22,7 @@ KeyboardMouseInput::KeyboardMouseInput()
memset(m_mouseButtonsPrev, 0, sizeof(m_mouseButtonsPrev));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
}
KeyboardMouseInput::~KeyboardMouseInput()
@@ -103,6 +106,7 @@ void KeyboardMouseInput::OnMouseButton(int button, bool down)
if (button >= 0 && button < 3)
{
if (down && !m_mouseButtons[button]) m_mousePressedAccum[button] = true;
if (!down && m_mouseButtons[button]) m_mouseReleasedAccum[button] = true;
m_mouseButtons[button] = down;
}
}
@@ -112,12 +116,23 @@ void KeyboardMouseInput::OnMouseWheel(int delta)
m_scrollDeltaAccum += delta;
}
void KeyboardMouseInput::OnMouseMove(int x, int y)
{
m_mouseX = x;
m_mouseY = y;
}
int KeyboardMouseInput::GetMouseX() const { return m_mouseX; }
int KeyboardMouseInput::GetMouseY() const { return m_mouseY; }
HWND KeyboardMouseInput::GetHWnd() const { return m_hWnd; }
void KeyboardMouseInput::ClearAllState()
{
memset(m_keyState, 0, sizeof(m_keyState));
memset(m_mouseButtons, 0, sizeof(m_mouseButtons));
memset(m_keyPressedAccum, 0, sizeof(m_keyPressedAccum));
memset(m_mousePressedAccum, 0, sizeof(m_mousePressedAccum));
memset(m_mouseReleasedAccum, 0, sizeof(m_mouseReleasedAccum));
m_mouseDeltaXAccum = 0.0f;
m_mouseDeltaYAccum = 0.0f;
m_scrollDeltaAccum = 0;
@@ -178,6 +193,14 @@ bool KeyboardMouseInput::ConsumeMousePress(int btn)
return pressed;
}
bool KeyboardMouseInput::ConsumeMouseRelease(int btn)
{
if (btn < 0 || btn >= 3) return false;
bool released = m_mouseReleasedAccum[btn];
m_mouseReleasedAccum[btn] = false;
return released;
}
void KeyboardMouseInput::ConsumeMouseDelta(float &dx, float &dy)
{
dx = m_mouseDeltaXAccum;