Fix game exit
This commit is contained in:
@@ -334,7 +334,6 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
||||
m_eAction=eAction_RunUnlockOrDLC;
|
||||
signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned;
|
||||
break;
|
||||
#if defined _XBOX
|
||||
case eControl_Exit:
|
||||
if( ProfileManager.IsFullVersion() )
|
||||
{
|
||||
@@ -345,13 +344,14 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef _XBOX
|
||||
#ifdef _XBOX_ONE
|
||||
ui.ShowPlayerDisplayname(true);
|
||||
#endif
|
||||
ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell);
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
|
||||
#ifdef _DURANGO
|
||||
case eControl_XboxHelp:
|
||||
|
||||
Reference in New Issue
Block a user