diff --git a/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp b/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp index 7724aaaf..c909fbc6 100644 --- a/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_MainMenu.cpp @@ -334,7 +334,6 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) m_eAction=eAction_RunUnlockOrDLC; signInReturnedFunc = &UIScene_MainMenu::UnlockFullGame_SignInReturned; break; -#if defined _XBOX case eControl_Exit: if( ProfileManager.IsFullVersion() ) { @@ -345,13 +344,14 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) } else { +#ifdef _XBOX #ifdef _XBOX_ONE ui.ShowPlayerDisplayname(true); #endif ui.NavigateToScene(primaryPad,eUIScene_TrialExitUpsell); +#endif } break; -#endif #ifdef _DURANGO case eControl_XboxHelp: diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp index ef9f6cf6..a8b2d9cc 100644 --- a/Minecraft.Client/Windows64/Windows64_App.cpp +++ b/Minecraft.Client/Windows64/Windows64_App.cpp @@ -26,6 +26,8 @@ void CConsoleMinecraftApp::StoreLaunchData() } void CConsoleMinecraftApp::ExitGame() { + // This is likely not the correct way to exit the game, but it will do for now + ExitProcess(0); } void CConsoleMinecraftApp::FatalLoadError() {