@@ -58,8 +58,10 @@ public:
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
|
||||
#elif defined __PS3__
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 110 * 1024 * 1024; // 4J - added
|
||||
#elif defined _WINDOWS64
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // added by Twest
|
||||
#else
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
|
||||
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 55 * 1024 * 1024; // 4J - added
|
||||
#endif
|
||||
public:
|
||||
LevelRenderer(Minecraft *mc, Textures *textures);
|
||||
@@ -270,10 +272,10 @@ public:
|
||||
|
||||
bool dirtyChunkPresent;
|
||||
__int64 lastDirtyChunkFound;
|
||||
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 250;
|
||||
static const int FORCE_DIRTY_CHUNK_CHECK_PERIOD_MS = 125; // decreased from 250 to 125 - updated by detectiveren
|
||||
|
||||
#ifdef _LARGE_WORLDS
|
||||
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 4;
|
||||
static const int MAX_CONCURRENT_CHUNK_REBUILDS = 8; // increased from 4 to 8 - updated by detectiveren
|
||||
static const int MAX_CHUNK_REBUILD_THREADS = MAX_CONCURRENT_CHUNK_REBUILDS - 1;
|
||||
static Chunk permaChunk[MAX_CONCURRENT_CHUNK_REBUILDS];
|
||||
static C4JThread *rebuildThreads[MAX_CHUNK_REBUILD_THREADS];
|
||||
|
||||
Reference in New Issue
Block a user