Introduce uid.dat (offline PlayerUIDs), fix multiplayer save data persistence (#536)
* fix: fix multiplayer player data mix between different players bug Fixes a Win64 multiplayer issue where player data (`players/*.dat`) could be mismatched because identity was effectively tied to connection-order `smallId` XUIDs. Introduces a deterministic username-derived persistent XUID and integrates it into the existing XUID-based save pipeline. - Added `Windows64_NameXuid` for deterministic `name -> persistent xuid` resolution - On Win64 login (`PlayerList`), set `ServerPlayer::xuid` from username-based resolver - Aligned local player `xuid` assignment (`Minecraft`) for create/init/respawn paths to use the same resolver - Added Win64 local-self guard in `ClientConnection::handleAddPlayer` using name match to avoid duplicate local remote-player creation - Kept `IQNet::GetPlayerByXuid` compatibility fallback behavior, while extending lookup to also resolve username-based XUIDs - Moved implementation to `Minecraft.Client/Windows64/Windows64_NameXuid.h`; kept legacy `Win64NameXuid.h` as compatibility include Rename migration is intentionally out of scope (same-name identity only). * fix: preserve legacy host xuid (base xuid + 0) for existing world compatibility - Add legacy embedded host XUID helper (base + 0). - When Minecraft.Client is hosting, force only the first host player to use legacy host XUID. - Keep name-based XUID for non-host players. - Prevent old singleplayer/hosted worlds from losing/mismatching host player data. * update: migrate Win64 player uid to `uid.dat`-backed XUID and add XUID based duplicate login guards - Replace Win64 username-derived XUID resolution with persistent `uid.dat`-backed identity (`Windows64_Xuid` / `Win64Xuid`). - Persist a per-client XUID next to the executable, with first-run generation, read/write, and process-local caching. - Keep legacy host compatibility by pinning host self to legacy embedded `base + 0` XUID for existing world/playerdata continuity. - Propagate packet-authoritative XUIDs into QNet player slots via `m_resolvedXuid`, and use it for `GetXuid`/`GetPlayerByXuid` with legacy fallback. - Update Win64 profile/network paths to use persistent XUID for non-host clients and clear resolved identity on disconnect. - Add login-time duplicate checks: reject connections when the same XUID is already connected (in addition to existing duplicate-name checks on Win64). - Add inline compatibility comments around legacy/new identity coexistence paths for easier future maintenance. * update: ensure uid.dat exists at startup in client mode for multiplayer
This commit is contained in:
@@ -759,6 +759,18 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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return;
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}
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}
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#ifdef _WINDOWS64
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// Win64 keeps local-player identity separate from network smallId; also guard against creating
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// a duplicate remote player for a local slot by checking the username directly.
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for (unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
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{
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if (minecraft->localplayers[idx] != NULL && minecraft->localplayers[idx]->name == packet->name)
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{
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app.DebugPrintf("AddPlayerPacket received for local player name %ls\n", packet->name.c_str());
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return;
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}
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}
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#endif
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/*#ifdef _WINDOWS64
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// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
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// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
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@@ -800,22 +812,50 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
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#ifdef _WINDOWS64
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{
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IQNetPlayer* matchedQNetPlayer = NULL;
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PlayerUID pktXuid = player->getXuid();
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const PlayerUID WIN64_XUID_BASE = (PlayerUID)0xe000d45248242f2e;
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// Legacy compatibility path for peers still using embedded smallId XUIDs.
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if (pktXuid >= WIN64_XUID_BASE && pktXuid < WIN64_XUID_BASE + MINECRAFT_NET_MAX_PLAYERS)
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{
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BYTE smallId = (BYTE)(pktXuid - WIN64_XUID_BASE);
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INetworkPlayer* np = g_NetworkManager.GetPlayerBySmallId(smallId);
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if (np != NULL)
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{
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NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
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matchedQNetPlayer = npx->GetQNetPlayer();
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}
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}
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// Current Win64 path: identify QNet player by name and attach packet XUID.
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if (matchedQNetPlayer == NULL)
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{
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for (BYTE smallId = 0; smallId < MINECRAFT_NET_MAX_PLAYERS; ++smallId)
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{
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INetworkPlayer* np = g_NetworkManager.GetPlayerBySmallId(smallId);
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if (np == NULL)
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continue;
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NetworkPlayerXbox* npx = (NetworkPlayerXbox*)np;
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IQNetPlayer* qp = npx->GetQNetPlayer();
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if (qp != NULL && qp->m_gamertag[0] == 0)
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if (qp != NULL && _wcsicmp(qp->m_gamertag, packet->name.c_str()) == 0)
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{
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wcsncpy_s(qp->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
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matchedQNetPlayer = qp;
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break;
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}
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}
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}
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if (matchedQNetPlayer != NULL)
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{
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// Store packet-authoritative XUID on this network slot so later lookups by XUID
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// (e.g. remove player, display mapping) work for both legacy and uid.dat clients.
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matchedQNetPlayer->m_resolvedXuid = pktXuid;
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if (matchedQNetPlayer->m_gamertag[0] == 0)
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{
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wcsncpy_s(matchedQNetPlayer->m_gamertag, 32, packet->name.c_str(), _TRUNCATE);
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}
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}
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}
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#endif
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@@ -985,6 +1025,8 @@ void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packe
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qp->m_smallId = 0;
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qp->m_isRemote = false;
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qp->m_isHostPlayer = false;
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// Clear resolved id to avoid stale XUID -> player matches after disconnect.
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qp->m_resolvedXuid = INVALID_XUID;
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qp->m_gamertag[0] = 0;
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qp->SetCustomDataValue(0);
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}
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@@ -3956,4 +3998,4 @@ ClientConnection::DeferredEntityLinkPacket::DeferredEntityLinkPacket(shared_ptr<
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{
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m_recievedTick = GetTickCount();
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m_packet = packet;
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}
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}
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@@ -5,6 +5,7 @@
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#include "..\..\Xbox\Network\NetworkPlayerXbox.h"
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#ifdef _WINDOWS64
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#include "..\..\Windows64\Network\WinsockNetLayer.h"
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#include "..\..\Windows64\Windows64_Xuid.h"
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#include "..\..\Minecraft.h"
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#include "..\..\User.h"
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#include <iostream>
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@@ -234,6 +235,7 @@ void CPlatformNetworkManagerStub::DoWork()
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qnetPlayer->m_smallId = 0;
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qnetPlayer->m_isRemote = false;
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qnetPlayer->m_isHostPlayer = false;
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qnetPlayer->m_resolvedXuid = INVALID_XUID;
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qnetPlayer->m_gamertag[0] = 0;
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qnetPlayer->SetCustomDataValue(0);
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WinsockNetLayer::PushFreeSmallId(disconnectedSmallId);
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@@ -354,7 +356,9 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
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#ifdef _WINDOWS64
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IQNet::m_player[0].m_smallId = 0;
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IQNet::m_player[0].m_isRemote = false;
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// world host is pinned to legacy host XUID to keep old player data compatibility.
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IQNet::m_player[0].m_isHostPlayer = true;
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IQNet::m_player[0].m_resolvedXuid = Win64Xuid::GetLegacyEmbeddedHostXuid();
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IQNet::s_playerCount = 1;
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#endif
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@@ -411,6 +415,8 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
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IQNet::m_player[0].m_smallId = 0;
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IQNet::m_player[0].m_isRemote = true;
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IQNet::m_player[0].m_isHostPlayer = true;
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// Remote host still maps to legacy host XUID in mixed old/new sessions.
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IQNet::m_player[0].m_resolvedXuid = Win64Xuid::GetLegacyEmbeddedHostXuid();
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wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE);
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WinsockNetLayer::StopDiscovery();
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@@ -426,6 +432,8 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l
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IQNet::m_player[localSmallId].m_smallId = localSmallId;
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IQNet::m_player[localSmallId].m_isRemote = false;
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IQNet::m_player[localSmallId].m_isHostPlayer = false;
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// Local non-host identity is the persistent uid.dat XUID.
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IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str());
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@@ -21,6 +21,7 @@
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#include "Windows64\Social\SocialManager.h"
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#include "Windows64\Sentient\DynamicConfigurations.h"
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#include "Windows64\Network\WinsockNetLayer.h"
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#include "Windows64\Windows64_Xuid.h"
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#elif defined __PSVITA__
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#include "PSVita\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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@@ -200,7 +201,15 @@ DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
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bool IQNetPlayer::IsHost() { return m_isHostPlayer; }
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bool IQNetPlayer::IsGuest() { return false; }
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bool IQNetPlayer::IsLocal() { return !m_isRemote; }
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PlayerUID IQNetPlayer::GetXuid() { return (PlayerUID)(0xe000d45248242f2e + m_smallId); } // todo: restore to INVALID_XUID once saves support this
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PlayerUID IQNetPlayer::GetXuid()
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{
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// Compatibility model:
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// - Preferred path: use per-player resolved XUID populated from login/add-player flow.
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// - Fallback path: keep legacy base+smallId behavior for peers/saves still on old scheme.
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if (m_resolvedXuid != INVALID_XUID)
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return m_resolvedXuid;
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return (PlayerUID)(0xe000d45248242f2e + m_smallId);
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}
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LPCWSTR IQNetPlayer::GetGamertag() { return m_gamertag; }
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int IQNetPlayer::GetSessionIndex() { return m_smallId; }
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bool IQNetPlayer::IsTalking() { return false; }
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@@ -226,6 +235,7 @@ void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost
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player->m_smallId = smallId;
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player->m_isRemote = !isLocal;
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player->m_isHostPlayer = isHost;
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player->m_resolvedXuid = INVALID_XUID;
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swprintf_s(player->m_gamertag, 32, L"Player%d", smallId);
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if (smallId >= IQNet::s_playerCount)
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IQNet::s_playerCount = smallId + 1;
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@@ -285,8 +295,13 @@ IQNetPlayer* IQNet::GetPlayerByXuid(PlayerUID xuid)
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{
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for (DWORD i = 0; i < s_playerCount; i++)
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{
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if (Win64_IsActivePlayer(&m_player[i], i) && m_player[i].GetXuid() == xuid) return &m_player[i];
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if (!Win64_IsActivePlayer(&m_player[i], i))
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continue;
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if (m_player[i].GetXuid() == xuid)
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return &m_player[i];
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}
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// Keep existing stub behavior: return host slot instead of NULL on miss.
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return &m_player[0];
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}
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DWORD IQNet::GetPlayerCount()
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@@ -301,7 +316,13 @@ DWORD IQNet::GetPlayerCount()
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QNET_STATE IQNet::GetState() { return _iQNetStubState; }
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bool IQNet::IsHost() { return s_isHosting; }
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HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO * pInviteInfo) { return S_OK; }
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void IQNet::HostGame() { _iQNetStubState = QNET_STATE_SESSION_STARTING; s_isHosting = true; }
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void IQNet::HostGame()
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{
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_iQNetStubState = QNET_STATE_SESSION_STARTING;
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s_isHosting = true;
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// Host slot keeps legacy XUID so old host player data remains addressable.
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m_player[0].m_resolvedXuid = Win64Xuid::GetLegacyEmbeddedHostXuid();
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}
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void IQNet::ClientJoinGame()
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{
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_iQNetStubState = QNET_STATE_SESSION_STARTING;
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@@ -312,6 +333,7 @@ void IQNet::ClientJoinGame()
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m_player[i].m_smallId = (BYTE)i;
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m_player[i].m_isRemote = true;
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m_player[i].m_isHostPlayer = false;
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m_player[i].m_resolvedXuid = INVALID_XUID;
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m_player[i].m_gamertag[0] = 0;
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m_player[i].SetCustomDataValue(0);
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}
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@@ -326,6 +348,7 @@ void IQNet::EndGame()
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m_player[i].m_smallId = (BYTE)i;
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m_player[i].m_isRemote = false;
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m_player[i].m_isHostPlayer = false;
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m_player[i].m_resolvedXuid = INVALID_XUID;
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m_player[i].m_gamertag[0] = 0;
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m_player[i].SetCustomDataValue(0);
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}
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@@ -575,10 +598,13 @@ void C_4JProfile::GetXUID(int iPad, PlayerUID * pXuid, bool bOnlineXuid)
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*pXuid = INVALID_XUID;
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return;
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}
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// LoginPacket reads this value as client identity:
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// - host keeps legacy host XUID for world compatibility
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// - non-host uses persistent uid.dat-backed XUID
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if (IQNet::s_isHosting)
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*pXuid = 0xe000d45248242f2e;
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*pXuid = Win64Xuid::GetLegacyEmbeddedHostXuid();
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else
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*pXuid = 0xe000d45248242f2e + WinsockNetLayer::GetLocalSmallId();
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*pXuid = Win64Xuid::ResolvePersistentXuid();
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#else
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* pXuid = 0xe000d45248242f2e + iPad;
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#endif
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@@ -52,6 +52,7 @@
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#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\Minecraft.World.h"
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#include "Windows64\Windows64_Xuid.h"
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#include "ClientConnection.h"
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#include "..\Minecraft.World\HellRandomLevelSource.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
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@@ -1038,6 +1039,19 @@ shared_ptr<MultiplayerLocalPlayer> Minecraft::createExtraLocalPlayer(int idx, co
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PlayerUID playerXUIDOnline = INVALID_XUID;
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ProfileManager.GetXUID(idx,&playerXUIDOffline,false);
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ProfileManager.GetXUID(idx,&playerXUIDOnline,true);
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#ifdef _WINDOWS64
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// Compatibility rule for Win64 id migration
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// host keeps legacy host XUID, non-host uses persistent uid.dat XUID.
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INetworkPlayer *localNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(idx);
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if(localNetworkPlayer != NULL && localNetworkPlayer->IsHost())
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{
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playerXUIDOffline = Win64Xuid::GetLegacyEmbeddedHostXuid();
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}
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else
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{
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playerXUIDOffline = Win64Xuid::ResolvePersistentXuid();
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}
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#endif
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localplayers[idx]->setXuid(playerXUIDOffline);
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localplayers[idx]->setOnlineXuid(playerXUIDOnline);
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localplayers[idx]->setIsGuest(ProfileManager.IsGuest(idx));
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@@ -4298,6 +4312,19 @@ void Minecraft::setLevel(MultiPlayerLevel *level, int message /*=-1*/, shared_pt
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// player doesn't have an online UID, set it from the player name
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playerXUIDOnline.setForAdhoc();
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}
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#endif
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#ifdef _WINDOWS64
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// On Windows, the implementation has been changed to use a per-client pseudo XUID based on `uid.dat`.
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// To maintain player data compatibility with existing worlds, the world host (the first player) will use the previous embedded pseudo XUID.
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INetworkPlayer *localNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPrimaryPlayer);
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if(localNetworkPlayer != NULL && localNetworkPlayer->IsHost())
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{
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playerXUIDOffline = Win64Xuid::GetLegacyEmbeddedHostXuid();
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}
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else
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{
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playerXUIDOffline = Win64Xuid::ResolvePersistentXuid();
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}
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#endif
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player->setXuid(playerXUIDOffline);
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player->setOnlineXuid(playerXUIDOnline);
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@@ -4481,6 +4508,18 @@ void Minecraft::respawnPlayer(int iPad, int dimension, int newEntityId)
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PlayerUID playerXUIDOnline = INVALID_XUID;
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ProfileManager.GetXUID(iTempPad,&playerXUIDOffline,false);
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ProfileManager.GetXUID(iTempPad,&playerXUIDOnline,true);
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#ifdef _WINDOWS64
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// Same compatibility rule as create/init paths.
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INetworkPlayer *localNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iTempPad);
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if(localNetworkPlayer != NULL && localNetworkPlayer->IsHost())
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{
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playerXUIDOffline = Win64Xuid::GetLegacyEmbeddedHostXuid();
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}
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else
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{
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playerXUIDOffline = Win64Xuid::ResolvePersistentXuid();
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}
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#endif
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player->setXuid(playerXUIDOffline);
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player->setOnlineXuid(playerXUIDOnline);
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player->setIsGuest( ProfileManager.IsGuest(iTempPad) );
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@@ -161,6 +161,23 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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//if (true)// 4J removed !server->onlineMode)
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bool sentDisconnect = false;
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// Use the same Xuid choice as handleAcceptedLogin (offline first, online fallback).
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//
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PlayerUID loginXuid = packet->m_offlineXuid;
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if (loginXuid == INVALID_XUID) loginXuid = packet->m_onlineXuid;
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bool duplicateXuid = false;
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if (loginXuid != INVALID_XUID && server->getPlayers()->getPlayer(loginXuid) != nullptr)
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{
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duplicateXuid = true;
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}
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else if (packet->m_onlineXuid != INVALID_XUID &&
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packet->m_onlineXuid != loginXuid &&
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server->getPlayers()->getPlayer(packet->m_onlineXuid) != nullptr)
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{
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duplicateXuid = true;
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}
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if( sentDisconnect )
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{
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// Do nothing
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@@ -169,6 +186,12 @@ void PendingConnection::handleLogin(shared_ptr<LoginPacket> packet)
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{
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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else if (duplicateXuid)
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{
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// if same XUID already in use by another player so disconnect this one.
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app.DebugPrintf("Rejecting duplicate xuid for name: %ls\n", name.c_str());
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disconnect(DisconnectPacket::eDisconnect_Banned);
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}
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#ifdef _WINDOWS64
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else if (g_bRejectDuplicateNames)
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{
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@@ -18,6 +18,7 @@
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#include "..\Minecraft.World\ArrayWithLength.h"
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#include "..\Minecraft.World\net.minecraft.network.packet.h"
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#include "..\Minecraft.World\net.minecraft.network.h"
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#include "Windows64\Windows64_Xuid.h"
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#include "..\Minecraft.World\Pos.h"
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#include "..\Minecraft.World\ProgressListener.h"
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#include "..\Minecraft.World\HellRandomLevelSource.h"
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@@ -106,11 +107,18 @@ void PlayerList::placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer>
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}
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||||
#endif
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||||
#ifdef _WINDOWS64
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if (networkPlayer != NULL && !networkPlayer->IsLocal())
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if (networkPlayer != NULL)
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||||
{
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||||
NetworkPlayerXbox* nxp = (NetworkPlayerXbox*)networkPlayer;
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IQNetPlayer* qnp = nxp->GetQNetPlayer();
|
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wcsncpy_s(qnp->m_gamertag, 32, player->name.c_str(), _TRUNCATE);
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||||
if (qnp != NULL)
|
||||
{
|
||||
if (!networkPlayer->IsLocal())
|
||||
{
|
||||
wcsncpy_s(qnp->m_gamertag, 32, player->name.c_str(), _TRUNCATE);
|
||||
}
|
||||
qnp->m_resolvedXuid = player->getXuid();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// 4J Stu - TU-1 hotfix
|
||||
@@ -520,12 +528,20 @@ shared_ptr<ServerPlayer> PlayerList::getPlayerForLogin(PendingConnection *pendin
|
||||
player->setOnlineXuid( onlineXuid ); // 4J Added
|
||||
#ifdef _WINDOWS64
|
||||
{
|
||||
// Use packet-supplied identity from LoginPacket.
|
||||
// Do not recompute from name here: mixed-version clients must stay compatible.
|
||||
INetworkPlayer* np = pendingConnection->connection->getSocket()->getPlayer();
|
||||
if (np != NULL)
|
||||
{
|
||||
PlayerUID realXuid = np->GetUID();
|
||||
player->setXuid(realXuid);
|
||||
player->setOnlineXuid(realXuid);
|
||||
player->setOnlineXuid(np->GetUID());
|
||||
|
||||
// Backward compatibility: when Minecraft.Client is hosting, keep the first
|
||||
// host player on the legacy embedded host XUID (base + 0).
|
||||
// This preserves pre-migration host playerdata in existing worlds.
|
||||
if (np->IsHost())
|
||||
{
|
||||
player->setXuid(Win64Xuid::GetLegacyEmbeddedHostXuid());
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
#include "..\..\Minecraft.World\OldChunkStorage.h"
|
||||
#include "Common/PostProcesser.h"
|
||||
#include "Network\WinsockNetLayer.h"
|
||||
#include "Windows64_Xuid.h"
|
||||
|
||||
#include "Xbox/resource.h"
|
||||
|
||||
@@ -1221,6 +1222,12 @@ int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
|
||||
Win64LaunchOptions launchOptions = ParseLaunchOptions();
|
||||
ApplyScreenMode(launchOptions.screenMode);
|
||||
|
||||
// Ensure uid.dat exists from startup in client mode (before any multiplayer/login path).
|
||||
if (!launchOptions.serverMode)
|
||||
{
|
||||
Win64Xuid::ResolvePersistentXuid();
|
||||
}
|
||||
|
||||
// If no username, let's fall back
|
||||
if (g_Win64Username[0] == 0)
|
||||
{
|
||||
|
||||
214
Minecraft.Client/Windows64/Windows64_Xuid.h
Normal file
214
Minecraft.Client/Windows64/Windows64_Xuid.h
Normal file
@@ -0,0 +1,214 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
|
||||
#include <string>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cerrno>
|
||||
#include <cstring>
|
||||
#include <Windows.h>
|
||||
|
||||
namespace Win64Xuid
|
||||
{
|
||||
inline PlayerUID GetLegacyEmbeddedBaseXuid()
|
||||
{
|
||||
return (PlayerUID)0xe000d45248242f2eULL;
|
||||
}
|
||||
|
||||
inline PlayerUID GetLegacyEmbeddedHostXuid()
|
||||
{
|
||||
// Legacy behavior used "embedded base + smallId"; host was always smallId 0.
|
||||
// We intentionally keep this value for host/self compatibility with pre-migration worlds.
|
||||
return GetLegacyEmbeddedBaseXuid();
|
||||
}
|
||||
|
||||
inline bool IsLegacyEmbeddedRange(PlayerUID xuid)
|
||||
{
|
||||
// Old Win64 XUIDs were not persistent and always lived in this narrow base+smallId range.
|
||||
// Treat them as legacy/non-persistent so uid.dat values never collide with old slot IDs.
|
||||
const PlayerUID base = GetLegacyEmbeddedBaseXuid();
|
||||
return xuid >= base && xuid < (base + MINECRAFT_NET_MAX_PLAYERS);
|
||||
}
|
||||
|
||||
inline bool IsPersistedUidValid(PlayerUID xuid)
|
||||
{
|
||||
return xuid != INVALID_XUID && !IsLegacyEmbeddedRange(xuid);
|
||||
}
|
||||
|
||||
|
||||
// ./uid.dat
|
||||
inline bool BuildUidFilePath(char* outPath, size_t outPathSize)
|
||||
{
|
||||
if (outPath == NULL || outPathSize == 0)
|
||||
return false;
|
||||
|
||||
outPath[0] = 0;
|
||||
|
||||
char exePath[MAX_PATH] = {};
|
||||
DWORD len = GetModuleFileNameA(NULL, exePath, MAX_PATH);
|
||||
if (len == 0 || len >= MAX_PATH)
|
||||
return false;
|
||||
|
||||
char* lastSlash = strrchr(exePath, '\\');
|
||||
if (lastSlash != NULL)
|
||||
{
|
||||
*(lastSlash + 1) = 0;
|
||||
}
|
||||
|
||||
if (strcpy_s(outPath, outPathSize, exePath) != 0)
|
||||
return false;
|
||||
if (strcat_s(outPath, outPathSize, "uid.dat") != 0)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool ReadUid(PlayerUID* outXuid)
|
||||
{
|
||||
if (outXuid == NULL)
|
||||
return false;
|
||||
|
||||
char path[MAX_PATH] = {};
|
||||
if (!BuildUidFilePath(path, MAX_PATH))
|
||||
return false;
|
||||
|
||||
FILE* f = NULL;
|
||||
if (fopen_s(&f, path, "rb") != 0 || f == NULL)
|
||||
return false;
|
||||
|
||||
char buffer[128] = {};
|
||||
size_t readBytes = fread(buffer, 1, sizeof(buffer) - 1, f);
|
||||
fclose(f);
|
||||
|
||||
if (readBytes == 0)
|
||||
return false;
|
||||
|
||||
// Compatibility: earlier experiments may have written raw 8-byte uid.dat.
|
||||
if (readBytes == sizeof(unsigned __int64))
|
||||
{
|
||||
unsigned __int64 raw = 0;
|
||||
memcpy(&raw, buffer, sizeof(raw));
|
||||
PlayerUID parsed = (PlayerUID)raw;
|
||||
if (IsPersistedUidValid(parsed))
|
||||
{
|
||||
*outXuid = parsed;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
buffer[readBytes] = 0;
|
||||
char* begin = buffer;
|
||||
while (*begin == ' ' || *begin == '\t' || *begin == '\r' || *begin == '\n')
|
||||
{
|
||||
++begin;
|
||||
}
|
||||
|
||||
errno = 0;
|
||||
char* end = NULL;
|
||||
unsigned __int64 raw = _strtoui64(begin, &end, 0);
|
||||
if (begin == end || errno != 0)
|
||||
return false;
|
||||
|
||||
while (*end == ' ' || *end == '\t' || *end == '\r' || *end == '\n')
|
||||
{
|
||||
++end;
|
||||
}
|
||||
if (*end != 0)
|
||||
return false;
|
||||
|
||||
PlayerUID parsed = (PlayerUID)raw;
|
||||
if (!IsPersistedUidValid(parsed))
|
||||
return false;
|
||||
|
||||
*outXuid = parsed;
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool WriteUid(PlayerUID xuid)
|
||||
{
|
||||
char path[MAX_PATH] = {};
|
||||
if (!BuildUidFilePath(path, MAX_PATH))
|
||||
return false;
|
||||
|
||||
FILE* f = NULL;
|
||||
if (fopen_s(&f, path, "wb") != 0 || f == NULL)
|
||||
return false;
|
||||
|
||||
int written = fprintf_s(f, "0x%016llX\n", (unsigned long long)xuid);
|
||||
fclose(f);
|
||||
return written > 0;
|
||||
}
|
||||
|
||||
inline unsigned __int64 Mix64(unsigned __int64 x)
|
||||
{
|
||||
x += 0x9E3779B97F4A7C15ULL;
|
||||
x = (x ^ (x >> 30)) * 0xBF58476D1CE4E5B9ULL;
|
||||
x = (x ^ (x >> 27)) * 0x94D049BB133111EBULL;
|
||||
return x ^ (x >> 31);
|
||||
}
|
||||
|
||||
inline PlayerUID GeneratePersistentUid()
|
||||
{
|
||||
// Avoid rand_s dependency: mix several Win64 runtime values into a 64-bit seed.
|
||||
FILETIME ft = {};
|
||||
GetSystemTimeAsFileTime(&ft);
|
||||
unsigned __int64 t = (((unsigned __int64)ft.dwHighDateTime) << 32) | ft.dwLowDateTime;
|
||||
|
||||
LARGE_INTEGER qpc = {};
|
||||
QueryPerformanceCounter(&qpc);
|
||||
|
||||
unsigned __int64 seed = t;
|
||||
seed ^= (unsigned __int64)qpc.QuadPart;
|
||||
seed ^= ((unsigned __int64)GetCurrentProcessId() << 32);
|
||||
seed ^= (unsigned __int64)GetCurrentThreadId();
|
||||
seed ^= (unsigned __int64)GetTickCount();
|
||||
seed ^= (unsigned __int64)(size_t)&qpc;
|
||||
seed ^= (unsigned __int64)(size_t)GetModuleHandleA(NULL);
|
||||
|
||||
unsigned __int64 raw = Mix64(seed) ^ Mix64(seed + 0xA0761D6478BD642FULL);
|
||||
raw ^= 0x8F4B2D6C1A93E705ULL;
|
||||
raw |= 0x8000000000000000ULL;
|
||||
|
||||
PlayerUID xuid = (PlayerUID)raw;
|
||||
if (!IsPersistedUidValid(xuid))
|
||||
{
|
||||
raw ^= 0x0100000000000001ULL;
|
||||
xuid = (PlayerUID)raw;
|
||||
}
|
||||
|
||||
if (!IsPersistedUidValid(xuid))
|
||||
{
|
||||
// Last-resort deterministic fallback for pathological cases.
|
||||
xuid = (PlayerUID)0xD15EA5E000000001ULL;
|
||||
}
|
||||
|
||||
return xuid;
|
||||
}
|
||||
|
||||
inline PlayerUID ResolvePersistentXuid()
|
||||
{
|
||||
// Process-local cache: uid.dat is immutable during runtime and this path is hot.
|
||||
static bool s_cached = false;
|
||||
static PlayerUID s_xuid = INVALID_XUID;
|
||||
|
||||
if (s_cached)
|
||||
return s_xuid;
|
||||
|
||||
PlayerUID fileXuid = INVALID_XUID;
|
||||
if (ReadUid(&fileXuid))
|
||||
{
|
||||
s_xuid = fileXuid;
|
||||
s_cached = true;
|
||||
return s_xuid;
|
||||
}
|
||||
|
||||
// First launch on this client: generate once and persist to uid.dat.
|
||||
s_xuid = GeneratePersistentUid();
|
||||
WriteUid(s_xuid);
|
||||
s_cached = true;
|
||||
return s_xuid;
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -219,6 +219,7 @@ public:
|
||||
BYTE m_smallId;
|
||||
bool m_isRemote;
|
||||
bool m_isHostPlayer;
|
||||
PlayerUID m_resolvedXuid;
|
||||
wchar_t m_gamertag[32];
|
||||
private:
|
||||
ULONG_PTR m_customData;
|
||||
|
||||
Reference in New Issue
Block a user