Add Render Distance option. (#675)

* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
This commit is contained in:
MijaeLio
2026-03-06 20:14:06 -05:00
committed by GitHub
parent 216943716b
commit 16446265d5
13 changed files with 97 additions and 5 deletions

View File

@@ -61,6 +61,7 @@
#include "..\Minecraft.World\SoundTypes.h"
#include "FrustumCuller.h"
#include "..\Minecraft.World\BasicTypeContainers.h"
#include "Common/UI/UIScene_SettingsGraphicsMenu.h"
//#define DISABLE_SPU_CODE
@@ -426,8 +427,11 @@ void LevelRenderer::allChanged(int playerIndex)
Tile::leaves->setFancy(mc->options->fancyGraphics);
lastViewDistance = mc->options->viewDistance;
int realviewDistance = UIScene_SettingsGraphicsMenu::LevelToDistance(3 - mc->options->viewDistance) + 2;
int realrenderArea = (realviewDistance * realviewDistance * 4);
// Calculate size of area we can render based on number of players we need to render for
int dist = (int)sqrtf( (float)PLAYER_RENDER_AREA / (float)activePlayers() );
int dist = (int)sqrtf( (float)realrenderArea / (float)activePlayers() );
// AP - poor little Vita just can't cope with such a big area
#ifdef __PSVITA__