Add Render Distance option. (#675)

* FOV option without debug menu

Now located in Graphics section.

Based on the FOV thing from discord idk

* language

* render distance option for graphics menu

* oop

* swf files on media

* revert changes on language selector

* nvm it was actually easy to fix

* forgot this

* Final probably

Fixed visual bug and made the chunk updates depend to your view distance.
This commit is contained in:
MijaeLio
2026-03-06 20:14:06 -05:00
committed by GitHub
parent 216943716b
commit 16446265d5
13 changed files with 97 additions and 5 deletions

View File

@@ -126,4 +126,4 @@ void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
app.CheckGameSettingsChanged(true, m_iPad);
}
}
}

View File

@@ -2,6 +2,7 @@
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
#include "..\..\Minecraft.h"
#include "..\..\Options.h"
#include "..\..\GameRenderer.h"
namespace
@@ -31,6 +32,24 @@ namespace
}
}
int UIScene_SettingsGraphicsMenu::LevelToDistance(int level)
{
static const int table[6] = {2,4,8,16,32,64};
if(level < 0) level = 0;
if(level > 5) level = 5;
return table[level];
}
int UIScene_SettingsGraphicsMenu::DistanceToLevel(int dist)
{
static const int table[6] = {2,4,8,16,32,64};
for(int i = 0; i < 6; i++){
if(table[i] == dist)
return i;
}
return 3;
}
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
@@ -45,6 +64,9 @@ UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad, void *initD
WCHAR TempString[256];
swprintf((WCHAR*)TempString, 256, L"Render Distance: %d",app.GetGameSettings(m_iPad,eGameSetting_RenderDistance));
m_sliderRenderDistance.init(TempString,eControl_RenderDistance,0,5,DistanceToLevel(app.GetGameSettings(m_iPad,eGameSetting_RenderDistance)));
swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_GAMMA ),app.GetGameSettings(m_iPad,eGameSetting_Gamma));
m_sliderGamma.init(TempString,eControl_Gamma,0,100,app.GetGameSettings(m_iPad,eGameSetting_Gamma));
@@ -168,6 +190,21 @@ void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId, F64 currentVal
int value = (int)currentValue;
switch((int)sliderId)
{
case eControl_RenderDistance:
{
m_sliderRenderDistance.handleSliderMove(value);
int dist = LevelToDistance(value);
app.SetGameSettings(m_iPad,eGameSetting_RenderDistance,dist);
Minecraft* mc = Minecraft::GetInstance();
mc->options->viewDistance = 3 - value;
swprintf((WCHAR*)TempString,256,L"Render Distance: %d",dist);
m_sliderRenderDistance.setLabel(TempString);
}
break;
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);

View File

@@ -1,6 +1,8 @@
#pragma once
#include "UIScene.h"
#include "Common/UI/UIControl_CheckBox.h"
#include "Common/UI/UIControl_Slider.h"
class UIScene_SettingsGraphicsMenu : public UIScene
{
@@ -10,17 +12,19 @@ private:
eControl_Clouds,
eControl_BedrockFog,
eControl_CustomSkinAnim,
eControl_RenderDistance,
eControl_Gamma,
eControl_FOV,
eControl_InterfaceOpacity
};
UIControl_CheckBox m_checkboxClouds, m_checkboxBedrockFog, m_checkboxCustomSkinAnim; // Checkboxes
UIControl_Slider m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UIControl_Slider m_sliderRenderDistance, m_sliderGamma, m_sliderFOV, m_sliderInterfaceOpacity; // Sliders
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxClouds, "Clouds")
UI_MAP_ELEMENT( m_checkboxBedrockFog, "BedrockFog")
UI_MAP_ELEMENT( m_checkboxCustomSkinAnim, "CustomSkinAnim")
UI_MAP_ELEMENT( m_sliderRenderDistance, "RenderDistance")
UI_MAP_ELEMENT( m_sliderGamma, "Gamma")
UI_MAP_ELEMENT(m_sliderFOV, "FOV")
UI_MAP_ELEMENT( m_sliderInterfaceOpacity, "InterfaceOpacity")
@@ -45,4 +49,8 @@ public:
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
static int LevelToDistance(int dist);
static int DistanceToLevel(int dist);
};