Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
This commit is contained in:
@@ -64,7 +64,7 @@ public:
|
||||
public:
|
||||
PlayerList(MinecraftServer *server);
|
||||
~PlayerList();
|
||||
void placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
|
||||
bool placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
|
||||
|
||||
protected:
|
||||
void updateEntireScoreboard(ServerScoreboard *scoreboard, shared_ptr<ServerPlayer> player);
|
||||
|
||||
Reference in New Issue
Block a user