Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
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@@ -18,7 +18,11 @@ class LevelType;
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class ProgressRenderer;
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class CommandDispatcher;
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#if defined(_WINDOWS64)
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#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 0 // Removed slow queue because at large player counts, chunks stopped appearing
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#else
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#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 250
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#endif
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#if defined _XBOX_ONE || defined _XBOX || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
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#define _ACK_CHUNK_SEND_THROTTLING
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