Max players from 8 -> 255 + small connection optimizations (#722)

* Multiplayer 8 to max byte increase.

Made-with: Cursor

* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
This commit is contained in:
Kevin
2026-03-06 19:23:32 -06:00
committed by GitHub
parent 16446265d5
commit 13960a93b2
16 changed files with 294 additions and 145 deletions

View File

@@ -18,7 +18,11 @@ class LevelType;
class ProgressRenderer;
class CommandDispatcher;
#if defined(_WINDOWS64)
#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 0 // Removed slow queue because at large player counts, chunks stopped appearing
#else
#define MINECRAFT_SERVER_SLOW_QUEUE_DELAY 250
#endif
#if defined _XBOX_ONE || defined _XBOX || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__
#define _ACK_CHUNK_SEND_THROTTLING