Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -4,7 +4,7 @@
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NetworkPlayerDurango::NetworkPlayerDurango(DQRNetworkPlayer *qnetPlayer)
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{
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m_dqrPlayer = qnetPlayer;
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m_pSocket = nullptr;
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m_pSocket = NULL;
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}
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unsigned char NetworkPlayerDurango::GetSmallId()
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@@ -14,12 +14,12 @@ unsigned char NetworkPlayerDurango::GetSmallId()
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void NetworkPlayerDurango::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
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{
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m_dqrPlayer->SendData( static_cast<NetworkPlayerDurango *>(player)->m_dqrPlayer, pvData, dataSize );
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m_dqrPlayer->SendData( ((NetworkPlayerDurango *)player)->m_dqrPlayer, pvData, dataSize );
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}
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bool NetworkPlayerDurango::IsSameSystem(INetworkPlayer *player)
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{
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return m_dqrPlayer->IsSameSystem(static_cast<NetworkPlayerDurango *>(player)->m_dqrPlayer);
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return m_dqrPlayer->IsSameSystem(((NetworkPlayerDurango *)player)->m_dqrPlayer);
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}
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int NetworkPlayerDurango::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
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