This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
113 lines
2.1 KiB
C++
113 lines
2.1 KiB
C++
#include "stdafx.h"
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#include "NetworkPlayerDurango.h"
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NetworkPlayerDurango::NetworkPlayerDurango(DQRNetworkPlayer *qnetPlayer)
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{
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m_dqrPlayer = qnetPlayer;
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m_pSocket = NULL;
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}
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unsigned char NetworkPlayerDurango::GetSmallId()
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{
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return m_dqrPlayer->GetSmallId();
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}
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void NetworkPlayerDurango::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority)
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{
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m_dqrPlayer->SendData( ((NetworkPlayerDurango *)player)->m_dqrPlayer, pvData, dataSize );
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}
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bool NetworkPlayerDurango::IsSameSystem(INetworkPlayer *player)
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{
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return m_dqrPlayer->IsSameSystem(((NetworkPlayerDurango *)player)->m_dqrPlayer);
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}
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int NetworkPlayerDurango::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority )
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{
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return m_dqrPlayer->GetSendQueueSizeBytes();
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}
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int NetworkPlayerDurango::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority )
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{
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return m_dqrPlayer->GetSendQueueSizeMessages();
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}
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int NetworkPlayerDurango::GetCurrentRtt()
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{
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return 0; // TODO
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}
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bool NetworkPlayerDurango::IsHost()
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{
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return m_dqrPlayer->IsHost();
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}
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bool NetworkPlayerDurango::IsGuest()
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{
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return false; // TODO
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}
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bool NetworkPlayerDurango::IsLocal()
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{
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return m_dqrPlayer->IsLocal();
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}
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int NetworkPlayerDurango::GetSessionIndex()
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{
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return m_dqrPlayer->GetSessionIndex();
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}
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bool NetworkPlayerDurango::IsTalking()
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{
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return m_dqrPlayer->IsTalking();
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}
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bool NetworkPlayerDurango::IsMutedByLocalUser(int userIndex)
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{
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return false;
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}
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bool NetworkPlayerDurango::HasVoice()
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{
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return m_dqrPlayer->HasVoice();
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}
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bool NetworkPlayerDurango::HasCamera()
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{
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return false; // TODO
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}
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int NetworkPlayerDurango::GetUserIndex()
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{
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return m_dqrPlayer->GetLocalPlayerIndex();
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}
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void NetworkPlayerDurango::SetSocket(Socket *pSocket)
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{
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m_pSocket = pSocket;
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}
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Socket *NetworkPlayerDurango::GetSocket()
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{
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return m_pSocket;
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}
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const wchar_t *NetworkPlayerDurango::GetOnlineName()
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{
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return m_dqrPlayer->GetName();
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}
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wstring NetworkPlayerDurango::GetDisplayName()
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{
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return m_dqrPlayer->GetDisplayName();
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}
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PlayerUID NetworkPlayerDurango::GetUID()
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{
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return m_dqrPlayer->GetUID();
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}
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void NetworkPlayerDurango::SetUID(PlayerUID UID)
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{
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m_dqrPlayer->SetUID(UID);
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} |