Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -39,12 +39,12 @@ static SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] =
HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
size_t uiInitData = static_cast<size_t>(pInitData->pvInitData);
size_t uiInitData = ( size_t )( pInitData->pvInitData );
m_iPad = static_cast<int>((short)(uiInitData & 0xFFFF));
EHowToPlayPage eStartPage = static_cast<EHowToPlayPage>((uiInitData >> 16) & 0xFFF); // Ignores MSB which is set to 1!
m_iPad = ( int )( ( short )( uiInitData & 0xFFFF ) );
EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, static_cast<ETelemetry_HowToPlay_SubMenuId>(eStartPage));
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
MapChildControls();
@@ -116,10 +116,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
case VK_PAD_A:
{
// Next page
int iNextPage = static_cast<int>(m_eCurrPage) + 1;
int iNextPage = ( int )( m_eCurrPage ) + 1;
if ( iNextPage != eHowToPlay_NumPages )
{
StartPage( static_cast<EHowToPlayPage>(iNextPage) );
StartPage( ( EHowToPlayPage )( iNextPage ) );
CXuiSceneBase::PlayUISFX(eSFX_Press);
}
rfHandled = TRUE;
@@ -128,10 +128,10 @@ HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled
case VK_PAD_X:
{
// Next page
int iPrevPage = static_cast<int>(m_eCurrPage) - 1;
int iPrevPage = ( int )( m_eCurrPage ) - 1;
if ( iPrevPage >= 0 )
{
StartPage( static_cast<EHowToPlayPage>(iPrevPage) );
StartPage( ( EHowToPlayPage )( iPrevPage ) );
CXuiSceneBase::PlayUISFX(eSFX_Press);
}
rfHandled = TRUE;
@@ -146,7 +146,7 @@ void CScene_HowToPlay::StartPage( EHowToPlayPage ePage )
{
int iBaseSceneUser;
// if we're not in the game, we need to use basescene 0
if(Minecraft::GetInstance()->level==nullptr)
if(Minecraft::GetInstance()->level==NULL)
{
iBaseSceneUser=DEFAULT_XUI_MENU_USER;
}