This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
239 lines
11 KiB
C++
239 lines
11 KiB
C++
#include "stdafx.h"
|
|
|
|
#include <assert.h>
|
|
#include "..\XUI\XUI_HelpHowToPlay.h"
|
|
#include "..\..\..\Minecraft.World\StringHelpers.h"
|
|
|
|
static SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] =
|
|
{
|
|
{ eHowToPlay_WhatsNew, IDS_HOW_TO_PLAY_WHATSNEW, eHowToPlay_ImageNone, 0, 0}, // eHowToPlay_WhatsNew
|
|
{ eHowToPlay_TextBasics, IDS_HOW_TO_PLAY_BASICS, eHowToPlay_ImageNone, 0, 0}, // eHowToPlay_Basics
|
|
{ eHowToPlay_TextMultiplayer, IDS_HOW_TO_PLAY_MULTIPLAYER, eHowToPlay_ImageNone, 0, 0}, // eHowToPlay_Multiplayer
|
|
{ eHowToPlay_TextHUD, IDS_HOW_TO_PLAY_HUD, eHowToPlay_ImageHUD, 0, 0}, // eHowToPlay_HUD
|
|
{ eHowToPlay_TextCreative, IDS_HOW_TO_PLAY_CREATIVE, eHowToPlay_ImageCreative, eHowToPlay_LabelCreativeInventory, 1}, // eHowToPlay_Creative
|
|
{ eHowToPlay_TextInventory, IDS_HOW_TO_PLAY_INVENTORY, eHowToPlay_ImageInventory, eHowToPlay_LabelIInventory, 1}, // eHowToPlay_Inventory
|
|
{ eHowToPlay_TextSmallChest, IDS_HOW_TO_PLAY_CHEST, eHowToPlay_ImageChest, eHowToPlay_LabelSCInventory, 2}, // eHowToPlay_Chest
|
|
{ eHowToPlay_TextLargeChest, IDS_HOW_TO_PLAY_LARGECHEST, eHowToPlay_ImageLargeChest, eHowToPlay_LabelLCInventory, 2}, // eHowToPlay_LargeChest
|
|
{ eHowToPlay_TextEnderchest, IDS_HOW_TO_PLAY_ENDERCHEST, eHowToPlay_ImageEnderChest, 0, 0}, // eHowToPlay_EnderChest
|
|
{ eHowToPlay_TextCrafting, IDS_HOW_TO_PLAY_CRAFTING, eHowToPlay_ImageInventoryCrafting, eHowToPlay_LabelCItem, 3}, // eHowToPlay_InventoryCrafting
|
|
{ eHowToPlay_TextCraftTable, IDS_HOW_TO_PLAY_CRAFT_TABLE, eHowToPlay_ImageCraftingTable, eHowToPlay_LabelCTItem, 3}, // eHowToPlay_CraftTable
|
|
{ eHowToPlay_TextFurnace, IDS_HOW_TO_PLAY_FURNACE, eHowToPlay_ImageFurnace, eHowToPlay_LabelFFuel, 4}, // eHowToPlay_Furnace
|
|
{ eHowToPlay_TextDispenser, IDS_HOW_TO_PLAY_DISPENSER, eHowToPlay_ImageDispenser, eHowToPlay_LabelDText, 2}, // eHowToPlay_Dispenser
|
|
{ eHowToPlay_TextBrewing, IDS_HOW_TO_PLAY_BREWING, eHowToPlay_ImageBrewing, eHowToPlay_LabelBBrew, 2}, // eHowToPlay_Brewing
|
|
{ eHowToPlay_TextEnchantment, IDS_HOW_TO_PLAY_ENCHANTMENT, eHowToPlay_ImageEnchantment, eHowToPlay_LabelEEnchant, 2}, // eHowToPlay_Enchantment
|
|
{ eHowToPlay_TextAnvil, IDS_HOW_TO_PLAY_ANVIL, eHowToPlay_ImageAnvil, eHowToPlay_LabelAnvil_Inventory, 3}, // eHowToPlay_Anvil
|
|
{ eHowToPlay_TextFarmingAnimals,IDS_HOW_TO_PLAY_FARMANIMALS, eHowToPlay_ImageFarmingAnimals, 0, 0}, // eHowToPlay_Farming
|
|
{ eHowToPlay_TextBreeding, IDS_HOW_TO_PLAY_BREEDANIMALS, eHowToPlay_ImageBreeding, 0, 0}, // eHowToPlay_Breeding
|
|
{ eHowToPlay_TextTrading, IDS_HOW_TO_PLAY_TRADING, eHowToPlay_ImageTrading, eHowToPlay_LabelTrading_Inventory, 5}, // eHowToPlay_Trading
|
|
{ eHowToPlay_TextNetherPortal, IDS_HOW_TO_PLAY_NETHERPORTAL, eHowToPlay_ImageNetherPortal, 0, 0}, // eHowToPlay_NetherPortal
|
|
{ eHowToPlay_TextTheEnd, IDS_HOW_TO_PLAY_THEEND, eHowToPlay_ImageTheEnd, 0, 0}, // eHowToPlay_TheEnd
|
|
{ eHowToPlay_TextSocialMedia, IDS_HOW_TO_PLAY_SOCIALMEDIA, eHowToPlay_ImageNone, 0, 0}, // eHowToPlay_SocialMedia
|
|
{ eHowToPlay_TextBanList, IDS_HOW_TO_PLAY_BANLIST, eHowToPlay_ImageNone, 0, 0}, // eHowToPlay_BanList
|
|
{ eHowToPlay_TextHostOptions, IDS_HOW_TO_PLAY_HOSTOPTIONS, eHowToPlay_ImageNone, 0, 0}, // eHowToPlay_HostOptions
|
|
};
|
|
|
|
|
|
//----------------------------------------------------------------------------------
|
|
// Performs initialization tasks - retrieves controls.
|
|
//----------------------------------------------------------------------------------
|
|
HRESULT CScene_HowToPlay::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
|
|
{
|
|
// Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address.
|
|
size_t uiInitData = ( size_t )( pInitData->pvInitData );
|
|
|
|
m_iPad = ( int )( ( short )( uiInitData & 0xFFFF ) );
|
|
EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1!
|
|
|
|
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage);
|
|
|
|
MapChildControls();
|
|
|
|
wstring wsTemp, inventoryString = app.GetString(IDS_INVENTORY);
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCTItem],app.GetString(IDS_ITEM_HATCHET_WOOD));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCTGroup],app.GetString(IDS_GROUPNAME_TOOLS));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCTInventory3x3],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCItem],app.GetString(IDS_TILE_WORKBENCH));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCGroup],app.GetString(IDS_GROUPNAME_STRUCTURES));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCInventory2x2],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelFFuel],app.GetString(IDS_FUEL));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelFInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelFIngredient],app.GetString(IDS_INGREDIENT));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelFChest],app.GetString(IDS_FURNACE));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelLCInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelCreativeInventory],app.GetString(IDS_GROUPNAME_BUILDING_BLOCKS));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelLCChest],app.GetString(IDS_CHEST));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelSCInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelSCChest],app.GetString(IDS_CHEST));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelIInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelDInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelDText],app.GetString(IDS_DISPENSER));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelEEnchant],app.GetString(IDS_ENCHANT));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelEInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelBBrew],app.GetString(IDS_BREWING_STAND));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelBInventory],inventoryString.c_str());
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelAnvil_Inventory], inventoryString.c_str());
|
|
|
|
wsTemp = app.GetString(IDS_REPAIR_COST);
|
|
wsTemp.replace( wsTemp.find(L"%d"), 2, wstring(L"8") );
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelAnvil_Cost], wsTemp.c_str());
|
|
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelAnvil_ARepairAndName], app.GetString(IDS_REPAIR_AND_NAME));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelTrading_Inventory], inventoryString.c_str());
|
|
//XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelTrading_Offer2], app.GetString(IDS_ITEM_HATCHET_DIAMOND));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelTrading_Offer1], app.GetString(IDS_ITEM_EMERALD));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelTrading_NeededForTrade], app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
|
|
|
|
wsTemp = app.GetString(IDS_VILLAGER_OFFERS_ITEM);
|
|
wsTemp = replaceAll(wsTemp,L"{*VILLAGER_TYPE*}",app.GetString(IDS_VILLAGER_PRIEST));
|
|
wsTemp.replace(wsTemp.find(L"%s"),2, app.GetString(IDS_TILE_LIGHT_GEM));
|
|
XuiControlSetText(m_aLabelControls[ eHowToPlay_LabelTrading_VillagerOffers], wsTemp.c_str());
|
|
|
|
if(app.GetLocalPlayerCount()>1)
|
|
{
|
|
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
|
|
}
|
|
|
|
|
|
StartPage( eStartPage );
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT CScene_HowToPlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
|
|
{
|
|
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
|
|
|
|
// Explicitly handle B button presses
|
|
switch(pInputData->dwKeyCode)
|
|
{
|
|
case VK_PAD_B:
|
|
case VK_ESCAPE:
|
|
{
|
|
app.NavigateBack(pInputData->UserIndex);
|
|
rfHandled = TRUE;
|
|
}
|
|
break;
|
|
case VK_PAD_A:
|
|
{
|
|
// Next page
|
|
int iNextPage = ( int )( m_eCurrPage ) + 1;
|
|
if ( iNextPage != eHowToPlay_NumPages )
|
|
{
|
|
StartPage( ( EHowToPlayPage )( iNextPage ) );
|
|
CXuiSceneBase::PlayUISFX(eSFX_Press);
|
|
}
|
|
rfHandled = TRUE;
|
|
}
|
|
break;
|
|
case VK_PAD_X:
|
|
{
|
|
// Next page
|
|
int iPrevPage = ( int )( m_eCurrPage ) - 1;
|
|
if ( iPrevPage >= 0 )
|
|
{
|
|
StartPage( ( EHowToPlayPage )( iPrevPage ) );
|
|
CXuiSceneBase::PlayUISFX(eSFX_Press);
|
|
}
|
|
rfHandled = TRUE;
|
|
}
|
|
break;
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
void CScene_HowToPlay::StartPage( EHowToPlayPage ePage )
|
|
{
|
|
int iBaseSceneUser;
|
|
// if we're not in the game, we need to use basescene 0
|
|
if(Minecraft::GetInstance()->level==NULL)
|
|
{
|
|
iBaseSceneUser=DEFAULT_XUI_MENU_USER;
|
|
}
|
|
else
|
|
{
|
|
iBaseSceneUser=m_iPad;
|
|
}
|
|
m_eCurrPage = ePage;
|
|
|
|
// Turn off everything.
|
|
for ( int i = 0; i < eHowToPlay_NumTexts; ++i )
|
|
{
|
|
m_aTextControls[ i ].SetShow( FALSE );
|
|
}
|
|
for ( int i = 0; i < eHowToPlay_NumImages; ++i )
|
|
{
|
|
m_aImageControls[ i ].SetShow( FALSE );
|
|
}
|
|
for ( int i = 0; i < eHowToPlay_NumLabels; ++i )
|
|
{
|
|
m_aLabelControls[ i ].SetShow( FALSE );
|
|
}
|
|
|
|
// Turn on just what we need for this screen.
|
|
SHowToPlayPageDef* pDef = &( gs_aPageDefs[ m_eCurrPage ] );
|
|
|
|
if ( pDef->m_iTextControlIndex != eHowToPlay_TextNone )
|
|
{
|
|
// Replace button identifiers in the text with actual button images.
|
|
wstring replacedText = app.FormatHTMLString(m_iPad, app.GetString( pDef->m_iTextStringID ));
|
|
|
|
// 4J-PB - replace the title with the platform specific title, and the platform name
|
|
replacedText = replaceAll(replacedText,L"{*PLATFORM_NAME*}",app.GetString(IDS_PLATFORM_NAME));
|
|
replacedText = replaceAll(replacedText,L"{*BACK_BUTTON*}",app.GetString(IDS_BACK_BUTTON));
|
|
replacedText = replaceAll(replacedText,L"{*DISABLES_ACHIEVEMENTS*}",app.GetString(IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS));
|
|
|
|
// Set the text colour
|
|
wstring finalText(replacedText.c_str() );
|
|
wchar_t startTags[64];
|
|
swprintf(startTags,64,L"<font color=\"#%08x\">",app.GetHTMLColour(eHTMLColor_White));
|
|
finalText = startTags + finalText;
|
|
|
|
// Set the text in the xui scene.
|
|
m_aTextControls[ pDef->m_iTextControlIndex ].SetText( finalText.c_str() );
|
|
|
|
// Make it visible.
|
|
m_aTextControls[ pDef->m_iTextControlIndex ].SetShow( TRUE );
|
|
|
|
XuiElementSetUserFocus(m_aTextControls[ pDef->m_iTextControlIndex ].m_hObj, m_iPad);
|
|
}
|
|
|
|
if(pDef->m_iLabelCount!=0)
|
|
{
|
|
for(int i=pDef->m_iLabelStartIndex;i<(pDef->m_iLabelStartIndex+pDef->m_iLabelCount);i++)
|
|
{
|
|
m_aLabelControls[i].SetShow( TRUE );
|
|
}
|
|
}
|
|
|
|
if ( pDef->m_iImageControlIndex != eHowToPlay_ImageNone )
|
|
{
|
|
m_aImageControls[ pDef->m_iImageControlIndex ].SetShow( TRUE );
|
|
}
|
|
|
|
// Tool tips.
|
|
int iPage = ( int )( m_eCurrPage );
|
|
if ( iPage == 0 )
|
|
{
|
|
// No previous page.
|
|
ui.SetTooltips( iBaseSceneUser, IDS_HOW_TO_PLAY_NEXT, IDS_TOOLTIPS_BACK, -1 );
|
|
}
|
|
else if ( ( iPage + 1 ) == eHowToPlay_NumPages )
|
|
{
|
|
// No next page.
|
|
ui.SetTooltips( iBaseSceneUser, -1, IDS_TOOLTIPS_BACK, IDS_HOW_TO_PLAY_PREV );
|
|
}
|
|
else
|
|
{
|
|
ui.SetTooltips( iBaseSceneUser, IDS_HOW_TO_PLAY_NEXT, IDS_TOOLTIPS_BACK, IDS_HOW_TO_PLAY_PREV );
|
|
}
|
|
|
|
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)ePage);
|
|
}
|
|
|
|
HRESULT CScene_HowToPlay::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
|
|
{
|
|
bHandled=true;
|
|
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining);
|
|
}
|