Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -61,9 +61,9 @@ void ChangeStateConstraint::tick(int iPad)
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr)
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs));
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
@@ -89,7 +89,7 @@ void ChangeStateConstraint::tick(int iPad)
if(m_changeGameMode)
{
if(minecraft->localgameModes[iPad] != nullptr)
if(minecraft->localgameModes[iPad] != NULL)
{
m_changedFromGameMode = minecraft->localplayers[iPad]->abilities.instabuild ? GameType::CREATIVE : GameType::SURVIVAL;
@@ -102,9 +102,9 @@ void ChangeStateConstraint::tick(int iPad)
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr)
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs));
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
@@ -126,9 +126,9 @@ void ChangeStateConstraint::tick(int iPad)
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != nullptr && player->connection && player->connection->getNetworkPlayer() != nullptr)
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send(std::make_shared<PlayerInfoPacket>(player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs));
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}