Files
MinecraftConsoles/Minecraft.Client/Common/Tutorial/ChangeStateConstraint.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

136 lines
4.9 KiB
C++

#include "stdafx.h"
#include "Tutorial.h"
#include "..\..\Minecraft.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "ChangeStateConstraint.h"
#include "..\..\..\Minecraft.World\AABB.h"
#include "..\..\ClientConnection.h"
#include "..\..\..\Minecraft.World\net.minecraft.network.packet.h"
ChangeStateConstraint::ChangeStateConstraint( Tutorial *tutorial, eTutorial_State targetState, eTutorial_State sourceStates[], DWORD sourceStatesCount,
double x0, double y0, double z0, double x1, double y1, double z1, bool contains /*= true*/, bool changeGameMode /*= false*/, GameType *targetGameMode /*= 0*/ )
: TutorialConstraint( -1 )
{
movementArea = AABB::newPermanent(x0, y0, z0, x1, y1, z1);
this->contains = contains;
m_changeGameMode = changeGameMode;
m_targetGameMode = targetGameMode;
m_changedFromGameMode = 0;
m_tutorial = tutorial;
m_targetState = targetState;
m_sourceStatesCount = sourceStatesCount;
m_bHasChanged = false;
m_changedFromState = e_Tutorial_State_None;
m_bComplete = false;
m_sourceStates = new eTutorial_State [m_sourceStatesCount];
for(unsigned int i=0;i<m_sourceStatesCount;i++)
{
m_sourceStates[i]=sourceStates[i];
}
}
ChangeStateConstraint::~ChangeStateConstraint()
{
delete movementArea;
if(m_sourceStatesCount>0) delete [] m_sourceStates;
}
void ChangeStateConstraint::tick(int iPad)
{
if(m_bComplete) return;
if(m_tutorial->isStateCompleted(m_targetState))
{
Minecraft *minecraft = Minecraft::GetInstance();
if(m_changeGameMode)
{
unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_changedFromGameMode == GameType::CREATIVE);
unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if(originalPrivileges != playerPrivs)
{
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
m_bComplete = true;
return;
}
bool inASourceState = false;
Minecraft *minecraft = Minecraft::GetInstance();
for(DWORD i = 0; i < m_sourceStatesCount; ++i)
{
if(m_sourceStates[i] == m_tutorial->getCurrentState())
{
inASourceState = true;
break;
}
}
if( !m_bHasChanged && inASourceState && movementArea->contains( minecraft->localplayers[iPad]->getPos(1) ) == contains )
{
m_bHasChanged = true;
m_changedFromState = m_tutorial->getCurrentState();
m_tutorial->changeTutorialState(m_targetState);
if(m_changeGameMode)
{
if(minecraft->localgameModes[iPad] != NULL)
{
m_changedFromGameMode = minecraft->localplayers[iPad]->abilities.instabuild ? GameType::CREATIVE : GameType::SURVIVAL;
unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_targetGameMode == GameType::CREATIVE);
unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if(originalPrivileges != playerPrivs)
{
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
}
}
else if( m_bHasChanged && movementArea->contains( minecraft->localplayers[iPad]->getPos(1) ) != contains )
{
m_bHasChanged = false;
m_tutorial->changeTutorialState(m_changedFromState);
if(m_changeGameMode)
{
unsigned int playerPrivs = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
Player::setPlayerGamePrivilege(playerPrivs,Player::ePlayerGamePrivilege_CreativeMode,m_changedFromGameMode == GameType::CREATIVE);
unsigned int originalPrivileges = minecraft->localplayers[iPad]->getAllPlayerGamePrivileges();
if(originalPrivileges != playerPrivs)
{
// Send update settings packet to server
Minecraft *pMinecraft = Minecraft::GetInstance();
shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[iPad];
if(player != NULL && player->connection && player->connection->getNetworkPlayer() != NULL)
{
player->connection->send( shared_ptr<PlayerInfoPacket>( new PlayerInfoPacket( player->connection->getNetworkPlayer()->GetSmallId(), -1, playerPrivs) ) );
}
}
}
}
}