Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -12,7 +12,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
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m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
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m_health = 0;
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m_food = 0;
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m_spawnPos = nullptr;
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m_spawnPos = NULL;
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m_yRot = 0.0f;
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}
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@@ -65,11 +65,11 @@ void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
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GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = nullptr;
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
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{
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rule = new AddItemRuleDefinition();
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m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
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m_items.push_back((AddItemRuleDefinition *)rule);
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}
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else
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{
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@@ -84,21 +84,21 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons
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{
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if(attributeName.compare(L"spawnX") == 0)
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{
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if(m_spawnPos == nullptr) m_spawnPos = new Pos();
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->x = value;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
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}
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else if(attributeName.compare(L"spawnY") == 0)
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{
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if(m_spawnPos == nullptr) m_spawnPos = new Pos();
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->y = value;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
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}
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else if(attributeName.compare(L"spawnZ") == 0)
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{
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if(m_spawnPos == nullptr) m_spawnPos = new Pos();
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->z = value;
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app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
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@@ -148,7 +148,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
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double z = player->z;
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float yRot = player->yRot;
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float xRot = player->xRot;
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if(m_spawnPos != nullptr)
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if(m_spawnPos != NULL)
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{
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x = m_spawnPos->x;
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y = m_spawnPos->y;
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@@ -160,7 +160,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
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yRot = m_yRot;
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}
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if(m_spawnPos != nullptr || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
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if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
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for(auto& addItem : m_items)
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{
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