Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

169 lines
4.6 KiB
C++

#include "stdafx.h"
#include "UpdatePlayerRuleDefinition.h"
#include "ConsoleGameRules.h"
#include "..\..\..\Minecraft.World\Pos.h"
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.food.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
{
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
m_spawnPos = NULL;
m_yRot = 0.0f;
}
UpdatePlayerRuleDefinition::~UpdatePlayerRuleDefinition()
{
for(auto& item : m_items)
{
delete item;
}
}
void UpdatePlayerRuleDefinition::writeAttributes(DataOutputStream *dos, UINT numAttributes)
{
int attrCount = 3;
if(m_bUpdateHealth) ++attrCount;
if(m_bUpdateFood) ++attrCount;
if(m_bUpdateYRot) ++attrCount;
GameRuleDefinition::writeAttributes(dos, numAttributes + attrCount );
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(std::to_wstring(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(std::to_wstring(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(std::to_wstring(m_spawnPos->z));
if(m_bUpdateYRot)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_yRot);
dos->writeUTF(std::to_wstring(m_yRot));
}
if(m_bUpdateHealth)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_food);
dos->writeUTF(std::to_wstring(m_health));
}
if(m_bUpdateFood)
{
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_health);
dos->writeUTF(std::to_wstring(m_food));
}
}
void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
for(auto& item : m_items)
children->push_back(item);
}
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"UpdatePlayerRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
}
else if(attributeName.compare(L"health") == 0)
{
int value = _fromString<int>(attributeValue);
m_health = value;
m_bUpdateHealth = true;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value);
}
else if(attributeName.compare(L"food") == 0)
{
int value = _fromString<int>(attributeValue);
m_food = value;
m_bUpdateFood = true;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter health=%d\n",value);
}
else if(attributeName.compare(L"yRot") == 0)
{
float value = _fromString<float>(attributeValue);
m_yRot = value;
m_bUpdateYRot = true;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter yRot=%f\n",value);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
{
if(m_bUpdateHealth)
{
player->lastHealth = m_health;
player->setHealth(m_health);
}
if(m_bUpdateFood)
{
player->getFoodData()->setFoodLevel(m_food);
}
double x = player->x;
double y = player->y;
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
if(m_spawnPos != NULL)
{
x = m_spawnPos->x;
y = m_spawnPos->y;
z = m_spawnPos->z;
}
if(m_bUpdateYRot)
{
yRot = m_yRot;
}
if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(auto& addItem : m_items)
{
addItem->addItemToContainer(player->inventory, -1);
}
}