Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -44,8 +44,8 @@ bool JustGrSource::ready() { return true; }
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LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
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{
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m_spawnPos = nullptr;
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m_stringTable = nullptr;
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m_spawnPos = NULL;
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m_stringTable = NULL;
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m_hasLoadedData = false;
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@@ -56,7 +56,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
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m_minY = INT_MAX;
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m_bRequiresGameRules = false;
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m_pbBaseSaveData = nullptr;
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m_pbBaseSaveData = NULL;
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m_dwBaseSaveSize = 0;
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m_parentDLCPack = parentPack;
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@@ -66,7 +66,7 @@ LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
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LevelGenerationOptions::~LevelGenerationOptions()
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{
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clearSchematics();
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if(m_spawnPos != nullptr) delete m_spawnPos;
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if(m_spawnPos != NULL) delete m_spawnPos;
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for (auto& it : m_schematicRules )
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{
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delete it;
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@@ -141,26 +141,26 @@ void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
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GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = nullptr;
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
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{
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rule = new ApplySchematicRuleDefinition(this);
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m_schematicRules.push_back(static_cast<ApplySchematicRuleDefinition *>(rule));
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m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
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{
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rule = new ConsoleGenerateStructure();
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m_structureRules.push_back(static_cast<ConsoleGenerateStructure *>(rule));
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m_structureRules.push_back((ConsoleGenerateStructure *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
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{
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rule = new BiomeOverride();
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m_biomeOverrides.push_back(static_cast<BiomeOverride *>(rule));
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m_biomeOverrides.push_back((BiomeOverride *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
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{
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rule = new StartFeature();
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m_features.push_back(static_cast<StartFeature *>(rule));
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m_features.push_back((StartFeature *)rule);
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}
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else
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{
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@@ -180,21 +180,21 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws
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}
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else if(attributeName.compare(L"spawnX") == 0)
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{
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if(m_spawnPos == nullptr) m_spawnPos = new Pos();
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->x = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
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}
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else if(attributeName.compare(L"spawnY") == 0)
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{
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if(m_spawnPos == nullptr) m_spawnPos = new Pos();
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->y = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
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}
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else if(attributeName.compare(L"spawnZ") == 0)
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{
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if(m_spawnPos == nullptr) m_spawnPos = new Pos();
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->z = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
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@@ -268,7 +268,7 @@ void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
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if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
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{
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BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
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structureStart->postProcess(chunk->level, nullptr, bb);
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structureStart->postProcess(chunk->level, NULL, bb);
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delete bb;
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}
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}
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@@ -353,7 +353,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
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return it->second;
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}
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ConsoleSchematicFile *schematic = nullptr;
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ConsoleSchematicFile *schematic = NULL;
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byteArray data(pbData,dwLen);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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@@ -366,7 +366,7 @@ ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &f
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ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
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{
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ConsoleSchematicFile *schematic = nullptr;
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ConsoleSchematicFile *schematic = NULL;
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// If we have already loaded this, just return
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auto it = m_schematics.find(filename);
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if(it != m_schematics.end())
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@@ -399,7 +399,7 @@ void LevelGenerationOptions::loadStringTable(StringTable *table)
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LPCWSTR LevelGenerationOptions::getString(const wstring &key)
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{
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if(m_stringTable == nullptr)
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if(m_stringTable == NULL)
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{
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return L"";
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}
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@@ -456,7 +456,7 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin
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void LevelGenerationOptions::loadBaseSaveData()
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{
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int mountIndex = -1;
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if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex();
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if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
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if(mountIndex > -1)
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{
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@@ -485,7 +485,7 @@ void LevelGenerationOptions::loadBaseSaveData()
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int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
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{
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LevelGenerationOptions *lgo = static_cast<LevelGenerationOptions *>(pParam);
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LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
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lgo->m_bLoadingData = false;
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if(dwErr!=ERROR_SUCCESS)
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{
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@@ -499,7 +499,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
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int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
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for(int i = 0; i < gameRulesCount; ++i)
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{
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DLCGameRulesHeader *dlcFile = static_cast<DLCGameRulesHeader *>(lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i));
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DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
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if (!dlcFile->getGrfPath().empty())
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{
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@@ -513,10 +513,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
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pchFilename, // file name
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GENERIC_READ, // access mode
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0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
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nullptr, // Unused
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NULL, // Unused
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OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
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FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
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nullptr // Unsupported
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NULL // Unsupported
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);
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#else
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const char *pchFilename=wstringtofilename(grf.getPath());
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@@ -524,10 +524,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
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pchFilename, // file name
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GENERIC_READ, // access mode
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0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
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nullptr, // Unused
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NULL, // Unused
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OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
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FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
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nullptr // Unsupported
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NULL // Unsupported
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);
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#endif
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@@ -536,7 +536,7 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
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DWORD dwFileSize = grf.length();
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DWORD bytesRead;
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PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
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BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
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BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
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if(bSuccess==FALSE)
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{
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app.FatalLoadError();
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@@ -565,10 +565,10 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
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pchFilename, // file name
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GENERIC_READ, // access mode
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0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
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nullptr, // Unused
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NULL, // Unused
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OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
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FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
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nullptr // Unsupported
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NULL // Unsupported
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);
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#else
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const char *pchFilename=wstringtofilename(save.getPath());
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@@ -576,18 +576,18 @@ int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD
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pchFilename, // file name
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GENERIC_READ, // access mode
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0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
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nullptr, // Unused
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NULL, // Unused
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OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
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FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
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nullptr // Unsupported
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NULL // Unsupported
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);
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#endif
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if( fileHandle != INVALID_HANDLE_VALUE )
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{
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DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr);
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DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
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PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
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BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr);
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BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
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if(bSuccess==FALSE)
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{
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app.FatalLoadError();
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@@ -624,8 +624,8 @@ void LevelGenerationOptions::reset_start()
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void LevelGenerationOptions::reset_finish()
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{
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//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = nullptr; }
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//if (m_stringTable) { delete m_stringTable; m_stringTable = nullptr; }
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//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
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//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
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if (isFromDLC())
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{
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@@ -694,8 +694,8 @@ bool LevelGenerationOptions::ready() { return info()->ready(); }
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void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
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PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
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bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != nullptr; }
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void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; }
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bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
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void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
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bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
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void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
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