Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

710 lines
23 KiB
C++

#include "stdafx.h"
#include <unordered_set>
#include "..\..\..\Minecraft.World\StringHelpers.h"
#include "..\..\..\Minecraft.World\Pos.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
#include "Common\DLC\DLCGameRulesHeader.h"
#include "..\..\StringTable.h"
#include "LevelGenerationOptions.h"
#include "ConsoleGameRules.h"
JustGrSource::JustGrSource()
{
m_displayName = L"Default_DisplayName";
m_worldName= L"Default_WorldName";
m_defaultSaveName = L"Default_DefaultSaveName";
m_bRequiresTexturePack = false;
m_requiredTexturePackId = 0;
m_grfPath = L"__NO_GRF_PATH__";
m_bRequiresBaseSave = false;
}
bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;}
UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();}
LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();}
wstring JustGrSource::getGrfPath() {return m_grfPath;}
bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; };
wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;}
void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;}
void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;}
void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; }
bool JustGrSource::ready() { return true; }
LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
{
m_spawnPos = NULL;
m_stringTable = NULL;
m_hasLoadedData = false;
m_seed = 0;
m_bHasBeenInCreative = true;
m_useFlatWorld = false;
m_bHaveMinY = false;
m_minY = INT_MAX;
m_bRequiresGameRules = false;
m_pbBaseSaveData = NULL;
m_dwBaseSaveSize = 0;
m_parentDLCPack = parentPack;
m_bLoadingData = false;
}
LevelGenerationOptions::~LevelGenerationOptions()
{
clearSchematics();
if(m_spawnPos != NULL) delete m_spawnPos;
for (auto& it : m_schematicRules )
{
delete it;
}
for (auto& it : m_structureRules )
{
delete it;
}
for (auto& it : m_biomeOverrides )
{
delete it;
}
for (auto& it : m_features )
{
delete it;
}
if (m_stringTable)
if (!isTutorial())
delete m_stringTable;
if (isFromSave()) delete m_pSrc;
}
ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; }
void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
dos->writeUTF(std::to_wstring(m_spawnPos->x));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
dos->writeUTF(std::to_wstring(m_spawnPos->y));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
dos->writeUTF(std::to_wstring(m_spawnPos->z));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
dos->writeUTF(std::to_wstring(m_seed));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
dos->writeUTF(std::to_wstring(m_useFlatWorld));
}
void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
{
GameRuleDefinition::getChildren(children);
vector<ApplySchematicRuleDefinition *> used_schematics;
for (auto& it : m_schematicRules )
if ( it && !it->isComplete() )
used_schematics.push_back( it );
for (auto& it : m_structureRules)
if ( it )
children->push_back( it );
for (auto& it : used_schematics)
if ( it )
children->push_back( it );
for (auto& it : m_biomeOverrides)
if ( it )
children->push_back( it );
for (auto& it : m_features)
if ( it )
children->push_back( it );
}
GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
{
rule = new ApplySchematicRuleDefinition(this);
m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
{
rule = new ConsoleGenerateStructure();
m_structureRules.push_back((ConsoleGenerateStructure *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
{
rule = new BiomeOverride();
m_biomeOverrides.push_back((BiomeOverride *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
{
rule = new StartFeature();
m_features.push_back((StartFeature *)rule);
}
else
{
#ifndef _CONTENT_PACKAGE
wprintf(L"LevelGenerationOptions: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
return rule;
}
void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue)
{
if(attributeName.compare(L"seed") == 0)
{
m_seed = _fromString<int64_t>(attributeValue);
app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed);
}
else if(attributeName.compare(L"spawnX") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
}
else if(attributeName.compare(L"flatworld") == 0)
{
if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true;
app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE");
}
else if(attributeName.compare(L"saveName") == 0)
{
wstring string(attributeValue);
if(!string.empty()) setDefaultSaveName( string );
else setDefaultSaveName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str());
}
else if(attributeName.compare(L"worldName") == 0)
{
wstring string(attributeValue);
if(!string.empty()) setWorldName( string );
else setWorldName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName());
}
else if(attributeName.compare(L"displayName") == 0)
{
wstring string(attributeValue);
if(!string.empty()) setDisplayName( string );
else setDisplayName( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
}
else if(attributeName.compare(L"texturePackId") == 0)
{
setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) );
setRequiresTexturePack( true );
app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId());
}
else if(attributeName.compare(L"isTutorial") == 0)
{
if(attributeValue.compare(L"true") == 0) setSrc(eSrc_tutorial);
app.DebugPrintf("LevelGenerationOptions: Adding parameter isTutorial=%s\n",isTutorial()?"TRUE":"FALSE");
}
else if(attributeName.compare(L"baseSaveName") == 0)
{
setBaseSavePath( attributeValue );
app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str());
}
else if(attributeName.compare(L"hasBeenInCreative") == 0)
{
bool value = _fromString<bool>(attributeValue);
m_bHasBeenInCreative = value;
app.DebugPrintf("LevelGenerationOptions: Adding parameter gameMode=%d\n", m_bHasBeenInCreative);
}
else
{
GameRuleDefinition::addAttribute(attributeName, attributeValue);
}
}
void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
{
PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
for( ApplySchematicRuleDefinition *rule : m_schematicRules )
rule->processSchematic(chunkBox, chunk);
int cx = (chunk->x << 4);
int cz = (chunk->z << 4);
for ( ConsoleGenerateStructure *structureStart : m_structureRules )
{
if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
{
BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
structureStart->postProcess(chunk->level, NULL, bb);
delete bb;
}
}
PIXEndNamedEvent();
}
void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk)
{
PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
{
rule->processSchematicLighting(chunkBox, chunk);
}
PIXEndNamedEvent();
}
bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
{
PIXBeginNamedEvent(0,"Check Intersects");
// As an optimisation, we can quickly discard things below a certain y which makes most ore checks faster due to
// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
if(!m_bHaveMinY)
{
for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
{
int minY = rule->getMinY();
if(minY < m_minY) m_minY = minY;
}
for ( ConsoleGenerateStructure *structureStart : m_structureRules )
{
int minY = structureStart->getMinY();
if(minY < m_minY) m_minY = minY;
}
m_bHaveMinY = true;
}
// 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics
if( y1 < m_minY ) return false;
bool intersects = false;
for( ApplySchematicRuleDefinition *rule : m_schematicRules )
{
intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
if(intersects) break;
}
if(!intersects)
{
for( ConsoleGenerateStructure *structureStart : m_structureRules )
{
intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
if(intersects) break;
}
}
PIXEndNamedEvent();
return intersects;
}
void LevelGenerationOptions::clearSchematics()
{
for ( auto& it : m_schematics )
{
delete it.second;
}
m_schematics.clear();
}
ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
{
// If we have already loaded this, just return
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
{
#ifndef _CONTENT_PACKAGE
wprintf(L"We have already loaded schematic file %ls\n", filename.c_str() );
#endif
it->second->incrementRefCount();
return it->second;
}
ConsoleSchematicFile *schematic = NULL;
byteArray data(pbData,dwLen);
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
schematic = new ConsoleSchematicFile();
schematic->load(&dis);
m_schematics[filename] = schematic;
bais.reset();
return schematic;
}
ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
{
ConsoleSchematicFile *schematic = NULL;
// If we have already loaded this, just return
auto it = m_schematics.find(filename);
if(it != m_schematics.end())
{
schematic = it->second;
}
return schematic;
}
void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
{
// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
// auto it = m_schematics.find(filename);
//if(it != m_schematics.end())
//{
// ConsoleSchematicFile *schematic = it->second;
// schematic->decrementRefCount();
// if(schematic->shouldDelete())
// {
// delete schematic;
// m_schematics.erase(it);
// }
//}
}
void LevelGenerationOptions::loadStringTable(StringTable *table)
{
m_stringTable = table;
}
LPCWSTR LevelGenerationOptions::getString(const wstring &key)
{
if(m_stringTable == NULL)
{
return L"";
}
else
{
return m_stringTable->getString(key);
}
}
void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
{
for ( BiomeOverride *bo : m_biomeOverrides )
{
if ( bo && bo->isBiome(biomeId) )
{
bo->getTileValues(tile,topTile);
break;
}
}
}
bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
bool isFeature = false;
for( StartFeature *sf : m_features )
{
if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation))
{
isFeature = true;
break;
}
}
return isFeature;
}
unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfinishedSchematicFiles()
{
// Clean schematic rules.
unordered_set<wstring> usedFiles = unordered_set<wstring>();
for ( auto& it : m_schematicRules )
if ( !it->isComplete() )
usedFiles.insert( it->getSchematicName() );
// Clean schematic files.
unordered_map<wstring, ConsoleSchematicFile *> *out
= new unordered_map<wstring, ConsoleSchematicFile *>();
for ( auto& it : usedFiles )
out->insert( pair<wstring, ConsoleSchematicFile *>(it, getSchematicFile(it)) );
return out;
}
void LevelGenerationOptions::loadBaseSaveData()
{
int mountIndex = -1;
if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
if(mountIndex > -1)
{
#ifdef _DURANGO
if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,L"WPACK")!=ERROR_IO_PENDING)
#else
if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,"WPACK")!=ERROR_IO_PENDING)
#endif
{
// corrupt DLC
setLoadedData();
app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad());
}
else
{
m_bLoadingData = true;
app.DebugPrintf("Attempted to mount DLC data for LGO %d\n", mountIndex);
}
}
else
{
setLoadedData();
app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
}
}
int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
{
LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
lgo->m_bLoadingData = false;
if(dwErr!=ERROR_SUCCESS)
{
// corrupt DLC
app.DebugPrintf("Failed to mount LGO DLC for pad %d: %d\n",iPad,dwErr);
}
else
{
app.DebugPrintf("Mounted DLC for LGO, attempting to load data\n");
DWORD dwFilesProcessed = 0;
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
for(int i = 0; i < gameRulesCount; ++i)
{
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
if (!dlcFile->getGrfPath().empty())
{
File grf( app.getFilePath(lgo->m_parentDLCPack->GetPackID(), dlcFile->getGrfPath(),true, L"WPACK:" ) );
if (grf.exists())
{
#ifdef _UNICODE
wstring path = grf.getPath();
const WCHAR *pchFilename=path.c_str();
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(grf.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD dwFileSize = grf.length();
DWORD bytesRead;
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(fileHandle);
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
dlcFile->setGrfData(pbData, dwFileSize, lgo->m_stringTable);
delete [] pbData;
app.m_gameRules.setLevelGenerationOptions( dlcFile->lgo );
}
}
}
}
if(lgo->requiresBaseSave() && !lgo->getBaseSavePath().empty() )
{
File save(app.getFilePath(lgo->m_parentDLCPack->GetPackID(), lgo->getBaseSavePath(),true, L"WPACK:" ));
if (save.exists())
{
#ifdef _UNICODE
wstring path = save.getPath();
const WCHAR *pchFilename=path.c_str();
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#else
const char *pchFilename=wstringtofilename(save.getPath());
HANDLE fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
NULL // Unsupported
);
#endif
if( fileHandle != INVALID_HANDLE_VALUE )
{
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
if(bSuccess==FALSE)
{
app.FatalLoadError();
}
CloseHandle(fileHandle);
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
lgo->setBaseSaveData(pbData, dwFileSize);
}
}
}
#ifdef _DURANGO
DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK");
#else
DWORD result = StorageManager.UnmountInstalledDLC("WPACK");
#endif
}
lgo->setLoadedData();
return 0;
}
void LevelGenerationOptions::reset_start()
{
for ( auto& it : m_schematicRules )
{
if ( it )
it->reset();
}
}
void LevelGenerationOptions::reset_finish()
{
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
if (isFromDLC())
{
m_hasLoadedData = false;
}
}
GrSource *LevelGenerationOptions::info() { return m_pSrc; }
void LevelGenerationOptions::setSrc(eSrc src) { m_src = src; }
LevelGenerationOptions::eSrc LevelGenerationOptions::getSrc() { return m_src; }
bool LevelGenerationOptions::isTutorial() { return getSrc() == eSrc_tutorial; }
bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; }
bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
wstring LevelGenerationOptions::getDefaultSaveName()
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getDefaultSaveName() );
case eSrc_fromDLC: return getString( info()->getDefaultSaveName() );
case eSrc_tutorial: return app.GetString(IDS_TUTORIALSAVENAME);
}
return L"";
}
LPCWSTR LevelGenerationOptions::getWorldName()
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getWorldName() );
case eSrc_fromDLC: return getString( info()->getWorldName() );
case eSrc_tutorial: return app.GetString(IDS_PLAY_TUTORIAL);
}
return L"";
}
LPCWSTR LevelGenerationOptions::getDisplayName()
{
switch (getSrc())
{
case eSrc_fromSave: return getString( info()->getDisplayName() );
case eSrc_fromDLC: return getString( info()->getDisplayName() );
case eSrc_tutorial: return L"";
}
return L"";
}
wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; }
void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); }
void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); }
void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); }
void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); }
void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); }
void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); }
void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); }
bool LevelGenerationOptions::ready() { return info()->ready(); }
void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
int64_t LevelGenerationOptions::getLevelSeed() { return m_seed; }
int LevelGenerationOptions::getLevelHasBeenInCreative() { return m_bHasBeenInCreative; }
Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; }
void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; }
LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; }