This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
710 lines
23 KiB
C++
710 lines
23 KiB
C++
#include "stdafx.h"
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#include <unordered_set>
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\Pos.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
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#include "Common\DLC\DLCGameRulesHeader.h"
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#include "..\..\StringTable.h"
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#include "LevelGenerationOptions.h"
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#include "ConsoleGameRules.h"
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JustGrSource::JustGrSource()
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{
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m_displayName = L"Default_DisplayName";
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m_worldName= L"Default_WorldName";
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m_defaultSaveName = L"Default_DefaultSaveName";
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m_bRequiresTexturePack = false;
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m_requiredTexturePackId = 0;
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m_grfPath = L"__NO_GRF_PATH__";
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m_bRequiresBaseSave = false;
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}
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bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;}
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UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
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wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
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LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();}
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LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();}
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wstring JustGrSource::getGrfPath() {return m_grfPath;}
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bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; };
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wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
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void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
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void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
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void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
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void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;}
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void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;}
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void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;}
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void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; }
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bool JustGrSource::ready() { return true; }
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LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack)
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{
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m_spawnPos = NULL;
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m_stringTable = NULL;
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m_hasLoadedData = false;
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m_seed = 0;
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m_bHasBeenInCreative = true;
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m_useFlatWorld = false;
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m_bHaveMinY = false;
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m_minY = INT_MAX;
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m_bRequiresGameRules = false;
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m_pbBaseSaveData = NULL;
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m_dwBaseSaveSize = 0;
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m_parentDLCPack = parentPack;
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m_bLoadingData = false;
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}
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LevelGenerationOptions::~LevelGenerationOptions()
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{
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clearSchematics();
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if(m_spawnPos != NULL) delete m_spawnPos;
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for (auto& it : m_schematicRules )
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{
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delete it;
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}
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for (auto& it : m_structureRules )
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{
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delete it;
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}
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for (auto& it : m_biomeOverrides )
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{
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delete it;
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}
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for (auto& it : m_features )
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{
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delete it;
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}
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if (m_stringTable)
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if (!isTutorial())
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delete m_stringTable;
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if (isFromSave()) delete m_pSrc;
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}
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ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; }
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void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
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dos->writeUTF(std::to_wstring(m_spawnPos->x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
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dos->writeUTF(std::to_wstring(m_spawnPos->y));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
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dos->writeUTF(std::to_wstring(m_spawnPos->z));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
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dos->writeUTF(std::to_wstring(m_seed));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
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dos->writeUTF(std::to_wstring(m_useFlatWorld));
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}
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void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
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{
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GameRuleDefinition::getChildren(children);
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vector<ApplySchematicRuleDefinition *> used_schematics;
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for (auto& it : m_schematicRules )
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if ( it && !it->isComplete() )
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used_schematics.push_back( it );
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for (auto& it : m_structureRules)
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if ( it )
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children->push_back( it );
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for (auto& it : used_schematics)
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if ( it )
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children->push_back( it );
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for (auto& it : m_biomeOverrides)
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if ( it )
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children->push_back( it );
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for (auto& it : m_features)
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if ( it )
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children->push_back( it );
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}
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GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
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{
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rule = new ApplySchematicRuleDefinition(this);
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m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
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{
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rule = new ConsoleGenerateStructure();
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m_structureRules.push_back((ConsoleGenerateStructure *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
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{
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rule = new BiomeOverride();
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m_biomeOverrides.push_back((BiomeOverride *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
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{
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rule = new StartFeature();
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m_features.push_back((StartFeature *)rule);
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}
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else
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"LevelGenerationOptions: Attempted to add invalid child rule - %d\n", ruleType );
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#endif
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}
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return rule;
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}
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void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"seed") == 0)
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{
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m_seed = _fromString<int64_t>(attributeValue);
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app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed);
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}
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else if(attributeName.compare(L"spawnX") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->x = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
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}
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else if(attributeName.compare(L"spawnY") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->y = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
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}
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else if(attributeName.compare(L"spawnZ") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->z = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
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}
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else if(attributeName.compare(L"flatworld") == 0)
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{
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if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE");
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}
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else if(attributeName.compare(L"saveName") == 0)
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{
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wstring string(attributeValue);
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if(!string.empty()) setDefaultSaveName( string );
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else setDefaultSaveName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str());
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}
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else if(attributeName.compare(L"worldName") == 0)
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{
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wstring string(attributeValue);
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if(!string.empty()) setWorldName( string );
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else setWorldName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName());
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}
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else if(attributeName.compare(L"displayName") == 0)
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{
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wstring string(attributeValue);
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if(!string.empty()) setDisplayName( string );
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else setDisplayName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
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}
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else if(attributeName.compare(L"texturePackId") == 0)
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{
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setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) );
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setRequiresTexturePack( true );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId());
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}
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else if(attributeName.compare(L"isTutorial") == 0)
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{
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if(attributeValue.compare(L"true") == 0) setSrc(eSrc_tutorial);
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app.DebugPrintf("LevelGenerationOptions: Adding parameter isTutorial=%s\n",isTutorial()?"TRUE":"FALSE");
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}
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else if(attributeName.compare(L"baseSaveName") == 0)
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{
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setBaseSavePath( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str());
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}
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else if(attributeName.compare(L"hasBeenInCreative") == 0)
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{
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bool value = _fromString<bool>(attributeValue);
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m_bHasBeenInCreative = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter gameMode=%d\n", m_bHasBeenInCreative);
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
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{
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PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
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AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
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for( ApplySchematicRuleDefinition *rule : m_schematicRules )
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rule->processSchematic(chunkBox, chunk);
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int cx = (chunk->x << 4);
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int cz = (chunk->z << 4);
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for ( ConsoleGenerateStructure *structureStart : m_structureRules )
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{
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if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
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{
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BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
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structureStart->postProcess(chunk->level, NULL, bb);
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delete bb;
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}
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}
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PIXEndNamedEvent();
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}
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void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk)
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{
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PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
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AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
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for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
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{
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rule->processSchematicLighting(chunkBox, chunk);
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}
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PIXEndNamedEvent();
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}
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bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
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{
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PIXBeginNamedEvent(0,"Check Intersects");
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// As an optimisation, we can quickly discard things below a certain y which makes most ore checks faster due to
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// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
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if(!m_bHaveMinY)
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{
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for ( ApplySchematicRuleDefinition *rule : m_schematicRules )
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{
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int minY = rule->getMinY();
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if(minY < m_minY) m_minY = minY;
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}
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for ( ConsoleGenerateStructure *structureStart : m_structureRules )
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{
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int minY = structureStart->getMinY();
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if(minY < m_minY) m_minY = minY;
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}
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m_bHaveMinY = true;
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}
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// 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics
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if( y1 < m_minY ) return false;
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bool intersects = false;
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for( ApplySchematicRuleDefinition *rule : m_schematicRules )
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{
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intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
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if(intersects) break;
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}
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if(!intersects)
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{
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for( ConsoleGenerateStructure *structureStart : m_structureRules )
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{
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intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
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if(intersects) break;
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}
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}
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PIXEndNamedEvent();
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return intersects;
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}
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void LevelGenerationOptions::clearSchematics()
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{
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for ( auto& it : m_schematics )
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{
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delete it.second;
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}
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m_schematics.clear();
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}
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ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
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{
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// If we have already loaded this, just return
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auto it = m_schematics.find(filename);
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if(it != m_schematics.end())
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"We have already loaded schematic file %ls\n", filename.c_str() );
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#endif
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it->second->incrementRefCount();
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return it->second;
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}
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ConsoleSchematicFile *schematic = NULL;
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byteArray data(pbData,dwLen);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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schematic = new ConsoleSchematicFile();
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schematic->load(&dis);
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m_schematics[filename] = schematic;
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bais.reset();
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return schematic;
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}
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ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
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{
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ConsoleSchematicFile *schematic = NULL;
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// If we have already loaded this, just return
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auto it = m_schematics.find(filename);
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if(it != m_schematics.end())
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{
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schematic = it->second;
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}
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return schematic;
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}
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void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
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{
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// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
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// auto it = m_schematics.find(filename);
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//if(it != m_schematics.end())
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//{
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// ConsoleSchematicFile *schematic = it->second;
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// schematic->decrementRefCount();
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// if(schematic->shouldDelete())
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// {
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// delete schematic;
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// m_schematics.erase(it);
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// }
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//}
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}
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void LevelGenerationOptions::loadStringTable(StringTable *table)
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{
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m_stringTable = table;
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}
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LPCWSTR LevelGenerationOptions::getString(const wstring &key)
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{
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if(m_stringTable == NULL)
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{
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return L"";
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}
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else
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{
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return m_stringTable->getString(key);
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}
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}
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void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
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{
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for ( BiomeOverride *bo : m_biomeOverrides )
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{
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if ( bo && bo->isBiome(biomeId) )
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{
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bo->getTileValues(tile,topTile);
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break;
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}
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}
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}
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bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
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{
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bool isFeature = false;
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for( StartFeature *sf : m_features )
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{
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if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation))
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{
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isFeature = true;
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break;
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}
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}
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return isFeature;
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}
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unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfinishedSchematicFiles()
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{
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// Clean schematic rules.
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unordered_set<wstring> usedFiles = unordered_set<wstring>();
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for ( auto& it : m_schematicRules )
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if ( !it->isComplete() )
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usedFiles.insert( it->getSchematicName() );
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// Clean schematic files.
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unordered_map<wstring, ConsoleSchematicFile *> *out
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= new unordered_map<wstring, ConsoleSchematicFile *>();
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for ( auto& it : usedFiles )
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out->insert( pair<wstring, ConsoleSchematicFile *>(it, getSchematicFile(it)) );
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return out;
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}
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void LevelGenerationOptions::loadBaseSaveData()
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{
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int mountIndex = -1;
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if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex();
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if(mountIndex > -1)
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{
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#ifdef _DURANGO
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if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,L"WPACK")!=ERROR_IO_PENDING)
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#else
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if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,"WPACK")!=ERROR_IO_PENDING)
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#endif
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{
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// corrupt DLC
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setLoadedData();
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app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad());
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}
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else
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{
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m_bLoadingData = true;
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app.DebugPrintf("Attempted to mount DLC data for LGO %d\n", mountIndex);
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}
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}
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else
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{
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setLoadedData();
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app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack);
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}
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}
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int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask)
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{
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LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam;
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|
lgo->m_bLoadingData = false;
|
|
if(dwErr!=ERROR_SUCCESS)
|
|
{
|
|
// corrupt DLC
|
|
app.DebugPrintf("Failed to mount LGO DLC for pad %d: %d\n",iPad,dwErr);
|
|
}
|
|
else
|
|
{
|
|
app.DebugPrintf("Mounted DLC for LGO, attempting to load data\n");
|
|
DWORD dwFilesProcessed = 0;
|
|
int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader);
|
|
for(int i = 0; i < gameRulesCount; ++i)
|
|
{
|
|
DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i);
|
|
|
|
if (!dlcFile->getGrfPath().empty())
|
|
{
|
|
File grf( app.getFilePath(lgo->m_parentDLCPack->GetPackID(), dlcFile->getGrfPath(),true, L"WPACK:" ) );
|
|
if (grf.exists())
|
|
{
|
|
#ifdef _UNICODE
|
|
wstring path = grf.getPath();
|
|
const WCHAR *pchFilename=path.c_str();
|
|
HANDLE fileHandle = CreateFile(
|
|
pchFilename, // file name
|
|
GENERIC_READ, // access mode
|
|
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
|
|
NULL, // Unused
|
|
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
|
|
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
|
NULL // Unsupported
|
|
);
|
|
#else
|
|
const char *pchFilename=wstringtofilename(grf.getPath());
|
|
HANDLE fileHandle = CreateFile(
|
|
pchFilename, // file name
|
|
GENERIC_READ, // access mode
|
|
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
|
|
NULL, // Unused
|
|
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
|
|
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
|
NULL // Unsupported
|
|
);
|
|
#endif
|
|
|
|
if( fileHandle != INVALID_HANDLE_VALUE )
|
|
{
|
|
DWORD dwFileSize = grf.length();
|
|
DWORD bytesRead;
|
|
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
|
|
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
|
|
if(bSuccess==FALSE)
|
|
{
|
|
app.FatalLoadError();
|
|
}
|
|
CloseHandle(fileHandle);
|
|
|
|
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
|
|
dlcFile->setGrfData(pbData, dwFileSize, lgo->m_stringTable);
|
|
|
|
delete [] pbData;
|
|
|
|
app.m_gameRules.setLevelGenerationOptions( dlcFile->lgo );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(lgo->requiresBaseSave() && !lgo->getBaseSavePath().empty() )
|
|
{
|
|
File save(app.getFilePath(lgo->m_parentDLCPack->GetPackID(), lgo->getBaseSavePath(),true, L"WPACK:" ));
|
|
if (save.exists())
|
|
{
|
|
#ifdef _UNICODE
|
|
wstring path = save.getPath();
|
|
const WCHAR *pchFilename=path.c_str();
|
|
HANDLE fileHandle = CreateFile(
|
|
pchFilename, // file name
|
|
GENERIC_READ, // access mode
|
|
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
|
|
NULL, // Unused
|
|
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
|
|
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
|
NULL // Unsupported
|
|
);
|
|
#else
|
|
const char *pchFilename=wstringtofilename(save.getPath());
|
|
HANDLE fileHandle = CreateFile(
|
|
pchFilename, // file name
|
|
GENERIC_READ, // access mode
|
|
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
|
|
NULL, // Unused
|
|
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
|
|
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
|
|
NULL // Unsupported
|
|
);
|
|
#endif
|
|
|
|
if( fileHandle != INVALID_HANDLE_VALUE )
|
|
{
|
|
DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL);
|
|
PBYTE pbData = (PBYTE) new BYTE[dwFileSize];
|
|
BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL);
|
|
if(bSuccess==FALSE)
|
|
{
|
|
app.FatalLoadError();
|
|
}
|
|
CloseHandle(fileHandle);
|
|
|
|
// 4J-PB - is it possible that we can get here after a read fail and it's not an error?
|
|
lgo->setBaseSaveData(pbData, dwFileSize);
|
|
}
|
|
}
|
|
|
|
}
|
|
#ifdef _DURANGO
|
|
DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK");
|
|
#else
|
|
DWORD result = StorageManager.UnmountInstalledDLC("WPACK");
|
|
#endif
|
|
|
|
}
|
|
|
|
lgo->setLoadedData();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void LevelGenerationOptions::reset_start()
|
|
{
|
|
for ( auto& it : m_schematicRules )
|
|
{
|
|
if ( it )
|
|
it->reset();
|
|
}
|
|
}
|
|
|
|
void LevelGenerationOptions::reset_finish()
|
|
{
|
|
//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
|
|
//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
|
|
|
|
if (isFromDLC())
|
|
{
|
|
m_hasLoadedData = false;
|
|
}
|
|
}
|
|
|
|
|
|
GrSource *LevelGenerationOptions::info() { return m_pSrc; }
|
|
void LevelGenerationOptions::setSrc(eSrc src) { m_src = src; }
|
|
LevelGenerationOptions::eSrc LevelGenerationOptions::getSrc() { return m_src; }
|
|
|
|
bool LevelGenerationOptions::isTutorial() { return getSrc() == eSrc_tutorial; }
|
|
bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; }
|
|
bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
|
|
|
|
bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
|
|
UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
|
|
|
|
wstring LevelGenerationOptions::getDefaultSaveName()
|
|
{
|
|
switch (getSrc())
|
|
{
|
|
case eSrc_fromSave: return getString( info()->getDefaultSaveName() );
|
|
case eSrc_fromDLC: return getString( info()->getDefaultSaveName() );
|
|
case eSrc_tutorial: return app.GetString(IDS_TUTORIALSAVENAME);
|
|
}
|
|
return L"";
|
|
}
|
|
LPCWSTR LevelGenerationOptions::getWorldName()
|
|
{
|
|
switch (getSrc())
|
|
{
|
|
case eSrc_fromSave: return getString( info()->getWorldName() );
|
|
case eSrc_fromDLC: return getString( info()->getWorldName() );
|
|
case eSrc_tutorial: return app.GetString(IDS_PLAY_TUTORIAL);
|
|
}
|
|
return L"";
|
|
}
|
|
LPCWSTR LevelGenerationOptions::getDisplayName()
|
|
{
|
|
switch (getSrc())
|
|
{
|
|
case eSrc_fromSave: return getString( info()->getDisplayName() );
|
|
case eSrc_fromDLC: return getString( info()->getDisplayName() );
|
|
case eSrc_tutorial: return L"";
|
|
}
|
|
return L"";
|
|
}
|
|
|
|
wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
|
|
bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
|
|
wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
|
|
|
|
void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; }
|
|
|
|
void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); }
|
|
void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); }
|
|
void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); }
|
|
void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); }
|
|
void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); }
|
|
void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); }
|
|
void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); }
|
|
|
|
bool LevelGenerationOptions::ready() { return info()->ready(); }
|
|
|
|
void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
|
|
PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
|
|
bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
|
|
void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
|
|
|
|
bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
|
|
void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
|
|
|
|
int64_t LevelGenerationOptions::getLevelSeed() { return m_seed; }
|
|
int LevelGenerationOptions::getLevelHasBeenInCreative() { return m_bHasBeenInCreative; }
|
|
Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
|
|
bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
|
|
|
|
bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; }
|
|
void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; }
|
|
LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; } |