Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -10,7 +10,7 @@
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ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
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{
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m_x = m_y = m_z = 0;
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boundingBox = nullptr;
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boundingBox = NULL;
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orientation = Direction::NORTH;
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m_dimension = 0;
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}
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@@ -25,26 +25,26 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre
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GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = nullptr;
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
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{
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rule = new XboxStructureActionGenerateBox();
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m_actions.push_back(static_cast<XboxStructureActionGenerateBox *>(rule));
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m_actions.push_back((XboxStructureActionGenerateBox *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
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{
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rule = new XboxStructureActionPlaceBlock();
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m_actions.push_back(static_cast<XboxStructureActionPlaceBlock *>(rule));
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m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
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{
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rule = new XboxStructureActionPlaceContainer();
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m_actions.push_back(static_cast<XboxStructureActionPlaceContainer *>(rule));
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m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
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{
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rule = new XboxStructureActionPlaceSpawner();
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m_actions.push_back(static_cast<XboxStructureActionPlaceSpawner *>(rule));
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m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
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}
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else
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{
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@@ -112,7 +112,7 @@ void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const
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BoundingBox* ConsoleGenerateStructure::getBoundingBox()
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{
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if(boundingBox == nullptr)
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if(boundingBox == NULL)
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{
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// Find the max bounds
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int maxX, maxY, maxZ;
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@@ -139,25 +139,25 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin
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{
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case ConsoleGameRules::eGameRuleType_GenerateBox:
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{
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XboxStructureActionGenerateBox *genBox = static_cast<XboxStructureActionGenerateBox *>(action);
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XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
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genBox->generateBoxInLevel(this,level,chunkBB);
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}
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break;
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case ConsoleGameRules::eGameRuleType_PlaceBlock:
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{
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XboxStructureActionPlaceBlock *pPlaceBlock = static_cast<XboxStructureActionPlaceBlock *>(action);
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XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
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pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
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}
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break;
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case ConsoleGameRules::eGameRuleType_PlaceContainer:
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{
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XboxStructureActionPlaceContainer *pPlaceContainer = static_cast<XboxStructureActionPlaceContainer *>(action);
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XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
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pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
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}
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break;
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case ConsoleGameRules::eGameRuleType_PlaceSpawner:
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{
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XboxStructureActionPlaceSpawner *pPlaceSpawner = static_cast<XboxStructureActionPlaceSpawner *>(action);
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XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
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pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
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}
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break;
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