This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
178 lines
5.5 KiB
C++
178 lines
5.5 KiB
C++
#include "stdafx.h"
|
|
#include "ConsoleGenerateStructure.h"
|
|
#include "ConsoleGameRules.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.dimension.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h"
|
|
#include "..\..\..\Minecraft.World\StringHelpers.h"
|
|
#include "..\..\..\Minecraft.World\net.minecraft.h"
|
|
|
|
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
|
|
{
|
|
m_x = m_y = m_z = 0;
|
|
boundingBox = NULL;
|
|
orientation = Direction::NORTH;
|
|
m_dimension = 0;
|
|
}
|
|
|
|
void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *children)
|
|
{
|
|
GameRuleDefinition::getChildren(children);
|
|
|
|
for ( auto& action : m_actions )
|
|
children->push_back( action );
|
|
}
|
|
|
|
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
|
|
{
|
|
GameRuleDefinition *rule = NULL;
|
|
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
|
|
{
|
|
rule = new XboxStructureActionGenerateBox();
|
|
m_actions.push_back((XboxStructureActionGenerateBox *)rule);
|
|
}
|
|
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
|
|
{
|
|
rule = new XboxStructureActionPlaceBlock();
|
|
m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
|
|
}
|
|
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
|
|
{
|
|
rule = new XboxStructureActionPlaceContainer();
|
|
m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
|
|
}
|
|
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
|
|
{
|
|
rule = new XboxStructureActionPlaceSpawner();
|
|
m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
|
|
}
|
|
else
|
|
{
|
|
#ifndef _CONTENT_PACKAGE
|
|
wprintf(L"ConsoleGenerateStructure: Attempted to add invalid child rule - %d\n", ruleType );
|
|
#endif
|
|
}
|
|
return rule;
|
|
}
|
|
|
|
void ConsoleGenerateStructure::writeAttributes(DataOutputStream *dos, UINT numAttrs)
|
|
{
|
|
GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
|
|
|
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_x);
|
|
dos->writeUTF(std::to_wstring(m_x));
|
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_y);
|
|
dos->writeUTF(std::to_wstring(m_y));
|
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_z);
|
|
dos->writeUTF(std::to_wstring(m_z));
|
|
|
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
|
|
dos->writeUTF(std::to_wstring(orientation));
|
|
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_dimension);
|
|
dos->writeUTF(std::to_wstring(m_dimension));
|
|
}
|
|
|
|
void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const wstring &attributeValue)
|
|
{
|
|
if(attributeName.compare(L"x") == 0)
|
|
{
|
|
int value = _fromString<int>(attributeValue);
|
|
m_x = value;
|
|
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter x=%d\n",m_x);
|
|
}
|
|
else if(attributeName.compare(L"y") == 0)
|
|
{
|
|
int value = _fromString<int>(attributeValue);
|
|
m_y = value;
|
|
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter y=%d\n",m_y);
|
|
}
|
|
else if(attributeName.compare(L"z") == 0)
|
|
{
|
|
int value = _fromString<int>(attributeValue);
|
|
m_z = value;
|
|
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter z=%d\n",m_z);
|
|
}
|
|
else if(attributeName.compare(L"orientation") == 0)
|
|
{
|
|
int value = _fromString<int>(attributeValue);
|
|
orientation = value;
|
|
app.DebugPrintf("ConsoleGenerateStructure: Adding parameter orientation=%d\n",orientation);
|
|
}
|
|
else if(attributeName.compare(L"dim") == 0)
|
|
{
|
|
m_dimension = _fromString<int>(attributeValue);
|
|
if(m_dimension > 1 || m_dimension < -1) m_dimension = 0;
|
|
app.DebugPrintf("ApplySchematicRuleDefinition: Adding parameter dimension=%d\n",m_dimension);
|
|
}
|
|
else
|
|
{
|
|
GameRuleDefinition::addAttribute(attributeName, attributeValue);
|
|
}
|
|
}
|
|
|
|
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
|
|
{
|
|
if(boundingBox == NULL)
|
|
{
|
|
// Find the max bounds
|
|
int maxX, maxY, maxZ;
|
|
maxX = maxY = maxZ = 1;
|
|
for( ConsoleGenerateStructureAction *action : m_actions )
|
|
{
|
|
maxX = std::max<int>(maxX,action->getEndX());
|
|
maxY = std::max<int>(maxY,action->getEndY());
|
|
maxZ = std::max<int>(maxZ,action->getEndZ());
|
|
}
|
|
|
|
boundingBox = new BoundingBox(m_x, m_y, m_z, m_x + maxX, m_y + maxY, m_z + maxZ);
|
|
}
|
|
return boundingBox;
|
|
}
|
|
|
|
bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, BoundingBox *chunkBB)
|
|
{
|
|
if(level->dimension->id != m_dimension) return false;
|
|
|
|
for( ConsoleGenerateStructureAction *action : m_actions )
|
|
{
|
|
switch(action->getActionType())
|
|
{
|
|
case ConsoleGameRules::eGameRuleType_GenerateBox:
|
|
{
|
|
XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
|
|
genBox->generateBoxInLevel(this,level,chunkBB);
|
|
}
|
|
break;
|
|
case ConsoleGameRules::eGameRuleType_PlaceBlock:
|
|
{
|
|
XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
|
|
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
|
|
}
|
|
break;
|
|
case ConsoleGameRules::eGameRuleType_PlaceContainer:
|
|
{
|
|
XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
|
|
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
|
|
}
|
|
break;
|
|
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
|
|
{
|
|
XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
|
|
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
|
|
}
|
|
break;
|
|
};
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool ConsoleGenerateStructure::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
|
|
{
|
|
return getBoundingBox()->intersects(x0,y0,z0,x1,y1,z1);
|
|
}
|
|
|
|
int ConsoleGenerateStructure::getMinY()
|
|
{
|
|
return getBoundingBox()->y0;
|
|
} |