Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -32,11 +32,11 @@ public:
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DLCAudioFile(const wstring &path);
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void addData(PBYTE pbData, DWORD dwBytes) override;
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PBYTE getData(DWORD &dwBytes) override;
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virtual void addData(PBYTE pbData, DWORD dwBytes);
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virtual PBYTE getData(DWORD &dwBytes);
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bool processDLCDataFile(PBYTE pbData, DWORD dwLength);
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int GetCountofType(EAudioType ptype);
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int GetCountofType(DLCAudioFile::EAudioType ptype);
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wstring &GetSoundName(int iIndex);
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private:
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@@ -49,6 +49,6 @@ private:
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vector<wstring> m_parameters[e_AudioType_Max];
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// use the EAudioType to order these
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void addParameter(EAudioType type, EAudioParameterType ptype, const wstring &value);
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EAudioParameterType getParameterType(const wstring ¶mName);
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void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value);
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DLCAudioFile::EAudioParameterType getParameterType(const wstring ¶mName);
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};
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