Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -32,11 +32,11 @@ public:
DLCAudioFile(const wstring &path);
void addData(PBYTE pbData, DWORD dwBytes) override;
PBYTE getData(DWORD &dwBytes) override;
virtual void addData(PBYTE pbData, DWORD dwBytes);
virtual PBYTE getData(DWORD &dwBytes);
bool processDLCDataFile(PBYTE pbData, DWORD dwLength);
int GetCountofType(EAudioType ptype);
int GetCountofType(DLCAudioFile::EAudioType ptype);
wstring &GetSoundName(int iIndex);
private:
@@ -49,6 +49,6 @@ private:
vector<wstring> m_parameters[e_AudioType_Max];
// use the EAudioType to order these
void addParameter(EAudioType type, EAudioParameterType ptype, const wstring &value);
EAudioParameterType getParameterType(const wstring &paramName);
void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value);
DLCAudioFile::EAudioParameterType getParameterType(const wstring &paramName);
};