This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
55 lines
1.3 KiB
C++
55 lines
1.3 KiB
C++
#pragma once
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#include "DLCFile.h"
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class DLCAudioFile : public DLCFile
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{
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public:
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// If you add to the Enum,then you need to add the array of type names
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// These are the names used in the XML for the parameters
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enum EAudioType
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{
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e_AudioType_Invalid = -1,
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e_AudioType_Overworld = 0,
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e_AudioType_Nether,
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e_AudioType_End,
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e_AudioType_Max,
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};
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enum EAudioParameterType
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{
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e_AudioParamType_Invalid = -1,
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e_AudioParamType_Cuename = 0,
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e_AudioParamType_Credit,
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e_AudioParamType_Max,
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};
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static const WCHAR *wchTypeNamesA[e_AudioParamType_Max];
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DLCAudioFile(const wstring &path);
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virtual void addData(PBYTE pbData, DWORD dwBytes);
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virtual PBYTE getData(DWORD &dwBytes);
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bool processDLCDataFile(PBYTE pbData, DWORD dwLength);
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int GetCountofType(DLCAudioFile::EAudioType ptype);
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wstring &GetSoundName(int iIndex);
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private:
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using DLCFile::addParameter;
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PBYTE m_pbData;
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DWORD m_dwBytes;
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static const int CURRENT_AUDIO_VERSION_NUM=1;
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//unordered_map<int, wstring> m_parameters;
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vector<wstring> m_parameters[e_AudioType_Max];
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// use the EAudioType to order these
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void addParameter(DLCAudioFile::EAudioType type, DLCAudioFile::EAudioParameterType ptype, const wstring &value);
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DLCAudioFile::EAudioParameterType getParameterType(const wstring ¶mName);
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};
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