dynamic_pointer_cast -> std::dynamic_pointer_cast

This commit is contained in:
void_17
2026-03-02 17:10:34 +07:00
parent 7bee4770df
commit 07ad68bc15
207 changed files with 623 additions and 623 deletions

View File

@@ -13,7 +13,7 @@ void MushroomCowRenderer::render(std::shared_ptr<Entity> _mob, double x, double
{
// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
//std::shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
//std::shared_ptr<MushroomCow> mob = std::dynamic_pointer_cast<MushroomCow>(_mob);
// 4J Stu - No need to do the cast, just pass through as-is
MobRenderer::render(_mob, x, y, z, rot, a);
@@ -23,7 +23,7 @@ void MushroomCowRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a
{
// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Mob> we have here -
// do some casting around instead
std::shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
std::shared_ptr<MushroomCow> mob = std::dynamic_pointer_cast<MushroomCow>(_mob);
MobRenderer::additionalRendering(mob, a);
if (mob->isBaby()) return;
bindTexture(TN_TERRAIN); // 4J was "/terrain.png"