Files
MinecraftConsoles/Minecraft.Client/MushroomCowRenderer.cpp

50 lines
1.8 KiB
C++

#include "stdafx.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "QuadrupedModel.h"
#include "ModelPart.h"
#include "MushroomCowRenderer.h"
MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
void MushroomCowRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
//std::shared_ptr<MushroomCow> mob = std::dynamic_pointer_cast<MushroomCow>(_mob);
// 4J Stu - No need to do the cast, just pass through as-is
MobRenderer::render(_mob, x, y, z, rot, a);
}
void MushroomCowRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type MushroomCow rather than std::shared_ptr<Mob> we have here -
// do some casting around instead
std::shared_ptr<MushroomCow> mob = std::dynamic_pointer_cast<MushroomCow>(_mob);
MobRenderer::additionalRendering(mob, a);
if (mob->isBaby()) return;
bindTexture(TN_TERRAIN); // 4J was "/terrain.png"
glEnable(GL_CULL_FACE);
glPushMatrix();
glScalef(1, -1, 1);
glTranslatef(0.2f, 0.4f, 0.5f);
glRotatef(42, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom2, 0, 1);
glTranslatef(0.1f, 0, -0.6f);
glRotatef(42, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom2, 0, 1);
glPopMatrix();
glPushMatrix();
((QuadrupedModel *) model)->head->translateTo(1 / 16.0f);
glScalef(1, -1, 1);
glTranslatef(0, 0.75f, -0.2f);
glRotatef(12, 0, 1, 0);
tileRenderer->renderTile(Tile::mushroom2, 0, 1);
glPopMatrix();
glDisable(GL_CULL_FACE);
}