CustomHeapManager/main.c

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#include <stddef.h>
#include <stdio.h>
#include <unistd.h>
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#define ALIGN4(s) (((((s)-1)>>2)<<2)+4)
#define BLOCK_SIZE sizeof(struct block)
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/// The memory block's header.
struct block
{
size_t size;
struct block* prev;
struct block* next;
int free;
};
struct block* first = NULL;
struct block* last = NULL;
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/// Extends heap memory upwards, towards zero.
/// @param [in] s The size of the memory needed aligned by 4 bytes.
/// @returns The new memory block.
struct block* extend_heap(size_t s)
{
struct block* b = sbrk(0);
if (sbrk(BLOCK_SIZE + s) == (void*)-1)
return NULL;
b->size = s;
b->prev = last;
b->next = NULL;
b->free = 0;
if (last)
last->next = b;
last = b;
return b;
}
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/// Finds the first block that will fit the given size.
/// @param [in] s The 4 byte aligned size to look for.
/// @returns The matching available memory block.
struct block* find_first(size_t s)
{
struct block* current = first;
while (current && (!current->free || current->size < s))
current = current->next;
return current;
}
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/// Fragments an existing free memory block into the given size.
/// @param [in] in The memory block to fragment.
/// @param [in] s The size of the new memory block.
/// @returns The new memory block.
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struct block* fragment_block(struct block* in, size_t s)
{
size_t totalSize = BLOCK_SIZE + s;
struct block* b = (struct block*)((char*)(in + 1) + (in->size - totalSize));
b->size = s;
b->prev = in;
b->next = in->next;
b->free = 0;
in->size -= totalSize;
in->next = b;
return b;
}
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/// Will find or allocate a memory block.
/// @param [in] size The size of the memory block to request.
/// @returns The requested memory on the heap.
/// @todo Fragmenting functionality.
void* malloc(size_t size)
{
struct block* b;
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size = ALIGN4(size);
if (first)
{
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b = find_first(size);
if (!b)
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b = extend_heap(size);
else if (b->size > BLOCK_SIZE + size)
b = fragment_block(b, size);
}
else
{
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b = extend_heap(size);
if (!b)
return NULL;
first = b;
}
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return b + 1;
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}
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void* realloc(void* ptr, size_t new_size)
{
if (!ptr)
return malloc(new_size);
if (!new_size)
return NULL;
struct block* b = (struct block*)ptr - 1;
if (b->free)
return NULL;
if (b->size == new_size)
return ptr;
else if (b->size > BLOCK_SIZE + new_size)
return fragment_block(b, new_size) + 1;
return NULL;
}
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/// Will flag the provided memory as free and will defragment other blocks adjacent to it.
/// @param [in] ptr The memory to flag as free.
/// @note If all data after the provided memory is free, it will reduce the heap size.
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void free(void* ptr)
{
if (!ptr)
return;
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struct block* b = (struct block*)ptr - 1;
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if (b->free)
return;
b->free = 1;
while (b->prev && b->prev->free)
b = b->prev;
while (b->next && b->next->free)
{
b->size += BLOCK_SIZE + b->next->size;
b->next = b->next->next;
}
if (!b->next)
brk(b);
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}
int main()
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{
int* a = (int*)malloc(sizeof(int));
int* b = (int*)malloc(sizeof(int));
*a = 5;
*b = 12;
printf("Test 1: %i\n", *a);
printf("Test 2: %i\n", *b);
free(a);
free(b);
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int* c = (int*)malloc(sizeof(int));
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return 0;
}