Adjusted to new engine updated.

This commit is contained in:
Arron David Nelson 2023-11-30 15:44:01 -08:00
parent c8ec418c04
commit 42226d3cde
4 changed files with 9 additions and 7 deletions

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@ -2,7 +2,7 @@
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@ -188,15 +188,17 @@ void Game::PostInitialize(lwe::GpuCmdBuffer* cmdBuffer)
// Post Initialization Code Here // Post Initialization Code Here
} }
void Game::OnUpdate(lwe::Input* input, const float delta) void Game::OnUpdate(lwe::RenderWindow* win, lwe::Input* input, const float delta)
{ {
Level::OnUpdate(input, delta); Level::OnUpdate(win, input, delta);
// Update Code Here // Update Code Here
const lwe::GenericInputHandler* handler = (lwe::GenericInputHandler*)input->GetHandler("GenericInputHandler"); const lwe::InputHandler* ih = win->GetInputHandler();
const lwe::Keyboard* keyboard = handler->GetPrimaryKeyboard(); const lwe::Keyboard* keyboard = (lwe::Keyboard*)ih->GetDeviceByType(LWE_HID_KEYBOARD);
if (!keyboard)
return;
lwe::Entity* bounds = GetEntity("Bounds"); lwe::Entity* bounds = GetEntity("Bounds");

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@ -2,6 +2,7 @@
#include <LWE/LWE.h> #include <LWE/LWE.h>
#include <LWE/Level.h> #include <LWE/Level.h>
#include <LWE/IO/RenderWindow.h>
class Game : public lwe::Level class Game : public lwe::Level
{ {
@ -27,7 +28,7 @@ public:
void PostInitialize(lwe::GpuCmdBuffer* cmdBuffer) override; void PostInitialize(lwe::GpuCmdBuffer* cmdBuffer) override;
void OnUpdate(lwe::Input* input, const float delta) override; void OnUpdate(lwe::RenderWindow* win, lwe::Input* input, const float delta) override;
void PreRender(lwe::GpuCmdBuffer* cmdBuffer) override; void PreRender(lwe::GpuCmdBuffer* cmdBuffer) override;

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@ -48,7 +48,6 @@ lwe::SInt_32 Main(lwe::Str_8* appName, lwe::Str_8* appVerId, lwe::Version* appVe
win.Create_8(*appName, {0, 0}, {1024, 768}); win.Create_8(*appName, {0, 0}, {1024, 768});
lwe::GameLoop gl(&win, 6, 0); lwe::GameLoop gl(&win, 6, 0);
gl.GetInput()->AddHandler(new lwe::GenericInputHandler());
lwe::Frame* mainFrame = new lwe::Frame("Main"); lwe::Frame* mainFrame = new lwe::Frame("Main");