Pong/Levels/Game.h

37 lines
700 B
C++

#pragma once
#include <LWE/LWE.h>
#include <LWE/Level.h>
#include <LWE/IO/RenderWindow.h>
class Game : public lwe::Level
{
private:
static const float paddleSpeed;
static const float ballSpeed;
lwe::UInt_64 plyScore;
lwe::UInt_64 aiScore;
bool started;
public:
~Game() override;
Game();
Game(const Game& lvl);
Game& operator=(const Game& lvl);
void SetupResources() override;
void Setup() override;
void PostInitialize(lwe::GpuCmdBuffer* cmdBuffer) override;
void OnUpdate(lwe::RenderWindow* win, lwe::Input* input, const float delta) override;
void PreRender(lwe::GpuCmdBuffer* cmdBuffer) override;
private:
void ResetGame(const lwe::Entity* bounds, lwe::Entity* ball);
};