111 lines
3.4 KiB
Markdown
111 lines
3.4 KiB
Markdown
# About
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Much like boost.io this library is a replacement of the standard C/C++ libraries. It provides most features needed when
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designing applications in a cross-platform manner. The goal for this project is for it to be compiled and run on
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anything which means embedded hardware support.
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This project does not fully follow the C++ standard.
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### Features
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- Audio IO/Processing/Manipulation
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- Image Processing/Manipulation
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- 3D Model & Mesh Processing/Manipulation
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- File IO
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- Basic File Monitoring
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- Console IO
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- 2/3/4D Vectors
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- 2x2/3x3/4x4 Matrices
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- Hardware/Software Level Math Functions
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- Smart Pointers
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- Threads
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- Mutexes
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- Semaphores
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- CPU information and features at runtime
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- HTTP(S) Sockets
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- TCP Socket
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- UDP Socket
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- COM (Serial) IO
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- UTF_8/16/32 Character Encoding
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- Spotify Integration
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- Twitch Integration
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- Json Parsing/Writing
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- User Friendly HID Input
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- Basic Garbage Collector
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- Linked List
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- Array
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- Vector
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- Asynchronous Task System
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- URI Parsing
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### Supported Architectures
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- AMD64
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- AARCH64
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### Supported Operating Systems
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- Windows
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- Linux
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# Compiling
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## Prerequisites
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### Linux
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- **Arch Linux**: `sudo pacman -S gcc nasm cmake alsa-lib libxcb xcb-util-cursor`
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- **Debian Linux**: `sudo apt install gcc nasm cmake libasound2-dev libxcb1-dev libxcb-xinput-dev libxcb-cursor-dev`
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For building on the Raspberry Pi instead of the Netwide Assembler (NASM), GCC's Assembler is used.
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### Windows
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- [Visual Studio Community](https://visualstudio.microsoft.com/vs/community/)
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- [Netwide Assembler](https://www.nasm.us/)
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- [CMake](https://cmake.org/)
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- [vcpkg](https://learn.microsoft.com/en-us/vcpkg/get_started/get-started?pivots=shell-cmd)
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## Building
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### Linux
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1. `cmake -DCMAKE_BUILD_TYPE=Release -DLINUX_WINDOW_SYSTEM:STRING=XCB /path/to/source`
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2. `cmake --build /path/to/build --config Release`
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The `LINUX_WINDOW_SYSTEM` variable in the first step can be either `XCB` for the X Window System or `Wayland` for the
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Wayland Window System. Wayland support is currently not fully supported yet, use only `XCB`.
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### Windows
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1. `cmake -A x64 -DCMAKE_BUILD_TYPE=Release --preset=default .`
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2. `cmake --build build --config Release`
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## Installing
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### Linux
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`sudo cmake --install . --prefix /usr/local`
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### Windows
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`cmake --install . --prefix "C:/Program Files/EHS"`
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This will require the terminal to be running in administrator mode.
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# Simple Example
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```cpp
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#include <ehs/EHS.h>
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#include <ehs/io/Console.h>
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ehs::Int_32 Main(ehs::Str_8* appName, ehs::Str_8* appVerId, ehs::Version* appVer)
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{
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// Simple identifying meta-data for the logger.
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*appName = "Simple Example App"; // The application's name
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*appVerId = "Release"; // The app's version prefix; i.e. Alpha, Beta or Release as an example.
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*appVer = {1, 0, 0}; // The app's version major, minor and patch number.
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ehs::Console::Write_8("How old are you?"); // Write to the console in UTF_8 character encoding.
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ehs::Str_8 response = ehs::Console::Read_8(); // Read from the console in UTF_8 character encoding.
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if (!response.IsNum())
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{
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ehs::Console::Clear(); // Clear the console's buffer.
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return Main(appName, appVerId, appVer); // Repeat process if given response is not a number.
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}
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ehs::UInt_8 age = response.ToDecimal<ehs::UInt_8>(); // Converts the string number into a number based primitive.
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ehs::Console::Write("Your age is " + ehs::Str_8::FromNum(age) + "."); // Write the console with the age converted back to string.
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return 0;
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}
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``` |