Files
ClassicOS/kernel/vesa.c
Gregory Bowne d0fe2cff1b Create vesa.c
Add the implementation for a basic VLB VESA VBE driver for these video cards
2026-01-18 17:27:41 -08:00

99 lines
2.9 KiB
C

#include "vesa.h"
#include "io.h"
#include "print.h"
// VESA mode and controller information
#define VESA_BIOS_INT 0x10
#define VESA_BIOS_FUNC 0x4F
// Function to call BIOS with specific VESA function
static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
// Set up registers for VESA function call
__asm__ __volatile__(
"movw %1, %%ax\n" // Move function number into AX
"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
"movw %%ax, %0\n" // Move return value in AX to the return variable
: "=m"(*eax) // Output operand (eax)
: "m"(function) // Input operand (function number)
: "%eax", "%ebx", "%ecx", "%edx", "memory"
);
// Check for success (return values vary depending on the function)
return *eax == 0x004F;
}
// Set the VESA video mode
bool vesa_set_mode(uint16_t mode) {
uint16_t eax = VBE_FUNCTION_SET_MODE;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
return true;
}
return false;
}
// Get the VESA mode information
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
uint16_t eax = VBE_FUNCTION_GET_MODE_INFO;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_GET_MODE_INFO, &eax, &ebx, &ecx, &edx)) {
// Copy the information into the provided struct
uint32_t base = (uint32_t)info;
__asm__ __volatile__(
"movw %%bx, %%es:%%di\n"
:
: "b" (base)
: "%es", "%di", "memory"
);
return true;
}
return false;
}
// Get the VESA controller information
bool vesa_get_controller_info(vbe_controller_info_t* info) {
uint16_t eax = VBE_FUNCTION_GET_CONTROLLER_INFO;
uint32_t ebx = 0;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_GET_CONTROLLER_INFO, &eax, &ebx, &ecx, &edx)) {
// Copy controller information into the provided struct
uint32_t base = (uint32_t)info;
__asm__ __volatile__(
"movw %%bx, %%es:%%di\n"
:
: "b" (base)
: "%es", "%di", "memory"
);
return true;
}
return false;
}
// Return pointer to the VESA framebuffer
void* vesa_get_framebuffer(void) {
vbe_mode_info_t mode_info;
if (vesa_get_mode_info(0x101, &mode_info)) {
return (void*)mode_info.PhysBasePtr;
}
return NULL;
}
// Clear the screen with a color
void vesa_clear_screen(uint32_t color) {
uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
if (framebuffer) {
for (int y = 0; y < 480; y++) { // For 640x480 mode
for (int x = 0; x < 640; x++) {
framebuffer[y * 640 + x] = color;
}
}
}
}