mirror of
https://github.com/gbowne1/ClassicOS.git
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110 lines
2.8 KiB
C
110 lines
2.8 KiB
C
#include <stdint.h>
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#include "io.h"
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#include "terminal.h"
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#define VGA_ADDRESS 0xB8000
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#define VGA_WIDTH 80
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#define VGA_HEIGHT 25
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#define WHITE_ON_BLACK 0x0F
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static uint16_t* const vga_buffer = (uint16_t*) VGA_ADDRESS;
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static uint8_t cursor_x = 0;
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static uint8_t cursor_y = 0;
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static uint8_t current_color = WHITE_ON_BLACK;
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static uint16_t vga_entry(char c, uint8_t color) {
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return (uint16_t) color << 8 | (uint8_t) c;
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}
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void terminal_initialize(void) {
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for (uint16_t y = 0; y < VGA_HEIGHT; y++) {
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for (uint16_t x = 0; x < VGA_WIDTH; x++) {
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const size_t index = y * VGA_WIDTH + x;
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vga_buffer[index] = vga_entry(' ', current_color);
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}
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}
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cursor_x = 0;
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cursor_y = 0;
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update_cursor(); // Optional: good idea to reset position
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}
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void terminal_putchar(char c) {
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// Handle backspace
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if (c == '\b') {
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if (cursor_x > 0) {
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cursor_x--;
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} else if (cursor_y > 0) {
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cursor_y--;
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cursor_x = VGA_WIDTH - 1;
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}
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vga_buffer[cursor_y * VGA_WIDTH + cursor_x] = vga_entry(' ', current_color);
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update_cursor(); // Optional, if you add cursor updating
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return;
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}
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// Handle newline
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if (c == '\n') {
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cursor_x = 0;
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cursor_y++;
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} else {
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const size_t index = cursor_y * VGA_WIDTH + cursor_x;
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vga_buffer[index] = vga_entry(c, current_color);
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cursor_x++;
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if (cursor_x >= VGA_WIDTH) {
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cursor_x = 0;
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cursor_y++;
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}
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}
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// Scroll if needed
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if (cursor_y >= VGA_HEIGHT) {
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for (uint16_t y = 1; y < VGA_HEIGHT; y++) {
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for (uint16_t x = 0; x < VGA_WIDTH; x++) {
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vga_buffer[(y - 1) * VGA_WIDTH + x] = vga_buffer[y * VGA_WIDTH + x];
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}
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}
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// Clear the last line
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for (uint16_t x = 0; x < VGA_WIDTH; x++) {
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vga_buffer[(VGA_HEIGHT - 1) * VGA_WIDTH + x] = vga_entry(' ', current_color);
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}
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cursor_y = VGA_HEIGHT - 1;
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}
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update_cursor(); // Optional, if you want the hardware cursor to follow
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}
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void terminal_write(const char* str) {
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for (size_t i = 0; str[i] != '\0'; i++) {
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terminal_putchar(str[i]);
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}
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}
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void terminal_setcolor(uint8_t color)
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{
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current_color = color;
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}
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void terminal_clear(void) {
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for (uint16_t y = 0; y < VGA_HEIGHT; y++) {
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for (uint16_t x = 0; x < VGA_WIDTH; x++) {
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const size_t index = y * VGA_WIDTH + x;
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vga_buffer[index] = vga_entry(' ', current_color);
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}
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}
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cursor_x = 0;
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cursor_y = 0;
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update_cursor();
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}
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static void update_cursor() {
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uint16_t pos = cursor_y * VGA_WIDTH + cursor_x;
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outb(0x3D4, 0x0F);
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outb(0x3D5, (uint8_t)(pos & 0xFF));
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outb(0x3D4, 0x0E);
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outb(0x3D5, (uint8_t)((pos >> 8) & 0xFF));
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}
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