Files
ClassicOS/kernel/vesa.h
Gregory Bowne 08941018c3 Update vesa.h
fixing controller info struct
2026-01-24 22:01:21 -08:00

76 lines
3.6 KiB
C

#ifndef VESA_H
#define VESA_H
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
// VESA BIOS Extension 2.0 Function Calls
#define VBE_FUNCTION_SET_MODE 0x4F02
#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
// VESA Mode Information Structure (VBE 2.0)
typedef struct {
uint16_t ModeAttributes; // Mode attributes
uint8_t WinAAttributes; // Window A attributes
uint8_t WinBAttributes; // Window B attributes
uint16_t WinGranularity; // Window granularity
uint16_t WinSize; // Window size
uint16_t WinASegment; // Window A segment address
uint16_t WinBSegment; // Window B segment address
uint32_t WinFuncPtr; // Function pointer for window
uint16_t BytesPerScanLine; // Bytes per scanline
uint16_t XResolution; // Horizontal resolution in pixels
uint16_t YResolution; // Vertical resolution in pixels
uint8_t XCharSize; // Character cell width
uint8_t YCharSize; // Character cell height
uint8_t NumberOfPlanes; // Number of memory planes
uint8_t BitsPerPixel; // Bits per pixel
uint8_t NumberOfBanks; // Number of banks
uint8_t MemoryModel; // Memory model type
uint8_t BankSize; // Bank size in kB
uint8_t NumberOfImagePages; // Number of image pages
uint8_t Reserved0; // Reserved
uint8_t RedMaskSize; // Red mask size
uint8_t RedFieldPosition; // Red field position
uint8_t GreenMaskSize; // Green mask size
uint8_t GreenFieldPosition; // Green field position
uint8_t BlueMaskSize; // Blue mask size
uint8_t BlueFieldPosition; // Blue field position
uint8_t RsvdMaskSize; // Reserved mask size
uint8_t RsvdFieldPosition; // Reserved field position
uint8_t DirectColorModeInfo; // Direct color mode info
uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
uint32_t OffScreenMemOff; // Offset to off-screen memory
uint16_t OffScreenMemSize; // Size of off-screen memory
uint8_t Reserved1[206]; // Reserved
} __attribute__((packed)) vbe_mode_info_t;
// VESA Controller Information
typedef struct {
char Signature[4]; // Should be "VESA" (or "VBE2" for request)
uint16_t Version; // VBE version; high byte is major, low is minor
uint32_t OEMStringPtr; // Segment:Offset pointer to OEM string
uint32_t Capabilities; // Capabilities of graphics controller
uint32_t VideoModePtr; // Segment:Offset pointer to supported modes list
uint16_t TotalMemory; // Number of 64KB memory blocks
uint16_t OEMSoftwareRev; // VBE implementation Software revision
uint32_t OEMVendorNamePtr; // Segment:Offset pointer to Vendor Name string
uint32_t OEMProductNamePtr; // Segment:Offset pointer to Product Name string
uint32_t OEMProductRevPtr; // Segment:Offset pointer to Product Revision string
uint8_t Reserved[222]; // Reserved for VBE implementation scratch area
uint8_t OEMData[256]; // Data area for OEM strings
} __attribute__((packed)) vbe_controller_info_t;
// Function Prototypes
bool vesa_set_mode(uint16_t mode);
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
bool vesa_get_controller_info(vbe_controller_info_t* info);
void* vesa_get_framebuffer(void);
void vesa_clear_screen(uint32_t color);
#endif // VESA_H