#include "gui.h" #include "vga.h" // VGA functions for drawing and clearing screen #include "framebuffer.h" // For pixel manipulation if needed // Initialize the GUI (could set up any global state or variables here) void gui_init(void) { // Clear the screen with black or any color gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE)); } // Draw a window (simple rectangle with a title) void gui_draw_window(gui_window_t* window) { // Draw the window's border for (uint32_t y = 0; y < window->height; ++y) { for (uint32_t x = 0; x < window->width; ++x) { // Check if we are at the border if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) { vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y); } else { // Fill the inside of the window vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y); } } } // Draw the title at the top if (window->title) { size_t i = 0; while (window->title[i] != '\0' && i < window->width - 2) { vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y); i++; } } } // Draw a button (a simple rectangle with text in the middle) void gui_draw_button(gui_button_t* button) { for (uint32_t y = 0; y < button->height; ++y) { for (uint32_t x = 0; x < button->width; ++x) { // Check if we are at the border if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) { vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y); } else { // Fill the inside of the button vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y); } } } // Draw the label in the center of the button size_t label_len = 0; while (button->label[label_len] != '\0') { label_len++; } size_t start_x = button->x + (button->width - label_len) / 2; size_t start_y = button->y + (button->height - 1) / 2; for (size_t i = 0; i < label_len; ++i) { vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y); } } // Clear the screen with a color void gui_clear(uint32_t color) { vga_clear(color); // Just clear the VGA screen with a solid color }