#ifndef VGA_H #define VGA_H #include #include #include #include // For va_list, va_start, etc. // VGA color definitions typedef enum { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15, } vga_color; // VGA port addresses typedef enum { VGA_PORT_INDEX = 0x3D4, // Index register for VGA VGA_PORT_DATA = 0x3D5 // Data register for VGA } vga_io_port_t; // Function prototypes uint8_t vga_entry_color(vga_color fg, vga_color bg); uint16_t vga_entry(unsigned char uc, uint8_t color); void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y); void vga_clear(uint8_t color); void vga_write_string(const char* data, size_t size); void vga_scroll(void); void vga_set_cursor_position(size_t x, size_t y); size_t vga_get_cursor_position(void); void vga_set_cursor_blinking(bool enable); void vga_set_cursor_shape(uint8_t start, uint8_t end); void vga_set_cursor_color(uint8_t color); void vga_set_cursor_blink_rate(uint8_t rate); void vga_printf(const char* format, ...); #endif