#include "threading.h" #include #include #include #include #define MAX_THREADS 16 // Maximum number of threads #define THREAD_STACK_SIZE 8192 // Stack size for each thread // The thread table stores information about all threads static Thread thread_table[MAX_THREADS]; static uint32_t current_thread = 0; // Index of the currently running thread static uint32_t num_threads = 0; // Number of active threads // A simple mutex spinlock static volatile int mutex_locked = 0; // Function declaration for context_switch void context_switch(Thread *next); // Initialize the threading system void thread_init(void) { memset(thread_table, 0, sizeof(thread_table)); num_threads = 0; } // Create a new thread void thread_create(Thread *thread __attribute__((unused)), void (*start_routine)(void *), void *arg) { if (num_threads >= MAX_THREADS) { printf("Error: Maximum thread count reached.\n"); return; } // Find an empty slot for the new thread int index = num_threads++; thread_table[index] = (Thread){0}; // Set up the new thread thread_table[index].start_routine = start_routine; thread_table[index].arg = arg; thread_table[index].stack_size = THREAD_STACK_SIZE; thread_table[index].stack = (uint32_t*)malloc(THREAD_STACK_SIZE); thread_table[index].stack_top = thread_table[index].stack + THREAD_STACK_SIZE / sizeof(uint32_t); // Initialize the stack (simulate pushing the function's return address) uint32_t *stack_top = thread_table[index].stack_top; *(--stack_top) = (uint32_t)start_routine; // Return address (the thread's entry point) *(--stack_top) = (uint32_t)arg; // Argument to pass to the thread // Set the thread's state to ready thread_table[index].state = THREAD_READY; // If this is the first thread, switch to it if (index == 0) { scheduler(); } } // Yield the CPU to another thread void thread_yield(void) { // Find the next thread in a round-robin manner uint32_t next_thread = (current_thread + 1) % num_threads; while (next_thread != current_thread && thread_table[next_thread].state != THREAD_READY) { next_thread = (next_thread + 1) % num_threads; } if (next_thread != current_thread) { current_thread = next_thread; scheduler(); } } // Exit the current thread void thread_exit(void) { thread_table[current_thread].state = THREAD_BLOCKED; // Mark the thread as blocked (finished) free(thread_table[current_thread].stack); // Free the thread's stack num_threads--; // Decrease thread count // Yield to the next thread thread_yield(); } // Scheduler: This function selects the next thread to run void scheduler(void) { // Find the next ready thread uint32_t next_thread = (current_thread + 1) % num_threads; while (thread_table[next_thread].state != THREAD_READY) { next_thread = (next_thread + 1) % num_threads; } if (next_thread != current_thread) { current_thread = next_thread; context_switch(&thread_table[current_thread]); } } // Context switch to the next thread (assembly would go here to save/load registers) void context_switch(Thread *next) { // For simplicity, context switching in this example would involve saving/restoring registers. // In a real system, you would need to save the CPU state (registers) and restore the next thread's state. printf("Switching to thread...\n"); next->start_routine(next->arg); // Start running the next thread } // Simple mutex functions (spinlock) void mutex_init(void) { mutex_locked = 0; } void mutex_lock(void) { while (__sync_lock_test_and_set(&mutex_locked, 1)) { // Busy wait (spinlock) } } void mutex_unlock(void) { __sync_lock_release(&mutex_locked); }