#include "vesa.h" #include "io.h" #include "print.h" // VESA mode and controller information #define VESA_BIOS_INT 0x10 #define VESA_BIOS_FUNC 0x4F // Function to call BIOS with specific VESA function static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) { // Set up registers for VESA function call __asm__ __volatile__( "movw %1, %%ax\n" // Move function number into AX "int $0x10\n" // Call BIOS interrupt 0x10 (VESA) "movw %%ax, %0\n" // Move return value in AX to the return variable : "=m"(*eax) // Output operand (eax) : "m"(function) // Input operand (function number) : "%eax", "%ebx", "%ecx", "%edx", "memory" ); // Check for success (return values vary depending on the function) return *eax == 0x004F; } // Set the VESA video mode bool vesa_set_mode(uint16_t mode) { uint16_t eax = VBE_FUNCTION_SET_MODE; uint32_t ebx = mode; uint32_t ecx = 0; uint32_t edx = 0; if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) { return true; } return false; } // Get the VESA mode information bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) { uint16_t eax = VBE_FUNCTION_GET_MODE_INFO; uint32_t ebx = mode; uint32_t ecx = 0; uint32_t edx = 0; if (vesa_bios_call(VBE_FUNCTION_GET_MODE_INFO, &eax, &ebx, &ecx, &edx)) { // Copy the information into the provided struct uint32_t base = (uint32_t)info; __asm__ __volatile__( "movw %%bx, %%es:%%di\n" : : "b" (base) : "%es", "%di", "memory" ); return true; } return false; } // Get the VESA controller information bool vesa_get_controller_info(vbe_controller_info_t* info) { uint16_t eax = VBE_FUNCTION_GET_CONTROLLER_INFO; uint32_t ebx = 0; uint32_t ecx = 0; uint32_t edx = 0; if (vesa_bios_call(VBE_FUNCTION_GET_CONTROLLER_INFO, &eax, &ebx, &ecx, &edx)) { // Copy controller information into the provided struct uint32_t base = (uint32_t)info; __asm__ __volatile__( "movw %%bx, %%es:%%di\n" : : "b" (base) : "%es", "%di", "memory" ); return true; } return false; } // Return pointer to the VESA framebuffer void* vesa_get_framebuffer(void) { vbe_mode_info_t mode_info; if (vesa_get_mode_info(0x101, &mode_info)) { return (void*)mode_info.PhysBasePtr; } return NULL; } // Clear the screen with a color void vesa_clear_screen(uint32_t color) { uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer(); if (framebuffer) { for (int y = 0; y < 480; y++) { // For 640x480 mode for (int x = 0; x < 640; x++) { framebuffer[y * 640 + x] = color; } } } }