2 Commits

Author SHA1 Message Date
055e3dce56 Create vesa.h
Add header for the base VLB VBE VESA driver
2026-01-18 17:30:08 -08:00
d0fe2cff1b Create vesa.c
Add the implementation for a basic VLB VESA VBE driver for these video cards
2026-01-18 17:27:41 -08:00
6 changed files with 187 additions and 75 deletions

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@@ -1,80 +1,36 @@
#include <string.h>
#include "display.h" #include "display.h"
#include "io.h" #include "io.h" // Include your I/O header for port access
#include "vga.h" #include "vga.h"
// Initialize the display // Initialize the display
void init_display(void) { void init_display(void) {
// Initialize the VGA driver. This typically sets up the 80x25 text mode, // Initialize VGA settings, if necessary
// clears the screen, and sets the cursor. // This could involve setting up the VGA mode, etc.
vga_init(); set_display_mode(0x13); // Example: Set to 320x200 256-color mode
} }
// Enumerate connected displays // Enumerate connected displays
void enumerate_displays(void) { void enumerate_displays(void) {
// This function is often a complex operation in a real driver. // This is a simplified example. Actual enumeration may require
// In this simplified kernel/VGA text mode environment, we use printf // reading from specific VGA registers or using BIOS interrupts.
// to output a message and rely on the fact that VGA is present.
// Clear the display before printing a message // For demonstration, we will just print a message
vga_clear(vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK)); // In a real driver, you would check the VGA registers
// to determine connected displays.
// Output a simplified enumeration message clear_display();
vga_printf("Display: Standard VGA Text Mode (80x25) Detected.\n"); // Here you would typically read from VGA registers to find connected displays
// For example, using inb() to read from VGA ports
// In a real driver, you would use inb() and outb() with specific VGA ports
// to read information (e.g., from the CRTC registers 0x3D4/0x3D5)
// to check for display presence or configuration.
} }
// Set the display mode // Set the display mode
// NOTE: Setting arbitrary VGA modes (like 0x13 for 320x200) is very complex
// and requires writing hundreds of register values, often done via BIOS in
// real mode. Since we are in protected mode and have a simple text driver,
// this function is kept simple or treated as a placeholder for full mode changes.
void set_display_mode(uint8_t mode) { void set_display_mode(uint8_t mode) {
// Check if the requested mode is a known mode (e.g., VGA Text Mode 3) // Set the VGA mode by writing to the appropriate registers
// For this example, we simply acknowledge the call. outb(VGA_PORT, mode); // Example function to write to a port
// A true mode set would involve complex register sequencing.
// The provided vga.c is a Text Mode driver, so a graphical mode set
// like 0x13 (320x200 256-color) would break the existing vga_printf functionality.
// A simplified text-mode-specific response:
if (mode == 0x03) { // Mode 3 is standard 80x25 text mode
vga_printf("Display mode set to 80x25 Text Mode (Mode 0x03).\n");
vga_init(); // Re-initialize the text mode
} else {
// Simple I/O example based on the original structure (Caution: Incomplete for full mode set)
outb(VGA_PORT, mode); // Example function to write to a port
vga_printf("Attempting to set display mode to 0x%x. (Warning: May break current display)\n", mode);
}
} }
// Clear the display // Clear the display
void clear_display(void) { void clear_display(void) {
// Use the VGA driver's clear function, typically clearing to black on light grey // Clear the display by filling it with a color
// or black on black. We'll use the black on light grey from vga_init for consistency. // This is a placeholder for actual clearing logic
vga_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_LIGHT_GREY)); // You would typically write to video memory here
// Reset cursor to 0, 0
vga_set_cursor_position(0, 0);
}
// Helper function to write a string
void display_write_string(const char* str) {
// Use the VGA driver's string writing function
vga_write_string(str, strlen(str));
}
// Helper function to print a formatted string
void display_printf(const char* format, ...) {
// Use the VGA driver's printf function
va_list args;
va_start(args, format);
// The vga_printf function already handles the va_list internally,
// so we can just call it directly.
vga_printf(format, args);
va_end(args);
} }

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@@ -2,21 +2,13 @@
#define DISPLAY_H #define DISPLAY_H
#include <stdint.h> #include <stdint.h>
#include "vga.h" // Include VGA functions
#define VGA_PORT 0x3C0 // Base port for VGA (Often used for general control, though 0x3D4/0x3D5 are used for cursor) #define VGA_PORT 0x3C0 // Base port for VGA
// Function prototypes // Function prototypes
void init_display(void); void init_display(void);
void enumerate_displays(void); void enumerate_displays(void);
void set_display_mode(uint8_t mode); // In this context, modes are typically BIOS or VESA modes, which are complex. void set_display_mode(uint8_t mode);
// We'll treat this as a placeholder/simple mode call.
void clear_display(void); void clear_display(void);
// New function to write a string using the VGA driver
void display_write_string(const char* str);
// New function to print a formatted string using the VGA driver
void display_printf(const char* format, ...);
#endif // DISPLAY_H #endif // DISPLAY_H

98
kernel/vesa.c Normal file
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@@ -0,0 +1,98 @@
#include "vesa.h"
#include "io.h"
#include "print.h"
// VESA mode and controller information
#define VESA_BIOS_INT 0x10
#define VESA_BIOS_FUNC 0x4F
// Function to call BIOS with specific VESA function
static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
// Set up registers for VESA function call
__asm__ __volatile__(
"movw %1, %%ax\n" // Move function number into AX
"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
"movw %%ax, %0\n" // Move return value in AX to the return variable
: "=m"(*eax) // Output operand (eax)
: "m"(function) // Input operand (function number)
: "%eax", "%ebx", "%ecx", "%edx", "memory"
);
// Check for success (return values vary depending on the function)
return *eax == 0x004F;
}
// Set the VESA video mode
bool vesa_set_mode(uint16_t mode) {
uint16_t eax = VBE_FUNCTION_SET_MODE;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
return true;
}
return false;
}
// Get the VESA mode information
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
uint16_t eax = VBE_FUNCTION_GET_MODE_INFO;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_GET_MODE_INFO, &eax, &ebx, &ecx, &edx)) {
// Copy the information into the provided struct
uint32_t base = (uint32_t)info;
__asm__ __volatile__(
"movw %%bx, %%es:%%di\n"
:
: "b" (base)
: "%es", "%di", "memory"
);
return true;
}
return false;
}
// Get the VESA controller information
bool vesa_get_controller_info(vbe_controller_info_t* info) {
uint16_t eax = VBE_FUNCTION_GET_CONTROLLER_INFO;
uint32_t ebx = 0;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_GET_CONTROLLER_INFO, &eax, &ebx, &ecx, &edx)) {
// Copy controller information into the provided struct
uint32_t base = (uint32_t)info;
__asm__ __volatile__(
"movw %%bx, %%es:%%di\n"
:
: "b" (base)
: "%es", "%di", "memory"
);
return true;
}
return false;
}
// Return pointer to the VESA framebuffer
void* vesa_get_framebuffer(void) {
vbe_mode_info_t mode_info;
if (vesa_get_mode_info(0x101, &mode_info)) {
return (void*)mode_info.PhysBasePtr;
}
return NULL;
}
// Clear the screen with a color
void vesa_clear_screen(uint32_t color) {
uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
if (framebuffer) {
for (int y = 0; y < 480; y++) { // For 640x480 mode
for (int x = 0; x < 640; x++) {
framebuffer[y * 640 + x] = color;
}
}
}
}

67
kernel/vesa.h Normal file
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@@ -0,0 +1,67 @@
#ifndef VESA_H
#define VESA_H
#include <stdint.h>
#include <stdbool.h>
// VESA BIOS Extension 2.0 Function Calls
#define VBE_FUNCTION_SET_MODE 0x4F02
#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
// VESA Mode Information Structure (VBE 2.0)
typedef struct {
uint16_t ModeAttributes; // Mode attributes
uint8_t WinAAttributes; // Window A attributes
uint8_t WinBAttributes; // Window B attributes
uint16_t WinGranularity; // Window granularity
uint16_t WinSize; // Window size
uint16_t WinASegment; // Window A segment address
uint16_t WinBSegment; // Window B segment address
uint32_t WinFuncPtr; // Function pointer for window
uint16_t BytesPerScanLine; // Bytes per scanline
uint16_t XResolution; // Horizontal resolution in pixels
uint16_t YResolution; // Vertical resolution in pixels
uint8_t XCharSize; // Character cell width
uint8_t YCharSize; // Character cell height
uint8_t NumberOfPlanes; // Number of memory planes
uint8_t BitsPerPixel; // Bits per pixel
uint8_t NumberOfBanks; // Number of banks
uint8_t MemoryModel; // Memory model type
uint8_t BankSize; // Bank size in kB
uint8_t NumberOfImagePages; // Number of image pages
uint8_t Reserved0; // Reserved
uint8_t RedMaskSize; // Red mask size
uint8_t RedFieldPosition; // Red field position
uint8_t GreenMaskSize; // Green mask size
uint8_t GreenFieldPosition; // Green field position
uint8_t BlueMaskSize; // Blue mask size
uint8_t BlueFieldPosition; // Blue field position
uint8_t RsvdMaskSize; // Reserved mask size
uint8_t RsvdFieldPosition; // Reserved field position
uint8_t DirectColorModeInfo; // Direct color mode info
uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
uint32_t OffScreenMemOff; // Offset to off-screen memory
uint16_t OffScreenMemSize; // Size of off-screen memory
uint8_t Reserved1[206]; // Reserved
} __attribute__((packed)) vbe_mode_info_t;
// VESA Controller Information
typedef struct {
uint8_t VESAVersion[2]; // VESA version
uint32_t OEMStringPtr; // Pointer to OEM string
uint8_t Capabilities[4]; // Capabilities of the controller
uint32_t VideoModePtr; // Pointer to supported video modes
uint16_t TotalMemory; // Total video memory (in 64KB)
uint8_t Reserved[4]; // Reserved
} __attribute__((packed)) vbe_controller_info_t;
// Function Prototypes
bool vesa_set_mode(uint16_t mode);
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
bool vesa_get_controller_info(vbe_controller_info_t* info);
void* vesa_get_framebuffer(void);
void vesa_clear_screen(uint32_t color);
#endif // VESA_H

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@@ -1,9 +1,9 @@
#include "vga.h"
#include <stddef.h> #include <stddef.h>
#include <stdbool.h> #include <stdbool.h>
#include <string.h> #include <string.h>
#include <stdarg.h> #include <stdarg.h>
#include "string_utils.h" #include "string_utils.h"
#include "vga.h"
void outb(uint16_t port, uint8_t value) { void outb(uint16_t port, uint8_t value) {
__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port)); __asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
@@ -134,7 +134,7 @@ void vga_printf(const char* format, ...) {
va_end(args); va_end(args);
// Now you can use the buffer with vga_write_string // Now you can use the buffer with vga_write_string
vga_write_string(buffer, strlen(buffer)); // Use my_strlen instead of strlen vga_write_string(buffer, my_strlen(buffer)); // Use my_strlen instead of strlen
} }
void vga_init(void) { void vga_init(void) {

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@@ -35,7 +35,6 @@ typedef enum {
// Function prototypes // Function prototypes
uint8_t vga_entry_color(vga_color fg, vga_color bg); uint8_t vga_entry_color(vga_color fg, vga_color bg);
uint16_t vga_entry(unsigned char uc, uint8_t color); uint16_t vga_entry(unsigned char uc, uint8_t color);
void vga_init(void);
void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y); void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
void vga_clear(uint8_t color); void vga_clear(uint8_t color);