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gbowne1-pa
| Author | SHA1 | Date | |
|---|---|---|---|
| 055e3dce56 | |||
| d0fe2cff1b |
@@ -1,80 +1,36 @@
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#include <string.h>
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#include "display.h"
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#include "display.h"
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#include "io.h"
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#include "io.h" // Include your I/O header for port access
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#include "vga.h"
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#include "vga.h"
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// Initialize the display
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// Initialize the display
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void init_display(void) {
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void init_display(void) {
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// Initialize the VGA driver. This typically sets up the 80x25 text mode,
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// Initialize VGA settings, if necessary
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// clears the screen, and sets the cursor.
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// This could involve setting up the VGA mode, etc.
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vga_init();
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set_display_mode(0x13); // Example: Set to 320x200 256-color mode
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}
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}
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// Enumerate connected displays
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// Enumerate connected displays
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void enumerate_displays(void) {
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void enumerate_displays(void) {
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// This function is often a complex operation in a real driver.
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// This is a simplified example. Actual enumeration may require
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// In this simplified kernel/VGA text mode environment, we use printf
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// reading from specific VGA registers or using BIOS interrupts.
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// to output a message and rely on the fact that VGA is present.
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// Clear the display before printing a message
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// For demonstration, we will just print a message
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vga_clear(vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK));
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// In a real driver, you would check the VGA registers
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// to determine connected displays.
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// Output a simplified enumeration message
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clear_display();
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vga_printf("Display: Standard VGA Text Mode (80x25) Detected.\n");
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// Here you would typically read from VGA registers to find connected displays
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// For example, using inb() to read from VGA ports
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// In a real driver, you would use inb() and outb() with specific VGA ports
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// to read information (e.g., from the CRTC registers 0x3D4/0x3D5)
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// to check for display presence or configuration.
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}
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}
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// Set the display mode
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// Set the display mode
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// NOTE: Setting arbitrary VGA modes (like 0x13 for 320x200) is very complex
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// and requires writing hundreds of register values, often done via BIOS in
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// real mode. Since we are in protected mode and have a simple text driver,
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// this function is kept simple or treated as a placeholder for full mode changes.
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void set_display_mode(uint8_t mode) {
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void set_display_mode(uint8_t mode) {
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// Check if the requested mode is a known mode (e.g., VGA Text Mode 3)
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// Set the VGA mode by writing to the appropriate registers
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// For this example, we simply acknowledge the call.
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outb(VGA_PORT, mode); // Example function to write to a port
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// A true mode set would involve complex register sequencing.
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// The provided vga.c is a Text Mode driver, so a graphical mode set
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// like 0x13 (320x200 256-color) would break the existing vga_printf functionality.
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// A simplified text-mode-specific response:
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if (mode == 0x03) { // Mode 3 is standard 80x25 text mode
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vga_printf("Display mode set to 80x25 Text Mode (Mode 0x03).\n");
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vga_init(); // Re-initialize the text mode
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} else {
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// Simple I/O example based on the original structure (Caution: Incomplete for full mode set)
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outb(VGA_PORT, mode); // Example function to write to a port
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vga_printf("Attempting to set display mode to 0x%x. (Warning: May break current display)\n", mode);
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}
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}
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}
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// Clear the display
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// Clear the display
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void clear_display(void) {
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void clear_display(void) {
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// Use the VGA driver's clear function, typically clearing to black on light grey
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// Clear the display by filling it with a color
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// or black on black. We'll use the black on light grey from vga_init for consistency.
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// This is a placeholder for actual clearing logic
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vga_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_LIGHT_GREY));
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// You would typically write to video memory here
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// Reset cursor to 0, 0
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vga_set_cursor_position(0, 0);
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}
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// Helper function to write a string
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void display_write_string(const char* str) {
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// Use the VGA driver's string writing function
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vga_write_string(str, strlen(str));
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}
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// Helper function to print a formatted string
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void display_printf(const char* format, ...) {
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// Use the VGA driver's printf function
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va_list args;
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va_start(args, format);
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// The vga_printf function already handles the va_list internally,
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// so we can just call it directly.
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vga_printf(format, args);
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va_end(args);
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}
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}
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@@ -2,21 +2,13 @@
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#define DISPLAY_H
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#define DISPLAY_H
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#include <stdint.h>
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#include <stdint.h>
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#include "vga.h" // Include VGA functions
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#define VGA_PORT 0x3C0 // Base port for VGA (Often used for general control, though 0x3D4/0x3D5 are used for cursor)
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#define VGA_PORT 0x3C0 // Base port for VGA
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// Function prototypes
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// Function prototypes
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void init_display(void);
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void init_display(void);
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void enumerate_displays(void);
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void enumerate_displays(void);
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void set_display_mode(uint8_t mode); // In this context, modes are typically BIOS or VESA modes, which are complex.
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void set_display_mode(uint8_t mode);
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// We'll treat this as a placeholder/simple mode call.
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void clear_display(void);
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void clear_display(void);
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// New function to write a string using the VGA driver
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void display_write_string(const char* str);
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// New function to print a formatted string using the VGA driver
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void display_printf(const char* format, ...);
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#endif // DISPLAY_H
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#endif // DISPLAY_H
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98
kernel/vesa.c
Normal file
98
kernel/vesa.c
Normal file
@@ -0,0 +1,98 @@
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#include "vesa.h"
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#include "io.h"
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#include "print.h"
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// VESA mode and controller information
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#define VESA_BIOS_INT 0x10
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#define VESA_BIOS_FUNC 0x4F
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// Function to call BIOS with specific VESA function
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static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
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// Set up registers for VESA function call
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__asm__ __volatile__(
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"movw %1, %%ax\n" // Move function number into AX
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"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
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"movw %%ax, %0\n" // Move return value in AX to the return variable
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: "=m"(*eax) // Output operand (eax)
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: "m"(function) // Input operand (function number)
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: "%eax", "%ebx", "%ecx", "%edx", "memory"
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);
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// Check for success (return values vary depending on the function)
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return *eax == 0x004F;
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}
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// Set the VESA video mode
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bool vesa_set_mode(uint16_t mode) {
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uint16_t eax = VBE_FUNCTION_SET_MODE;
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uint32_t ebx = mode;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
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return true;
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}
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return false;
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}
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// Get the VESA mode information
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bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
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uint16_t eax = VBE_FUNCTION_GET_MODE_INFO;
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uint32_t ebx = mode;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_GET_MODE_INFO, &eax, &ebx, &ecx, &edx)) {
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// Copy the information into the provided struct
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uint32_t base = (uint32_t)info;
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__asm__ __volatile__(
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"movw %%bx, %%es:%%di\n"
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:
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: "b" (base)
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: "%es", "%di", "memory"
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);
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return true;
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}
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return false;
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}
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// Get the VESA controller information
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bool vesa_get_controller_info(vbe_controller_info_t* info) {
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uint16_t eax = VBE_FUNCTION_GET_CONTROLLER_INFO;
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uint32_t ebx = 0;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_GET_CONTROLLER_INFO, &eax, &ebx, &ecx, &edx)) {
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// Copy controller information into the provided struct
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uint32_t base = (uint32_t)info;
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__asm__ __volatile__(
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"movw %%bx, %%es:%%di\n"
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:
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: "b" (base)
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: "%es", "%di", "memory"
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);
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return true;
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}
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return false;
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}
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// Return pointer to the VESA framebuffer
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void* vesa_get_framebuffer(void) {
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vbe_mode_info_t mode_info;
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if (vesa_get_mode_info(0x101, &mode_info)) {
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return (void*)mode_info.PhysBasePtr;
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}
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return NULL;
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}
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// Clear the screen with a color
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void vesa_clear_screen(uint32_t color) {
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uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
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if (framebuffer) {
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for (int y = 0; y < 480; y++) { // For 640x480 mode
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for (int x = 0; x < 640; x++) {
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framebuffer[y * 640 + x] = color;
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}
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}
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}
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}
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67
kernel/vesa.h
Normal file
67
kernel/vesa.h
Normal file
@@ -0,0 +1,67 @@
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#ifndef VESA_H
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#define VESA_H
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#include <stdint.h>
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#include <stdbool.h>
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// VESA BIOS Extension 2.0 Function Calls
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#define VBE_FUNCTION_SET_MODE 0x4F02
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#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
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#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
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#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
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// VESA Mode Information Structure (VBE 2.0)
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typedef struct {
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uint16_t ModeAttributes; // Mode attributes
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uint8_t WinAAttributes; // Window A attributes
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uint8_t WinBAttributes; // Window B attributes
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uint16_t WinGranularity; // Window granularity
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uint16_t WinSize; // Window size
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uint16_t WinASegment; // Window A segment address
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uint16_t WinBSegment; // Window B segment address
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uint32_t WinFuncPtr; // Function pointer for window
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uint16_t BytesPerScanLine; // Bytes per scanline
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uint16_t XResolution; // Horizontal resolution in pixels
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uint16_t YResolution; // Vertical resolution in pixels
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uint8_t XCharSize; // Character cell width
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uint8_t YCharSize; // Character cell height
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uint8_t NumberOfPlanes; // Number of memory planes
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uint8_t BitsPerPixel; // Bits per pixel
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uint8_t NumberOfBanks; // Number of banks
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uint8_t MemoryModel; // Memory model type
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uint8_t BankSize; // Bank size in kB
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uint8_t NumberOfImagePages; // Number of image pages
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uint8_t Reserved0; // Reserved
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uint8_t RedMaskSize; // Red mask size
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uint8_t RedFieldPosition; // Red field position
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uint8_t GreenMaskSize; // Green mask size
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uint8_t GreenFieldPosition; // Green field position
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uint8_t BlueMaskSize; // Blue mask size
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uint8_t BlueFieldPosition; // Blue field position
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uint8_t RsvdMaskSize; // Reserved mask size
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uint8_t RsvdFieldPosition; // Reserved field position
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uint8_t DirectColorModeInfo; // Direct color mode info
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uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
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uint32_t OffScreenMemOff; // Offset to off-screen memory
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uint16_t OffScreenMemSize; // Size of off-screen memory
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uint8_t Reserved1[206]; // Reserved
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} __attribute__((packed)) vbe_mode_info_t;
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// VESA Controller Information
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typedef struct {
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uint8_t VESAVersion[2]; // VESA version
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uint32_t OEMStringPtr; // Pointer to OEM string
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uint8_t Capabilities[4]; // Capabilities of the controller
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uint32_t VideoModePtr; // Pointer to supported video modes
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uint16_t TotalMemory; // Total video memory (in 64KB)
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uint8_t Reserved[4]; // Reserved
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} __attribute__((packed)) vbe_controller_info_t;
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// Function Prototypes
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bool vesa_set_mode(uint16_t mode);
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bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
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bool vesa_get_controller_info(vbe_controller_info_t* info);
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void* vesa_get_framebuffer(void);
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void vesa_clear_screen(uint32_t color);
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#endif // VESA_H
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@@ -1,9 +1,9 @@
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#include "vga.h"
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#include <stddef.h>
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#include <stddef.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <string.h>
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#include <string.h>
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#include <stdarg.h>
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#include <stdarg.h>
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#include "string_utils.h"
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#include "string_utils.h"
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#include "vga.h"
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void outb(uint16_t port, uint8_t value) {
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void outb(uint16_t port, uint8_t value) {
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__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
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__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
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@@ -134,7 +134,7 @@ void vga_printf(const char* format, ...) {
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va_end(args);
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va_end(args);
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// Now you can use the buffer with vga_write_string
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// Now you can use the buffer with vga_write_string
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vga_write_string(buffer, strlen(buffer)); // Use my_strlen instead of strlen
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vga_write_string(buffer, my_strlen(buffer)); // Use my_strlen instead of strlen
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}
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}
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void vga_init(void) {
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void vga_init(void) {
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@@ -35,7 +35,6 @@ typedef enum {
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// Function prototypes
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// Function prototypes
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uint8_t vga_entry_color(vga_color fg, vga_color bg);
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uint8_t vga_entry_color(vga_color fg, vga_color bg);
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uint16_t vga_entry(unsigned char uc, uint8_t color);
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uint16_t vga_entry(unsigned char uc, uint8_t color);
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void vga_init(void);
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void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
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void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
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void vga_clear(uint8_t color);
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void vga_clear(uint8_t color);
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Reference in New Issue
Block a user