mirror of
https://github.com/gbowne1/ClassicOS.git
synced 2026-01-19 20:05:20 -08:00
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8 Commits
gbowne1-pa
...
gbowne1-pa
| Author | SHA1 | Date | |
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| 055e3dce56 | |||
| d0fe2cff1b | |||
| b6c158957e | |||
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a7b0d1152f | ||
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e38f1aa2ee | ||
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78d5e9a7ab | ||
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daead5ee57 | ||
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4fb81d2e57 |
24
.clang-format
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24
.clang-format
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@@ -0,0 +1,24 @@
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BasedOnStyle: Google
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IndentWidth: 4
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TabWidth: 4
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UseTab: Never
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ColumnLimit: 80
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DerivePointerAlignment: false
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PointerAlignment: Right
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ReferenceAlignment: Right
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AlignConsecutiveMacros: Consecutive
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AlignTrailingComments:
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Kind: Always
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OverEmptyLines: 0
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IncludeBlocks: Regroup
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IncludeCategories:
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# Std headers
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- Regex: '<[[:alnum:]_.]+>'
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Priority: 2
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# Other headers
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- Regex: '.*'
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Priority: 1
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6
.clangd
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6
.clangd
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@@ -0,0 +1,6 @@
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CompileFlags:
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CompilationDatabase: build
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Diagnostics:
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UnusedIncludes: Strict
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MissingIncludes: Strict
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12
.editorconfig
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12
.editorconfig
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@@ -0,0 +1,12 @@
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root = true
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[*]
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charset = utf-8
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end_of_line = lf
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insert_final_newline = true
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trim_trailing_whitespace = true
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[Makefile]
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indent_style = tab
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indent_size = 8
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tab_width = 8
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6
Makefile
6
Makefile
@@ -18,9 +18,9 @@ KERNEL_OBJ += $(patsubst kernel/%.asm, $(BUILD_DIR)/asm_%.o, $(KERNEL_ASM_SRC))
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KLIBC_SRC = $(wildcard klibc/src/*.c)
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KLIBC_OBJ = $(patsubst klibc/src/%.c, $(BUILD_DIR)/klibc/%.o, $(KLIBC_SRC))
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.PHONY: all stage1 stage2 kernel compile-commands $(BUILD_DIR)/compile_commands.json run gdb clean clean-cross clean-all
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all: $(DISK_IMG)
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.PHONY: stage1 stage2 kernel run gdb clean
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stage1: $(BUILD_DIR)
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$(AS) $(ASFLAGS) -o $(BUILD_DIR)/$@.o bootloader/$@.asm
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$(LD) -Ttext=0x7c00 -melf_i386 -o $(BUILD_DIR)/$@.elf $(BUILD_DIR)/$@.o
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@@ -57,6 +57,10 @@ $(BUILD_DIR):
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mkdir -p $@
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mkdir -p $(BUILD_DIR)/klibc
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compile-commands: $(BUILD_DIR)/compile_commands.json
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$(BUILD_DIR)/compile_commands.json: $(BUILD_DIR)
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bear --output $@ -- make -B
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run:
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qemu-system-i386 -s -S $(DISK_IMG)
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66
kernel/gui.c
66
kernel/gui.c
@@ -1,66 +0,0 @@
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#include "gui.h"
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#include "vga.h" // VGA functions for drawing and clearing screen
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#include "framebuffer.h" // For pixel manipulation if needed
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// Initialize the GUI (could set up any global state or variables here)
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void gui_init(void) {
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// Clear the screen with black or any color
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gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
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}
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// Draw a window (simple rectangle with a title)
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void gui_draw_window(gui_window_t* window) {
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// Draw the window's border
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for (uint32_t y = 0; y < window->height; ++y) {
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for (uint32_t x = 0; x < window->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y);
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} else {
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// Fill the inside of the window
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y);
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}
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}
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}
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// Draw the title at the top
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if (window->title) {
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size_t i = 0;
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while (window->title[i] != '\0' && i < window->width - 2) {
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vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y);
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i++;
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}
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}
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}
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// Draw a button (a simple rectangle with text in the middle)
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void gui_draw_button(gui_button_t* button) {
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for (uint32_t y = 0; y < button->height; ++y) {
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for (uint32_t x = 0; x < button->width; ++x) {
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// Check if we are at the border
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if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) {
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vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y);
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} else {
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// Fill the inside of the button
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vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y);
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}
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}
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}
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// Draw the label in the center of the button
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size_t label_len = 0;
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while (button->label[label_len] != '\0') {
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label_len++;
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}
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size_t start_x = button->x + (button->width - label_len) / 2;
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size_t start_y = button->y + (button->height - 1) / 2;
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for (size_t i = 0; i < label_len; ++i) {
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vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y);
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}
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}
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// Clear the screen with a color
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void gui_clear(uint32_t color) {
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vga_clear(color); // Just clear the VGA screen with a solid color
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}
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34
kernel/gui.h
34
kernel/gui.h
@@ -1,34 +0,0 @@
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#ifndef GUI_H
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#define GUI_H
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#include <stdint.h>
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#include <stddef.h>
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#define GUI_WINDOW_WIDTH 80
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#define GUI_WINDOW_HEIGHT 25
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#define GUI_BUTTON_WIDTH 10
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#define GUI_BUTTON_HEIGHT 3
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// Window structure
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typedef struct {
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uint32_t x, y;
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uint32_t width, height;
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uint32_t color; // Background color
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const char* title;
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} gui_window_t;
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// Button structure
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typedef struct {
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uint32_t x, y;
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uint32_t width, height;
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uint32_t color; // Background color
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const char* label;
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} gui_button_t;
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// Function prototypes for GUI elements
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void gui_init(void);
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void gui_draw_window(gui_window_t* window);
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void gui_draw_button(gui_button_t* button);
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void gui_clear(uint32_t color);
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#endif // GUI_H
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98
kernel/vesa.c
Normal file
98
kernel/vesa.c
Normal file
@@ -0,0 +1,98 @@
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#include "vesa.h"
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#include "io.h"
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#include "print.h"
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// VESA mode and controller information
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#define VESA_BIOS_INT 0x10
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#define VESA_BIOS_FUNC 0x4F
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// Function to call BIOS with specific VESA function
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static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
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// Set up registers for VESA function call
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__asm__ __volatile__(
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"movw %1, %%ax\n" // Move function number into AX
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"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
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"movw %%ax, %0\n" // Move return value in AX to the return variable
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: "=m"(*eax) // Output operand (eax)
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: "m"(function) // Input operand (function number)
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: "%eax", "%ebx", "%ecx", "%edx", "memory"
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);
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// Check for success (return values vary depending on the function)
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return *eax == 0x004F;
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}
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// Set the VESA video mode
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bool vesa_set_mode(uint16_t mode) {
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uint16_t eax = VBE_FUNCTION_SET_MODE;
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uint32_t ebx = mode;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
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return true;
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}
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return false;
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}
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// Get the VESA mode information
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bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
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uint16_t eax = VBE_FUNCTION_GET_MODE_INFO;
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uint32_t ebx = mode;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_GET_MODE_INFO, &eax, &ebx, &ecx, &edx)) {
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// Copy the information into the provided struct
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uint32_t base = (uint32_t)info;
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__asm__ __volatile__(
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"movw %%bx, %%es:%%di\n"
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:
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: "b" (base)
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: "%es", "%di", "memory"
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);
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return true;
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}
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return false;
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}
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// Get the VESA controller information
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bool vesa_get_controller_info(vbe_controller_info_t* info) {
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uint16_t eax = VBE_FUNCTION_GET_CONTROLLER_INFO;
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uint32_t ebx = 0;
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uint32_t ecx = 0;
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uint32_t edx = 0;
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if (vesa_bios_call(VBE_FUNCTION_GET_CONTROLLER_INFO, &eax, &ebx, &ecx, &edx)) {
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// Copy controller information into the provided struct
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uint32_t base = (uint32_t)info;
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__asm__ __volatile__(
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"movw %%bx, %%es:%%di\n"
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:
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: "b" (base)
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: "%es", "%di", "memory"
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);
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return true;
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}
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return false;
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}
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// Return pointer to the VESA framebuffer
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void* vesa_get_framebuffer(void) {
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vbe_mode_info_t mode_info;
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if (vesa_get_mode_info(0x101, &mode_info)) {
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return (void*)mode_info.PhysBasePtr;
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}
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return NULL;
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}
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// Clear the screen with a color
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void vesa_clear_screen(uint32_t color) {
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uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
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if (framebuffer) {
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for (int y = 0; y < 480; y++) { // For 640x480 mode
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for (int x = 0; x < 640; x++) {
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framebuffer[y * 640 + x] = color;
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}
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}
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}
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}
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67
kernel/vesa.h
Normal file
67
kernel/vesa.h
Normal file
@@ -0,0 +1,67 @@
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#ifndef VESA_H
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#define VESA_H
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#include <stdint.h>
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#include <stdbool.h>
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// VESA BIOS Extension 2.0 Function Calls
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#define VBE_FUNCTION_SET_MODE 0x4F02
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#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
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#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
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#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
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// VESA Mode Information Structure (VBE 2.0)
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typedef struct {
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uint16_t ModeAttributes; // Mode attributes
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uint8_t WinAAttributes; // Window A attributes
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uint8_t WinBAttributes; // Window B attributes
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uint16_t WinGranularity; // Window granularity
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uint16_t WinSize; // Window size
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uint16_t WinASegment; // Window A segment address
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uint16_t WinBSegment; // Window B segment address
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uint32_t WinFuncPtr; // Function pointer for window
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uint16_t BytesPerScanLine; // Bytes per scanline
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uint16_t XResolution; // Horizontal resolution in pixels
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uint16_t YResolution; // Vertical resolution in pixels
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uint8_t XCharSize; // Character cell width
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uint8_t YCharSize; // Character cell height
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uint8_t NumberOfPlanes; // Number of memory planes
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uint8_t BitsPerPixel; // Bits per pixel
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uint8_t NumberOfBanks; // Number of banks
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uint8_t MemoryModel; // Memory model type
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uint8_t BankSize; // Bank size in kB
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uint8_t NumberOfImagePages; // Number of image pages
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uint8_t Reserved0; // Reserved
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uint8_t RedMaskSize; // Red mask size
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uint8_t RedFieldPosition; // Red field position
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uint8_t GreenMaskSize; // Green mask size
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uint8_t GreenFieldPosition; // Green field position
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uint8_t BlueMaskSize; // Blue mask size
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uint8_t BlueFieldPosition; // Blue field position
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uint8_t RsvdMaskSize; // Reserved mask size
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uint8_t RsvdFieldPosition; // Reserved field position
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uint8_t DirectColorModeInfo; // Direct color mode info
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uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
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uint32_t OffScreenMemOff; // Offset to off-screen memory
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uint16_t OffScreenMemSize; // Size of off-screen memory
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uint8_t Reserved1[206]; // Reserved
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} __attribute__((packed)) vbe_mode_info_t;
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// VESA Controller Information
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typedef struct {
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uint8_t VESAVersion[2]; // VESA version
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uint32_t OEMStringPtr; // Pointer to OEM string
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uint8_t Capabilities[4]; // Capabilities of the controller
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uint32_t VideoModePtr; // Pointer to supported video modes
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uint16_t TotalMemory; // Total video memory (in 64KB)
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uint8_t Reserved[4]; // Reserved
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} __attribute__((packed)) vbe_controller_info_t;
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// Function Prototypes
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bool vesa_set_mode(uint16_t mode);
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bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
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bool vesa_get_controller_info(vbe_controller_info_t* info);
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void* vesa_get_framebuffer(void);
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void vesa_clear_screen(uint32_t color);
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#endif // VESA_H
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Reference in New Issue
Block a user