7 Commits

Author SHA1 Message Date
44e105d413 Update vesa.c
Try to fix the vesa assembly out of the clobber 

Seems like this works now.
2026-01-28 16:42:52 -08:00
6590a84b72 Update vesa.c 2026-01-25 11:47:23 -08:00
21a41158aa Update vesa.c
Fix missing include stddef in vesa.c
2026-01-25 07:59:28 -08:00
08941018c3 Update vesa.h
fixing controller info struct
2026-01-24 22:01:21 -08:00
0838e71fe3 Update vesa.h
Fixing missing stddef include for NULL in vesa.c
2026-01-24 21:53:30 -08:00
055e3dce56 Create vesa.h
Add header for the base VLB VBE VESA driver
2026-01-18 17:30:08 -08:00
d0fe2cff1b Create vesa.c
Add the implementation for a basic VLB VESA VBE driver for these video cards
2026-01-18 17:27:41 -08:00
21 changed files with 318 additions and 916 deletions

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@@ -1,119 +0,0 @@
#include "ata.h"
#include "io.h"
#include "print.h"
#define ATA_TIMEOUT 100000
static inline void ata_delay(void) {
/* 400ns delay by reading alternate status */
inb(ATA_PRIMARY_CTRL);
inb(ATA_PRIMARY_CTRL);
inb(ATA_PRIMARY_CTRL);
inb(ATA_PRIMARY_CTRL);
}
bool ata_wait_ready(void) {
for (int i = 0; i < ATA_TIMEOUT; i++) {
uint8_t status = inb(ATA_PRIMARY_IO + ATA_REG_STATUS);
/* Must NOT be busy AND must be ready */
if (!(status & ATA_SR_BSY) && (status & ATA_SR_DRDY))
return true;
}
return false;
}
static bool ata_wait(uint8_t mask) {
for (int i = 0; i < ATA_TIMEOUT; i++) {
uint8_t status = inb(ATA_PRIMARY_IO + ATA_REG_STATUS);
/* If ERR is set, stop waiting and return failure */
if (status & ATA_SR_ERR) return false;
if (!(status & ATA_SR_BSY) && (status & mask))
return true;
}
return false;
}
bool ata_init(void) {
/* Select drive */
outb(ATA_PRIMARY_IO + ATA_REG_HDDEVSEL, ATA_MASTER);
ata_delay();
/* Check if drive exists */
uint8_t status = inb(ATA_PRIMARY_IO + ATA_REG_STATUS);
if (status == 0xFF || status == 0) return false;
outb(ATA_PRIMARY_IO + ATA_REG_COMMAND, ATA_CMD_IDENTIFY);
ata_delay();
if (!ata_wait(ATA_SR_DRQ))
return false;
uint16_t identify[256];
for (int i = 0; i < 256; i++)
identify[i] = inw(ATA_PRIMARY_IO);
print_string("[ATA] Primary master detected\n");
return true;
}
bool ata_read_sector(uint32_t lba, uint8_t* buffer) {
if (!buffer) return false;
/* 1. Wait for drive to be ready for command */
if (!ata_wait_ready()) return false;
/* 2. Setup Task File (LBA28) */
outb(ATA_PRIMARY_IO + ATA_REG_HDDEVSEL, 0xE0 | ((lba >> 24) & 0x0F));
outb(ATA_PRIMARY_IO + ATA_REG_SECCOUNT0, 1);
outb(ATA_PRIMARY_IO + ATA_REG_LBA0, (uint8_t)(lba));
outb(ATA_PRIMARY_IO + ATA_REG_LBA1, (uint8_t)(lba >> 8));
outb(ATA_PRIMARY_IO + ATA_REG_LBA2, (uint8_t)(lba >> 16));
/* 3. Issue Read Command */
outb(ATA_PRIMARY_IO + ATA_REG_COMMAND, ATA_CMD_READ_PIO);
/* 4. Wait for Data Request (DRQ) */
if (!ata_wait(ATA_SR_DRQ))
return false;
/* 5. Transfer data */
for (int i = 0; i < 256; i++) {
uint16_t data = inw(ATA_PRIMARY_IO);
buffer[i * 2] = data & 0xFF;
buffer[i * 2 + 1] = (data >> 8) & 0xFF;
}
ata_delay();
return true;
}
bool ata_write_sector(uint32_t lba, const uint8_t* buffer) {
if (!buffer) return false;
/* 1. Wait for drive to be ready for command */
if (!ata_wait_ready()) return false;
/* 2. Setup Task File */
outb(ATA_PRIMARY_IO + ATA_REG_HDDEVSEL, 0xE0 | ((lba >> 24) & 0x0F));
outb(ATA_PRIMARY_IO + ATA_REG_SECCOUNT0, 1);
outb(ATA_PRIMARY_IO + ATA_REG_LBA0, (uint8_t)(lba));
outb(ATA_PRIMARY_IO + ATA_REG_LBA1, (uint8_t)(lba >> 8));
outb(ATA_PRIMARY_IO + ATA_REG_LBA2, (uint8_t)(lba >> 16));
/* 3. Issue Write Command */
outb(ATA_PRIMARY_IO + ATA_REG_COMMAND, ATA_CMD_WRITE_PIO);
/* 4. Wait for drive to request data */
if (!ata_wait(ATA_SR_DRQ))
return false;
/* 5. Transfer data */
for (int i = 0; i < 256; i++) {
uint16_t word = buffer[i * 2] | (buffer[i * 2 + 1] << 8);
outw(ATA_PRIMARY_IO, word);
}
ata_delay();
return true;
}

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@@ -1,44 +0,0 @@
#ifndef ATA_H
#define ATA_H
#include <stdint.h>
#include <stdbool.h>
/* ATA I/O ports */
#define ATA_PRIMARY_IO 0x1F0
#define ATA_PRIMARY_CTRL 0x3F6
/* ATA registers */
#define ATA_REG_DATA 0x00
#define ATA_REG_ERROR 0x01
#define ATA_REG_FEATURES 0x01
#define ATA_REG_SECCOUNT0 0x02
#define ATA_REG_LBA0 0x03
#define ATA_REG_LBA1 0x04
#define ATA_REG_LBA2 0x05
#define ATA_REG_HDDEVSEL 0x06
#define ATA_REG_COMMAND 0x07
#define ATA_REG_STATUS 0x07
/* ATA commands */
#define ATA_CMD_READ_PIO 0x20
#define ATA_CMD_WRITE_PIO 0x30
#define ATA_CMD_IDENTIFY 0xEC
/* Status flags */
#define ATA_SR_BSY 0x80
#define ATA_SR_DRDY 0x40
#define ATA_SR_DRQ 0x08
#define ATA_SR_ERR 0x01
/* Drive select */
#define ATA_MASTER 0xA0
#define ATA_SLAVE 0xB0
/* Public API */
bool ata_init(void);
bool ata_read_sector(uint32_t lba, uint8_t* buffer);
bool ata_write_sector(uint32_t lba, const uint8_t* buffer);
bool ata_wait_ready(void);
#endif

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@@ -1,80 +1,36 @@
#include <string.h>
#include "display.h" #include "display.h"
#include "io.h" #include "io.h" // Include your I/O header for port access
#include "vga.h" #include "vga.h"
// Initialize the display // Initialize the display
void init_display(void) { void init_display(void) {
// Initialize the VGA driver. This typically sets up the 80x25 text mode, // Initialize VGA settings, if necessary
// clears the screen, and sets the cursor. // This could involve setting up the VGA mode, etc.
vga_init(); set_display_mode(0x13); // Example: Set to 320x200 256-color mode
} }
// Enumerate connected displays // Enumerate connected displays
void enumerate_displays(void) { void enumerate_displays(void) {
// This function is often a complex operation in a real driver. // This is a simplified example. Actual enumeration may require
// In this simplified kernel/VGA text mode environment, we use printf // reading from specific VGA registers or using BIOS interrupts.
// to output a message and rely on the fact that VGA is present.
// Clear the display before printing a message // For demonstration, we will just print a message
vga_clear(vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK)); // In a real driver, you would check the VGA registers
// to determine connected displays.
// Output a simplified enumeration message clear_display();
vga_printf("Display: Standard VGA Text Mode (80x25) Detected.\n"); // Here you would typically read from VGA registers to find connected displays
// For example, using inb() to read from VGA ports
// In a real driver, you would use inb() and outb() with specific VGA ports
// to read information (e.g., from the CRTC registers 0x3D4/0x3D5)
// to check for display presence or configuration.
} }
// Set the display mode // Set the display mode
// NOTE: Setting arbitrary VGA modes (like 0x13 for 320x200) is very complex
// and requires writing hundreds of register values, often done via BIOS in
// real mode. Since we are in protected mode and have a simple text driver,
// this function is kept simple or treated as a placeholder for full mode changes.
void set_display_mode(uint8_t mode) { void set_display_mode(uint8_t mode) {
// Check if the requested mode is a known mode (e.g., VGA Text Mode 3) // Set the VGA mode by writing to the appropriate registers
// For this example, we simply acknowledge the call. outb(VGA_PORT, mode); // Example function to write to a port
// A true mode set would involve complex register sequencing.
// The provided vga.c is a Text Mode driver, so a graphical mode set
// like 0x13 (320x200 256-color) would break the existing vga_printf functionality.
// A simplified text-mode-specific response:
if (mode == 0x03) { // Mode 3 is standard 80x25 text mode
vga_printf("Display mode set to 80x25 Text Mode (Mode 0x03).\n");
vga_init(); // Re-initialize the text mode
} else {
// Simple I/O example based on the original structure (Caution: Incomplete for full mode set)
outb(VGA_PORT, mode); // Example function to write to a port
vga_printf("Attempting to set display mode to 0x%x. (Warning: May break current display)\n", mode);
}
} }
// Clear the display // Clear the display
void clear_display(void) { void clear_display(void) {
// Use the VGA driver's clear function, typically clearing to black on light grey // Clear the display by filling it with a color
// or black on black. We'll use the black on light grey from vga_init for consistency. // This is a placeholder for actual clearing logic
vga_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_LIGHT_GREY)); // You would typically write to video memory here
// Reset cursor to 0, 0
vga_set_cursor_position(0, 0);
}
// Helper function to write a string
void display_write_string(const char* str) {
// Use the VGA driver's string writing function
vga_write_string(str, strlen(str));
}
// Helper function to print a formatted string
void display_printf(const char* format, ...) {
// Use the VGA driver's printf function
va_list args;
va_start(args, format);
// The vga_printf function already handles the va_list internally,
// so we can just call it directly.
vga_printf(format, args);
va_end(args);
} }

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@@ -2,21 +2,13 @@
#define DISPLAY_H #define DISPLAY_H
#include <stdint.h> #include <stdint.h>
#include "vga.h" // Include VGA functions
#define VGA_PORT 0x3C0 // Base port for VGA (Often used for general control, though 0x3D4/0x3D5 are used for cursor) #define VGA_PORT 0x3C0 // Base port for VGA
// Function prototypes // Function prototypes
void init_display(void); void init_display(void);
void enumerate_displays(void); void enumerate_displays(void);
void set_display_mode(uint8_t mode); // In this context, modes are typically BIOS or VESA modes, which are complex. void set_display_mode(uint8_t mode);
// We'll treat this as a placeholder/simple mode call.
void clear_display(void); void clear_display(void);
// New function to write a string using the VGA driver
void display_write_string(const char* str);
// New function to print a formatted string using the VGA driver
void display_printf(const char* format, ...);
#endif // DISPLAY_H #endif // DISPLAY_H

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@@ -1,66 +0,0 @@
#include "gui.h"
#include "vga.h" // VGA functions for drawing and clearing screen
#include "framebuffer.h" // For pixel manipulation if needed
// Initialize the GUI (could set up any global state or variables here)
void gui_init(void) {
// Clear the screen with black or any color
gui_clear(vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
}
// Draw a window (simple rectangle with a title)
void gui_draw_window(gui_window_t* window) {
// Draw the window's border
for (uint32_t y = 0; y < window->height; ++y) {
for (uint32_t x = 0; x < window->width; ++x) {
// Check if we are at the border
if (x == 0 || y == 0 || x == window->width - 1 || y == window->height - 1) {
vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), window->x + x, window->y + y);
} else {
// Fill the inside of the window
vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), window->x + x, window->y + y);
}
}
}
// Draw the title at the top
if (window->title) {
size_t i = 0;
while (window->title[i] != '\0' && i < window->width - 2) {
vga_put_entry_at(window->title[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), window->x + i + 1, window->y);
i++;
}
}
}
// Draw a button (a simple rectangle with text in the middle)
void gui_draw_button(gui_button_t* button) {
for (uint32_t y = 0; y < button->height; ++y) {
for (uint32_t x = 0; x < button->width; ++x) {
// Check if we are at the border
if (x == 0 || y == 0 || x == button->width - 1 || y == button->height - 1) {
vga_put_entry_at('#', vga_entry_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK), button->x + x, button->y + y);
} else {
// Fill the inside of the button
vga_put_entry_at(' ', vga_entry_color(VGA_COLOR_BLACK, VGA_COLOR_BLACK), button->x + x, button->y + y);
}
}
}
// Draw the label in the center of the button
size_t label_len = 0;
while (button->label[label_len] != '\0') {
label_len++;
}
size_t start_x = button->x + (button->width - label_len) / 2;
size_t start_y = button->y + (button->height - 1) / 2;
for (size_t i = 0; i < label_len; ++i) {
vga_put_entry_at(button->label[i], vga_entry_color(VGA_COLOR_WHITE, VGA_COLOR_BLACK), start_x + i, start_y);
}
}
// Clear the screen with a color
void gui_clear(uint32_t color) {
vga_clear(color); // Just clear the VGA screen with a solid color
}

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@@ -1,34 +0,0 @@
#ifndef GUI_H
#define GUI_H
#include <stdint.h>
#include <stddef.h>
#define GUI_WINDOW_WIDTH 80
#define GUI_WINDOW_HEIGHT 25
#define GUI_BUTTON_WIDTH 10
#define GUI_BUTTON_HEIGHT 3
// Window structure
typedef struct {
uint32_t x, y;
uint32_t width, height;
uint32_t color; // Background color
const char* title;
} gui_window_t;
// Button structure
typedef struct {
uint32_t x, y;
uint32_t width, height;
uint32_t color; // Background color
const char* label;
} gui_button_t;
// Function prototypes for GUI elements
void gui_init(void);
void gui_draw_window(gui_window_t* window);
void gui_draw_button(gui_button_t* button);
void gui_clear(uint32_t color);
#endif // GUI_H

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@@ -1,65 +0,0 @@
#include "hid.h"
#include "usb.h"
#include "mouse.h"
#include "keyboard.h"
#include "print.h"
#include <stdint.h>
#include <stdbool.h>
// Global variables
static bool hid_initialized = false;
void hid_init(void) {
if (hid_initialized) return;
hid_initialized = true;
// Initialize keyboard and mouse HID handling
keyboard_init();
// Assume USB mouse has been initialized and is connected.
usb_hid_init(); // Initializes USB HID for both keyboard and mouse
}
void hid_process_report(uint8_t* report, uint8_t length) {
// Process the HID report based on its type
if (length == 8) { // Assuming a standard 8-byte report for HID keyboard
keyboard_hid_report_t* k_report = (keyboard_hid_report_t*) report;
hid_process_keyboard_report(k_report);
} else if (length == 3) { // Assuming a standard 3-byte report for HID mouse
mouse_hid_report_t* m_report = (mouse_hid_report_t*) report;
hid_process_mouse_report(m_report);
}
}
// Handle HID keyboard report
void hid_process_keyboard_report(const keyboard_hid_report_t* report) {
// Iterate over the keycodes and process key presses
for (int i = 0; i < 6; i++) {
uint8_t keycode = report->keycodes[i];
if (keycode != 0) {
char key = scancode_map[keycode];
if (key) {
keyboard_buffer_add(key);
}
}
}
}
// Handle HID mouse report
void hid_process_mouse_report(const mouse_hid_report_t* report) {
// Process mouse movement and button clicks
mouse_data.x += report->x;
mouse_data.y += report->y;
mouse_data.left_button = (report->buttons & 0x01) != 0;
mouse_data.right_button = (report->buttons & 0x02) != 0;
print_hex((uint32_t)mouse_data.x, 1, 1);
print_hex((uint32_t)mouse_data.y, 1, 1);
print_hex((uint32_t)report->buttons, 1, 1);
}
// Parse the HID descriptor (for parsing USB HID device descriptors)
bool hid_parse_descriptor(uint8_t* descriptor, uint32_t length) {
// HID descriptors are defined in the USB HID specification, we'll need to parse them here.
// For now, just return true assuming we have a valid descriptor.
return true;
}

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@@ -1,46 +0,0 @@
#ifndef HID_H
#define HID_H
#include <stdint.h>
#include <stdbool.h>
// HID Report types
#define HID_REPORT_INPUT 0x01
#define HID_REPORT_OUTPUT 0x02
#define HID_REPORT_FEATURE 0x03
// HID usage page constants (USB HID)
#define HID_USAGE_PAGE_GENERIC 0x01
#define HID_USAGE_KEYBOARD 0x06
#define HID_USAGE_MOUSE 0x02
// HID keyboard and mouse data
typedef struct {
uint8_t modifier; // Modifier keys (shift, ctrl, alt, etc.)
uint8_t reserved; // Reserved byte
uint8_t keycodes[6]; // Keycodes for keys pressed
} keyboard_hid_report_t;
typedef struct {
uint8_t buttons; // Mouse buttons (bitwise: 0x01 = left, 0x02 = right, 0x04 = middle)
int8_t x; // X axis movement
int8_t y; // Y axis movement
int8_t wheel; // Mouse wheel
} mouse_hid_report_t;
// Initialize the HID subsystem
void hid_init(void);
// Process an incoming HID report
void hid_process_report(uint8_t* report, uint8_t length);
// Process HID keyboard report
void hid_process_keyboard_report(const keyboard_hid_report_t* report);
// Process HID mouse report
void hid_process_mouse_report(const mouse_hid_report_t* report);
// USB HID report descriptor parsing
bool hid_parse_descriptor(uint8_t* descriptor, uint32_t length);
#endif // HID_H

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@@ -2,91 +2,64 @@
#include "io.h" #include "io.h"
#include "isr.h" #include "isr.h"
#include "terminal.h" #include "terminal.h"
#include <stddef.h>
#define KEYBOARD_DATA_PORT 0x60 #define KEYBOARD_DATA_PORT 0x60
#define KEY_BUFFER_SIZE 256 #define KEY_BUFFER_SIZE 256
// Use volatile so the compiler knows these change inside interrupts static char key_buffer[KEY_BUFFER_SIZE];
static volatile char key_buffer[KEY_BUFFER_SIZE]; static uint8_t buffer_head = 0; // Write position (interrupt)
static volatile uint8_t buffer_head = 0; static uint8_t buffer_tail = 0; // Read position (get_char)
static volatile uint8_t buffer_tail = 0; static uint8_t buffer_count = 0;
static volatile uint8_t buffer_count = 0; static uint8_t buffer_index = 0;
// Exported map: Removed 'static' so hid.c can reference it if needed // Basic US QWERTY keymap (scancode to ASCII)
const char scancode_map[128] = { static const char scancode_map[128] = {
0, 27, '1', '2', '3', '4', '5', '6', '7', '8', 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', // 0x00 - 0x09
'9', '0', '-', '=', '\b', '\t', 'q', 'w', 'e', 'r', '9', '0', '-', '=', '\b', '\t', 'q', 'w', 'e', 'r', // 0x0A - 0x13
't', 'y', 'u', 'i', 'o', 'p', '[', ']', '\n', 0, 't', 'y', 'z', 'u', 'i', 'o', 'p', '[', ']', '\n', // 0x14 - 0x1D
'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', // 0x1E - 0x27
'\'', '`', 0, '\\', 'z', 'x', 'c', 'v', 'b', 'n', ';', '\'', '`', 0, '\\', 'x', 'c', 'v', 'b', // 0x28 - 0x31
'm', ',', '.', '/', 0, '*', 0, ' ', 0 'n', 'm', ',', '.', '/', 0, '*', 0, ' ', 0, // 0x32 - 0x3B
// rest can be filled as needed
}; };
/** // Interrupt handler for IRQ1
* Shared function used by both PS/2 (callback) and USB (hid.c) void keyboard_callback(void) {
* This fixes the "undefined reference to keyboard_buffer_add" error. uint8_t scancode = inb(KEYBOARD_DATA_PORT);
*/
void keyboard_buffer_add(char c) { if (scancode & 0x80) return; // Ignore key release
char c = scancode_map[scancode];
if (!c) return; if (!c) return;
uint8_t next_head = (buffer_head + 1) % KEY_BUFFER_SIZE; uint8_t next_head = (buffer_head + 1) % KEY_BUFFER_SIZE;
// If buffer is full, we must drop the key // Drop key if buffer full
if (next_head == buffer_tail) { if (next_head == buffer_tail) return;
return;
}
key_buffer[buffer_head] = c; key_buffer[buffer_head] = c;
buffer_head = next_head; buffer_head = next_head;
buffer_count++; buffer_count++;
// Echo to terminal
terminal_putchar(c); terminal_putchar(c);
} }
/** void keyboard_init() {
* Hardware Interrupt Handler for PS/2 register_interrupt_handler(33, keyboard_callback); // IRQ1 = int 33 (0x21)
*/
void keyboard_callback(void) {
uint8_t scancode = inb(KEYBOARD_DATA_PORT);
// Ignore break codes (key release)
if (scancode & 0x80) return;
char c = scancode_map[scancode];
keyboard_buffer_add(c);
} }
void keyboard_init(void) { // Blocking read (returns one char)
buffer_head = 0;
buffer_tail = 0;
buffer_count = 0;
// IRQ1 is usually mapped to IDT entry 33
register_interrupt_handler(33, keyboard_callback);
}
/**
* Blocking read with a safe HLT to prevent CPU 100% usage
*/
char keyboard_get_char(void) { char keyboard_get_char(void) {
char c; while (buffer_count == 0) {
__asm__ __volatile__("hlt"); // Better than busy loop
while (1) {
__asm__ __volatile__("cli"); // Disable interrupts to check buffer_count safely
if (buffer_count > 0) {
c = key_buffer[buffer_tail];
buffer_tail = (buffer_tail + 1) % KEY_BUFFER_SIZE;
buffer_count--;
__asm__ __volatile__("sti"); // Re-enable interrupts after reading
return c;
}
/* * IMPORTANT: 'sti' followed by 'hlt' is guaranteed by x86
* to execute 'hlt' BEFORE the next interrupt can trigger.
* This prevents the race condition hang.
*/
__asm__ __volatile__("sti; hlt");
} }
char c;
__asm__ __volatile__("cli");
c = key_buffer[buffer_tail];
buffer_tail = (buffer_tail + 1) % KEY_BUFFER_SIZE;
buffer_count--;
__asm__ __volatile__("sti");
return c;
} }

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@@ -1,12 +1,7 @@
#ifndef KEYBOARD_H #ifndef KEYBOARD_H
#define KEYBOARD_H #define KEYBOARD_H
#include <stdint.h>
void keyboard_init(void); void keyboard_init(void);
void keyboard_buffer_add(char c); char keyboard_get_char(void); // Blocking read from buffer
char keyboard_get_char(void);
extern const char scancode_map[128];
#endif #endif

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@@ -5,7 +5,7 @@
#include <stdbool.h> #include <stdbool.h>
// Mouse buffer // Mouse buffer
mouse_data_t mouse_data; static mouse_data_t mouse_data;
// Read USB mouse data // Read USB mouse data
mouse_data_t usb_read_mouse(void) { mouse_data_t usb_read_mouse(void) {

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@@ -12,8 +12,6 @@ typedef struct {
bool right_button; bool right_button;
} mouse_data_t; } mouse_data_t;
extern mouse_data_t mouse_data;
// Function declarations for USB 1.x HID mouse support // Function declarations for USB 1.x HID mouse support
bool usb_mouse_init(void); bool usb_mouse_init(void);
bool usb_mouse_detected(void); bool usb_mouse_detected(void);

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@@ -1,109 +0,0 @@
#include "pci.h"
#include "io.h"
/* --- Configuration Access Functions --- */
uint32_t pci_config_read_dword(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset) {
uint32_t address = (uint32_t)((uint32_t)1 << 31) |
((uint32_t)bus << 16) |
((uint32_t)slot << 11) |
((uint32_t)func << 8) |
(offset & 0xFC);
outl(PCI_CONFIG_ADDRESS, address);
return inl(PCI_CONFIG_DATA);
}
void pci_config_write_dword(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset, uint32_t data) {
uint32_t address = (uint32_t)((uint32_t)1 << 31) |
((uint32_t)bus << 16) |
((uint32_t)slot << 11) |
((uint32_t)func << 8) |
(offset & 0xFC);
outl(PCI_CONFIG_ADDRESS, address);
outl(PCI_CONFIG_DATA, data);
}
/* To read a word or byte, we read the Dword and shift/mask */
uint16_t pci_config_read_word(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset) {
uint32_t dword = pci_config_read_dword(bus, slot, func, offset);
return (uint16_t)((dword >> ((offset & 2) * 8)) & 0xFFFF);
}
uint8_t pci_config_read_byte(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset) {
uint32_t dword = pci_config_read_dword(bus, slot, func, offset);
return (uint8_t)((dword >> ((offset & 3) * 8)) & 0xFF);
}
/* --- BAR Decoding Logic --- */
pci_bar_t pci_get_bar(uint8_t bus, uint8_t slot, uint8_t func, uint8_t bar_index) {
pci_bar_t bar = {0};
uint8_t offset = PCI_REG_BAR0 + (bar_index * 4);
uint32_t initial_val = pci_config_read_dword(bus, slot, func, offset);
// The Size Masking Trick
pci_config_write_dword(bus, slot, func, offset, 0xFFFFFFFF);
uint32_t mask = pci_config_read_dword(bus, slot, func, offset);
pci_config_write_dword(bus, slot, func, offset, initial_val); // Restore
if (initial_val & 0x1) {
// I/O Space BAR
bar.is_io = true;
bar.base_address = initial_val & 0xFFFFFFFC;
bar.size = ~(mask & 0xFFFFFFFC) + 1;
} else {
// Memory Space BAR
bar.is_io = false;
bar.base_address = initial_val & 0xFFFFFFF0;
bar.is_prefetchable = (initial_val & 0x8) != 0;
bar.size = ~(mask & 0xFFFFFFF0) + 1;
}
return bar;
}
/* --- Enumeration and Discovery --- */
void pci_check_function(uint8_t bus, uint8_t slot, uint8_t func) {
uint16_t vendor_id = pci_config_read_word(bus, slot, func, PCI_REG_VENDOR_ID);
if (vendor_id == 0xFFFF) return;
uint16_t device_id = pci_config_read_word(bus, slot, func, PCI_REG_DEVICE_ID);
uint8_t class_code = pci_config_read_byte(bus, slot, func, PCI_REG_CLASS);
/* Optional: Set Master Latency Timer if it is 0.
A value of 32 (0x20) or 64 (0x40) is typical.
*/
uint8_t latency = pci_config_read_byte(bus, slot, func, PCI_REG_LATENCY_TIMER);
if (latency == 0) {
// pci_config_write_byte would be needed here, or write a dword with the byte modified
uint32_t reg_0c = pci_config_read_dword(bus, slot, func, 0x0C);
reg_0c |= (0x20 << 8); // Set latency to 32
pci_config_write_dword(bus, slot, func, 0x0C, reg_0c);
}
// Replace with your kernel's print/logging function
// printf("Found PCI Device: %x:%x Class: %x at %d:%d:%d\n", vendor_id, device_id, class_code, bus, slot, func);
}
void pci_init(void) {
for (uint16_t bus = 0; bus < 256; bus++) {
for (uint8_t slot = 0; slot < 32; slot++) {
// Check Function 0 first
uint16_t vendor = pci_config_read_word(bus, slot, 0, PCI_REG_VENDOR_ID);
if (vendor == 0xFFFF) continue;
pci_check_function(bus, slot, 0);
// Check if this is a multi-function device
uint8_t header_type = pci_config_read_byte(bus, slot, 0, PCI_REG_HEADER_TYPE);
if (header_type & 0x80) {
// Check functions 1-7
for (uint8_t func = 1; func < 8; func++) {
pci_check_function(bus, slot, func);
}
}
}
}
}

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@@ -1,60 +0,0 @@
#ifndef PCI_H
#define PCI_H
#include <stdint.h>
#include <stdbool.h>
/* I/O Ports for PCI Configuration Mechanism #1 */
#define PCI_CONFIG_ADDRESS 0xCF8
#define PCI_CONFIG_DATA 0xCFC
/* Common PCI Configuration Register Offsets */
#define PCI_REG_VENDOR_ID 0x00
#define PCI_REG_DEVICE_ID 0x02
#define PCI_REG_COMMAND 0x04
#define PCI_REG_STATUS 0x06
#define PCI_REG_REVISION_ID 0x08
#define PCI_REG_PROG_IF 0x09
#define PCI_REG_SUBCLASS 0x0A
#define PCI_REG_CLASS 0x0B
#define PCI_REG_CACHE_LINE_SIZE 0x0C
#define PCI_REG_LATENCY_TIMER 0x0D
#define PCI_REG_HEADER_TYPE 0x0E
#define PCI_REG_BIST 0x0F
#define PCI_REG_BAR0 0x10
#define PCI_REG_BAR1 0x14
#define PCI_REG_BAR2 0x18
#define PCI_REG_BAR3 0x1C
#define PCI_REG_BAR4 0x20
#define PCI_REG_BAR5 0x24
#define PCI_REG_INTERRUPT_LINE 0x3C
typedef struct {
uint32_t base_address;
uint32_t size;
bool is_io;
bool is_prefetchable; // Only for Memory BARs
} pci_bar_t;
typedef struct {
uint8_t bus;
uint8_t device;
uint8_t function;
uint16_t vendor_id;
uint16_t device_id;
uint8_t class_code;
uint8_t subclass;
uint8_t interrupt_line;
} pci_dev_t;
/* Function Prototypes */
uint32_t pci_config_read_dword(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset);
void pci_config_write_dword(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset, uint32_t data);
uint16_t pci_config_read_word(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset);
uint8_t pci_config_read_byte(uint8_t bus, uint8_t slot, uint8_t func, uint8_t offset);
pci_bar_t pci_get_bar(uint8_t bus, uint8_t slot, uint8_t func, uint8_t bar_index);
void pci_init(void);
#endif

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@@ -1,107 +0,0 @@
#include "ps2.h"
#include "io.h"
/* --- Controller Synchronization --- */
// Wait until the controller is ready to receive a byte
static void ps2_wait_write() {
while (inb(PS2_STATUS_REG) & PS2_STATUS_INPUT);
}
// Wait until the controller has a byte for us to read
static void ps2_wait_read() {
while (!(inb(PS2_STATUS_REG) & PS2_STATUS_OUTPUT));
}
/* --- Initialization --- */
void ps2_write_device(uint8_t command) {
ps2_wait_write();
outb(PS2_DATA_PORT, command);
}
void ps2_write_mouse(uint8_t data) {
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_WRITE_MOUSE); // "Next byte goes to mouse"
ps2_wait_write();
outb(PS2_DATA_PORT, data);
}
void ps2_init(void) {
// 1. Disable Devices
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_DISABLE_KB);
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_DISABLE_MS);
// 2. Flush Output Buffer
while (inb(PS2_STATUS_REG) & PS2_STATUS_OUTPUT) {
inb(PS2_DATA_PORT);
}
// 3. Set Controller Configuration Byte
// Bit 0: KB Interrupt, Bit 1: Mouse Interrupt, Bit 6: Translation
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_READ_CONFIG);
ps2_wait_read();
uint8_t status = inb(PS2_DATA_PORT);
status |= (1 << 0) | (1 << 1); // Enable IRQ 1 and IRQ 12
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_WRITE_CONFIG);
ps2_wait_write();
outb(PS2_DATA_PORT, status);
// 4. Enable Devices
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_ENABLE_KB);
ps2_wait_write();
outb(PS2_COMMAND_REG, PS2_CMD_ENABLE_MS);
// 5. Initialize Mouse (The mouse won't send IRQs until you tell it to)
ps2_write_mouse(MOUSE_CMD_SET_DEFAULTS);
ps2_wait_read(); inb(PS2_DATA_PORT); // Read ACK (0xFA)
ps2_write_mouse(MOUSE_CMD_ENABLE_SCAN);
ps2_wait_read(); inb(PS2_DATA_PORT); // Read ACK (0xFA)
}
/* --- IRQ Handlers --- */
// Called from IRQ 1 (Keyboard)
void ps2_keyboard_handler(void) {
uint8_t scancode = inb(PS2_DATA_PORT);
// Process scancode (e.g., put it into a circular buffer)
}
// Called from IRQ 12 (Mouse)
static uint8_t mouse_cycle = 0;
static uint8_t mouse_bytes[3];
void ps2_mouse_handler(void) {
uint8_t status = inb(PS2_STATUS_REG);
// Ensure this is actually mouse data
if (!(status & PS2_STATUS_MOUSE)) return;
mouse_bytes[mouse_cycle++] = inb(PS2_DATA_PORT);
if (mouse_cycle == 3) {
mouse_cycle = 0;
// Byte 0: Flags (Buttons, Signs)
// Byte 1: X Delta
// Byte 2: Y Delta
mouse_state_t state;
state.left_button = (mouse_bytes[0] & 0x01);
state.right_button = (mouse_bytes[0] & 0x02);
state.middle_button = (mouse_bytes[0] & 0x04);
// Handle negative deltas (signed 9-bit logic)
state.x_delta = (int8_t)mouse_bytes[1];
state.y_delta = (int8_t)mouse_bytes[2];
// Update your kernel's internal mouse position here
}
}

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@@ -1,45 +0,0 @@
#ifndef PS2_H
#define PS2_H
#include <stdint.h>
#include <stdbool.h>
/* I/O Ports */
#define PS2_DATA_PORT 0x60
#define PS2_STATUS_REG 0x64
#define PS2_COMMAND_REG 0x64
/* Status Register Bits */
#define PS2_STATUS_OUTPUT 0x01 // 1 = Data ready to be read
#define PS2_STATUS_INPUT 0x02 // 1 = Controller busy, don't write yet
#define PS2_STATUS_SYS 0x04 // System flag
#define PS2_STATUS_CMD_DATA 0x08 // 0 = Data written to 0x60, 1 = Cmd to 0x64
#define PS2_STATUS_MOUSE 0x20 // 1 = Mouse data, 0 = Keyboard data
/* Controller Commands */
#define PS2_CMD_READ_CONFIG 0x20
#define PS2_CMD_WRITE_CONFIG 0x60
#define PS2_CMD_DISABLE_MS 0xA7
#define PS2_CMD_ENABLE_MS 0xA8
#define PS2_CMD_DISABLE_KB 0xAD
#define PS2_CMD_ENABLE_KB 0xAE
#define PS2_CMD_WRITE_MOUSE 0xD4
/* Mouse Commands */
#define MOUSE_CMD_SET_DEFAULTS 0xF6
#define MOUSE_CMD_ENABLE_SCAN 0xF4
typedef struct {
int8_t x_delta;
int8_t y_delta;
bool left_button;
bool right_button;
bool middle_button;
} mouse_state_t;
/* Public API */
void ps2_init(void);
void ps2_keyboard_handler(void);
void ps2_mouse_handler(void);
#endif

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@@ -4,8 +4,8 @@
#include "print.h" #include "print.h"
#include "threading.h" #include "threading.h"
#define MAX_THREADS 16 // Maximum number of threads #define MAX_THREADS 16 // Maximum number of threads
#define THREAD_STACK_SIZE 8192 // Stack size for each thread #define THREAD_STACK_SIZE 8192 // Stack size for each thread
// The thread table stores information about all threads // The thread table stores information about all threads
static Thread thread_table[MAX_THREADS]; static Thread thread_table[MAX_THREADS];
@@ -16,106 +16,103 @@ static uint32_t num_threads = 0; // Number of active threads
static volatile int mutex_locked = 0; static volatile int mutex_locked = 0;
// Function declaration for context_switch // Function declaration for context_switch
void context_switch(Thread* next); void context_switch(Thread *next);
// Initialize the threading system // Initialize the threading system
void thread_init(void) { void thread_init(void) {
memset(thread_table, 0, sizeof(thread_table)); memset(thread_table, 0, sizeof(thread_table));
num_threads = 0; num_threads = 0;
} }
// Create a new thread // Create a new thread
void thread_create(Thread* thread __attribute__((unused)), void thread_create(Thread *thread __attribute__((unused)), void (*start_routine)(void *), void *arg) {
void (*start_routine)(void*), void* arg) { if (num_threads >= MAX_THREADS) {
if (num_threads >= MAX_THREADS) { my_printf("Error: Maximum thread count reached.\n");
my_printf("Error: Maximum thread count reached.\n"); return;
return; }
}
// Find an empty slot for the new thread // Find an empty slot for the new thread
int index = num_threads++; int index = num_threads++;
thread_table[index] = (Thread){0}; thread_table[index] = (Thread){0};
// Set up the new thread
thread_table[index].start_routine = start_routine;
thread_table[index].arg = arg;
thread_table[index].stack_size = THREAD_STACK_SIZE;
thread_table[index].stack = (uint32_t*)malloc(THREAD_STACK_SIZE);
thread_table[index].stack_top = thread_table[index].stack + THREAD_STACK_SIZE / sizeof(uint32_t);
// Set up the new thread // Initialize the stack (simulate pushing the function's return address)
thread_table[index].start_routine = start_routine; uint32_t *stack_top = thread_table[index].stack_top;
thread_table[index].arg = arg; *(--stack_top) = (uint32_t)start_routine; // Return address (the thread's entry point)
thread_table[index].stack_size = THREAD_STACK_SIZE; *(--stack_top) = (uint32_t)arg; // Argument to pass to the thread
thread_table[index].stack = (uint32_t*)malloc(THREAD_STACK_SIZE);
thread_table[index].stack_top =
thread_table[index].stack + THREAD_STACK_SIZE / sizeof(uint32_t);
// Initialize the stack (simulate pushing the function's return address) // Set the thread's state to ready
uint32_t* stack_top = thread_table[index].stack_top; thread_table[index].state = THREAD_READY;
*(--stack_top) =
(uint32_t)start_routine; // Return address (the thread's entry point)
*(--stack_top) = (uint32_t)arg; // Argument to pass to the thread
// Set the thread's state to ready // If this is the first thread, switch to it
thread_table[index].state = THREAD_READY; if (index == 0) {
scheduler();
// If this is the first thread, switch to it }
if (index == 0) {
scheduler();
}
} }
// Yield the CPU to another thread // Yield the CPU to another thread
void thread_yield(void) { void thread_yield(void) {
// Find the next thread in a round-robin manner // Find the next thread in a round-robin manner
uint32_t next_thread = (current_thread + 1) % num_threads; uint32_t next_thread = (current_thread + 1) % num_threads;
while (next_thread != current_thread && while (next_thread != current_thread && thread_table[next_thread].state != THREAD_READY) {
thread_table[next_thread].state != THREAD_READY) { next_thread = (next_thread + 1) % num_threads;
next_thread = (next_thread + 1) % num_threads; }
}
if (next_thread != current_thread) { if (next_thread != current_thread) {
current_thread = next_thread; current_thread = next_thread;
scheduler(); scheduler();
} }
} }
// Exit the current thread // Exit the current thread
void thread_exit(void) { void thread_exit(void) {
thread_table[current_thread].state = thread_table[current_thread].state = THREAD_BLOCKED; // Mark the thread as blocked (finished)
THREAD_BLOCKED; // Mark the thread as blocked (finished) free(thread_table[current_thread].stack); // Free the thread's stack
free(thread_table[current_thread].stack); // Free the thread's stack num_threads--; // Decrease thread count
num_threads--; // Decrease thread count
// Yield to the next thread // Yield to the next thread
thread_yield(); thread_yield();
} }
// Scheduler: This function selects the next thread to run // Scheduler: This function selects the next thread to run
void scheduler(void) { void scheduler(void) {
// Find the next ready thread // Find the next ready thread
uint32_t next_thread = (current_thread + 1) % num_threads; uint32_t next_thread = (current_thread + 1) % num_threads;
while (thread_table[next_thread].state != THREAD_READY) { while (thread_table[next_thread].state != THREAD_READY) {
next_thread = (next_thread + 1) % num_threads; next_thread = (next_thread + 1) % num_threads;
} }
if (next_thread != current_thread) { if (next_thread != current_thread) {
current_thread = next_thread; current_thread = next_thread;
context_switch(&thread_table[current_thread]); context_switch(&thread_table[current_thread]);
} }
} }
// Context switch to the next thread (assembly would go here to save/load // Context switch to the next thread (assembly would go here to save/load registers)
// registers) void context_switch(Thread *next) {
void context_switch(Thread* next) { // For simplicity, context switching in this example would involve saving/restoring registers.
// For simplicity, context switching in this example would involve // In a real system, you would need to save the CPU state (registers) and restore the next thread's state.
// saving/restoring registers. In a real system, you would need to save the my_printf("Switching to thread...\n");
// CPU state (registers) and restore the next thread's state. next->start_routine(next->arg); // Start running the next thread
my_printf("Switching to thread...\n");
next->start_routine(next->arg); // Start running the next thread
} }
// Simple mutex functions (spinlock) // Simple mutex functions (spinlock)
void mutex_init(void) { mutex_locked = 0; } void mutex_init(void) {
mutex_locked = 0;
void mutex_lock(void) {
while (__sync_lock_test_and_set(&mutex_locked, 1)) {
// Busy wait (spinlock)
}
} }
void mutex_unlock(void) { __sync_lock_release(&mutex_locked); } void mutex_lock(void) {
while (__sync_lock_test_and_set(&mutex_locked, 1)) {
// Busy wait (spinlock)
}
}
void mutex_unlock(void) {
__sync_lock_release(&mutex_locked);
}

112
kernel/vesa.c Normal file
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@@ -0,0 +1,112 @@
#include <stddef.h>
#include "vesa.h"
#include "io.h"
#include "print.h"
// VESA mode and controller information
#define VESA_BIOS_INT 0x10
#define VESA_BIOS_FUNC 0x4F
// Function to call BIOS with specific VESA function
static bool vesa_bios_call(uint16_t function, uint16_t* eax, uint32_t* ebx, uint32_t* ecx, uint32_t* edx) {
// Set up registers for VESA function call
__asm__ __volatile__(
"movw %1, %%ax\n" // Move function number into AX
"int $0x10\n" // Call BIOS interrupt 0x10 (VESA)
"movw %%ax, %0\n" // Move return value in AX to the return variable
: "=m"(*eax) // Output operand (eax)
: "m"(function) // Input operand (function number)
: "%eax", "%ebx", "%ecx", "%edx", "memory"
);
// Check for success (return values vary depending on the function)
return *eax == 0x004F;
}
// Set the VESA video mode
bool vesa_set_mode(uint16_t mode) {
uint16_t eax = VBE_FUNCTION_SET_MODE;
uint32_t ebx = mode;
uint32_t ecx = 0;
uint32_t edx = 0;
if (vesa_bios_call(VBE_FUNCTION_SET_MODE, &eax, &ebx, &ecx, &edx)) {
return true;
}
return false;
}
// Get the VESA mode information
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info) {
uint16_t ax_ret;
// Convert the 32-bit pointer to a Segment:Offset pair
// IMPORTANT: 'info' MUST be located in the first 1MB of RAM
uint32_t ptr = (uint32_t)info;
uint16_t segment = (uint16_t)((ptr >> 4) & 0xFFFF);
uint16_t offset = (uint16_t)(ptr & 0x000F);
__asm__ __volatile__(
"push %%es\n\t" // Save Protected Mode ES
"movw %1, %%es\n\t" // Load the segment into ES
"int $0x10\n\t" // BIOS Interrupt
"pop %%es\n\t" // Restore Protected Mode ES
: "=a"(ax_ret) // Result in AX
: "r"(segment), // %1
"D"(offset), // %2 (DI)
"a"((uint16_t)VBE_FUNCTION_GET_MODE_INFO), // AX (0x4F01)
"c"(mode) // CX (The Mode Number)
: "memory", "cc" // Removed %es from clobbers
);
return ax_ret == 0x004F;
}
bool vesa_get_controller_info(vbe_controller_info_t* info) {
uint16_t ax_ret;
// We must use Segment:Offset for BIOS
uint32_t ptr = (uint32_t)info;
uint16_t segment = (uint16_t)((ptr >> 4) & 0xF000); // Base segment
uint16_t offset = (uint16_t)(ptr & 0xFFFF); // Offset
// Copy "VBE2" into signature to tell BIOS we want VBE 2.0+ info
info->Signature[0] = 'V';
info->Signature[1] = 'B';
info->Signature[2] = 'E';
info->Signature[3] = '2';
// To fix the error: Do not use %es in clobber.
// Use a temporary register or a push/pop sequence if we MUST touch ES.
__asm__ __volatile__(
"push %%es\n\t"
"movw %1, %%es\n\t"
"int $0x10\n\t"
"pop %%es\n\t"
: "=a"(ax_ret)
: "r"(segment), "D"(offset), "a"(0x4F00)
: "memory", "cc"
);
return ax_ret == 0x004F;
}
// Return pointer to the VESA framebuffer
void* vesa_get_framebuffer(void) {
vbe_mode_info_t mode_info;
if (vesa_get_mode_info(0x101, &mode_info)) {
return (void*)mode_info.PhysBasePtr;
}
return NULL;
}
// Clear the screen with a color
void vesa_clear_screen(uint32_t color) {
uint32_t* framebuffer = (uint32_t*)vesa_get_framebuffer();
if (framebuffer) {
for (int y = 0; y < 480; y++) { // For 640x480 mode
for (int x = 0; x < 640; x++) {
framebuffer[y * 640 + x] = color;
}
}
}
}

75
kernel/vesa.h Normal file
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@@ -0,0 +1,75 @@
#ifndef VESA_H
#define VESA_H
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
// VESA BIOS Extension 2.0 Function Calls
#define VBE_FUNCTION_SET_MODE 0x4F02
#define VBE_FUNCTION_GET_MODE_INFO 0x4F01
#define VBE_FUNCTION_GET_CONTROLLER_INFO 0x4F00
#define VBE_FUNCTION_SET_DISPLAY_START 0x4F05
// VESA Mode Information Structure (VBE 2.0)
typedef struct {
uint16_t ModeAttributes; // Mode attributes
uint8_t WinAAttributes; // Window A attributes
uint8_t WinBAttributes; // Window B attributes
uint16_t WinGranularity; // Window granularity
uint16_t WinSize; // Window size
uint16_t WinASegment; // Window A segment address
uint16_t WinBSegment; // Window B segment address
uint32_t WinFuncPtr; // Function pointer for window
uint16_t BytesPerScanLine; // Bytes per scanline
uint16_t XResolution; // Horizontal resolution in pixels
uint16_t YResolution; // Vertical resolution in pixels
uint8_t XCharSize; // Character cell width
uint8_t YCharSize; // Character cell height
uint8_t NumberOfPlanes; // Number of memory planes
uint8_t BitsPerPixel; // Bits per pixel
uint8_t NumberOfBanks; // Number of banks
uint8_t MemoryModel; // Memory model type
uint8_t BankSize; // Bank size in kB
uint8_t NumberOfImagePages; // Number of image pages
uint8_t Reserved0; // Reserved
uint8_t RedMaskSize; // Red mask size
uint8_t RedFieldPosition; // Red field position
uint8_t GreenMaskSize; // Green mask size
uint8_t GreenFieldPosition; // Green field position
uint8_t BlueMaskSize; // Blue mask size
uint8_t BlueFieldPosition; // Blue field position
uint8_t RsvdMaskSize; // Reserved mask size
uint8_t RsvdFieldPosition; // Reserved field position
uint8_t DirectColorModeInfo; // Direct color mode info
uint32_t PhysBasePtr; // Physical base address of the linear framebuffer
uint32_t OffScreenMemOff; // Offset to off-screen memory
uint16_t OffScreenMemSize; // Size of off-screen memory
uint8_t Reserved1[206]; // Reserved
} __attribute__((packed)) vbe_mode_info_t;
// VESA Controller Information
typedef struct {
char Signature[4]; // Should be "VESA" (or "VBE2" for request)
uint16_t Version; // VBE version; high byte is major, low is minor
uint32_t OEMStringPtr; // Segment:Offset pointer to OEM string
uint32_t Capabilities; // Capabilities of graphics controller
uint32_t VideoModePtr; // Segment:Offset pointer to supported modes list
uint16_t TotalMemory; // Number of 64KB memory blocks
uint16_t OEMSoftwareRev; // VBE implementation Software revision
uint32_t OEMVendorNamePtr; // Segment:Offset pointer to Vendor Name string
uint32_t OEMProductNamePtr; // Segment:Offset pointer to Product Name string
uint32_t OEMProductRevPtr; // Segment:Offset pointer to Product Revision string
uint8_t Reserved[222]; // Reserved for VBE implementation scratch area
uint8_t OEMData[256]; // Data area for OEM strings
} __attribute__((packed)) vbe_controller_info_t;
// Function Prototypes
bool vesa_set_mode(uint16_t mode);
bool vesa_get_mode_info(uint16_t mode, vbe_mode_info_t* info);
bool vesa_get_controller_info(vbe_controller_info_t* info);
void* vesa_get_framebuffer(void);
void vesa_clear_screen(uint32_t color);
#endif // VESA_H

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@@ -1,9 +1,9 @@
#include "vga.h"
#include <stddef.h> #include <stddef.h>
#include <stdbool.h> #include <stdbool.h>
#include <string.h> #include <string.h>
#include <stdarg.h> #include <stdarg.h>
#include "string_utils.h" #include "string_utils.h"
#include "vga.h"
void outb(uint16_t port, uint8_t value) { void outb(uint16_t port, uint8_t value) {
__asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port)); __asm__ volatile("outb %0, %1" : : "a"(value), "Nd"(port));
@@ -134,7 +134,7 @@ void vga_printf(const char* format, ...) {
va_end(args); va_end(args);
// Now you can use the buffer with vga_write_string // Now you can use the buffer with vga_write_string
vga_write_string(buffer, strlen(buffer)); // Use my_strlen instead of strlen vga_write_string(buffer, my_strlen(buffer)); // Use my_strlen instead of strlen
} }
void vga_init(void) { void vga_init(void) {

View File

@@ -35,7 +35,6 @@ typedef enum {
// Function prototypes // Function prototypes
uint8_t vga_entry_color(vga_color fg, vga_color bg); uint8_t vga_entry_color(vga_color fg, vga_color bg);
uint16_t vga_entry(unsigned char uc, uint8_t color); uint16_t vga_entry(unsigned char uc, uint8_t color);
void vga_init(void);
void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y); void vga_put_entry_at(char c, uint8_t color, size_t x, size_t y);
void vga_clear(uint8_t color); void vga_clear(uint8_t color);
@@ -51,4 +50,4 @@ void vga_set_cursor_blink_rate(uint8_t rate);
void vga_printf(const char* format, ...); void vga_printf(const char* format, ...);
#endif #endif