#include "TestLevel.h"

#include <ehs/GC.h>
#include <ehs/io/Console.h>
#include <ehs/io/File.h>
#include <ehs/io/socket/DNS.h>
#include <ehs/io/audio/Audio.h>
#include <ehs/io/hid/Keyboard.h>
#include <ehs/io/hid/Mouse.h>

#include <lwe/GameLoop.h>
#include <lwe/RenderWindow.h>
#include <lwe/gpu/GpuModel.h>
#include <lwe/gpu/GpuFontAtlas.h>
#include <lwe/gpu/GpuImg.h>
#include <lwe/gpu/GpuCubeMap.h>
#include <lwe/systems/TimerSystem.h>
#include <lwe/systems/GuiSystem.h>
#include <lwe/systems/RigidBodySystem.h>
#include <lwe/systems/GuiSystem.h>
#include <lwe/systems/AudioSystem.h>
#include <lwe/systems/CameraSystem.h>
#include <lwe/systems/SkyboxSystem.h>
#include <lwe/systems/LightSystem.h>
#include <lwe/systems/SolidColorSystem.h>
#include <lwe/systems/NetSystem.h>
#include <lwe/systems/PhongSystem.h>
#include <lwe/coms/Camera.h>
#include <lwe/coms/PlyController.h>
#include <lwe/coms/Skybox.h>
#include <lwe/coms/AmbientPointLight.h>
#include <lwe/coms/PointLight.h>
#include <lwe/coms/SolidColor.h>
#include <lwe/coms/Phong.h>
#include "lwe/Timer.h"
#include <lwe/coms/AudioSource3D.h>
#include <lwe/coms/AABB2D.h>
#include <lwe/coms/Circle.h>
#include <lwe/coms/OBB3D.h>
#include <lwe/coms/Projectile.h>
#include <lwe/coms/Health.h>
#include <lwe/coms/Networked.h>
#include <lwe/gui/LabelGui.h>
#include <lwe/gui/SolidBoxGui.h>
#include <lwe/gui/ButtonGui.h>
#include <lwe/gui/CheckBoxGui.h>
#include <lwe/gui/TextFieldGui.h>
#include <lwe/gui/ImgGui.h>
#include <lwe/gui/PanelGui.h>
#include <lwe/gui/CollectionGui.h>
#include <lwe/gui/WindowGui.h>
#include <lwe/systems/BillboardSystem.h>
#include <lwe/coms/Billboard.h>

TestLevel::TestLevel()
	: count(0), cooldown(0.0f)
{
}

TestLevel::TestLevel(const ehs::Str_8& id)
	: Level(id), count(0), cooldown(0.0f)
{
}

TestLevel::TestLevel(const TestLevel& level)
	: Level(level), count(0), cooldown(0.0f)
{
}

TestLevel& TestLevel::operator=(const TestLevel& level)
{
	if (this == &level)
		return *this;

	Level::operator=(level);

	count = 0;
	cooldown = 0.0f;

	return *this;
}

void TestLevel::SetupResources(lwe::GpuInterface* inf)
{
	lwe::GpuFontAtlas* arial_24 = new lwe::GpuFontAtlas("resources/fonts/Arial_24.ehf", inf);
	AddResource(arial_24);

	lwe::GpuModel* vampire = new lwe::GpuModel("resources/models/Vampire.ehm", inf);
	AddResource(vampire);

	AddResource(new lwe::GpuImg("resources/textures/Character_Diffuse.png", inf, lwe::IMG_ASPECT_COLOR));
	AddResource(new lwe::GpuImg("resources/textures/Character_Normal.png", inf, lwe::IMG_ASPECT_COLOR));
	AddResource(new lwe::GpuImg("resources/textures/Character_Specular.png", inf, lwe::IMG_ASPECT_COLOR));

	lwe::GpuMesh* portrait = new lwe::GpuMesh(inf, ehs::portrait);
	//portrait->Calculate();
	AddResource(portrait);

	lwe::GpuMesh* portraitGUI = new lwe::GpuMesh(inf, ehs::portraitGui);
	AddResource(portraitGUI);

	AddResource(new lwe::GpuModel("resources/models/Cube.ehm", inf));
	AddResource(new lwe::GpuModel("resources/models/Sphere.ehm", inf));

	lwe::GpuCubeMap* cm = new lwe::GpuCubeMap(inf, "resources/textures/skybox", "Skybox");
	AddResource(cm);

	AddResource(new ehs::Audio("resources/audio/sample.wav", ehs::DataType::FLOAT));
}

void TestLevel::Setup(lwe::GpuInterface* inf)
{
	lwe::GameLoop* gl = (lwe::GameLoop*)GetParent();
	if (!gl)
		return;

	/*
	lwe::File configFile("Config.json", lwe::Mode::READ, lwe::Disposition::OPEN);
	configFile.Initialize();

	lwe::Json config(configFile.ReadStr(configFile.Size()), 0);

	configFile.UnInitialize();

	if (gl->GetWindow())
	{
		lwe::NetSystem* ns = new lwe::NetSystem(ehc::Disposition::ENDPOINT, *(lwe::JsonStr*)config.RetrieveValue("client.username"), 0);
		ns->GetSocket()->SetAddressType(lwe::AddrType::IPV6);
        ns->GetSocket()->EnableDropPackets(true);
		ns->GetSocket()->SetMaxTimeout(*(lwe::JsonNum*)config.RetrieveValue("server_client.timeout"));
		ns->GetSocket()->SetResendRate(*(lwe::JsonNum*)config.RetrieveValue("server_client.resendRate"));

		AddSystem(ns);
	}
	else
	{
		lwe::NetSystem* ns = new lwe::NetSystem(ehc::Disposition::SERVICE, *(lwe::JsonStr*)config.RetrieveValue("server.identifier"), (lwe::UInt_32)*(lwe::JsonNum*)config.RetrieveValue("server.maxPlayers"));
		ns->GetSocket()->SetAddressType(lwe::AddrType::IPV6);
        ns->GetSocket()->EnableDropPackets(true);
		ns->GetSocket()->SetMaxTimeout(*(lwe::JsonNum*)config.RetrieveValue("server_client.timeout"));
		ns->GetSocket()->SetResendRate(*(lwe::JsonNum*)config.RetrieveValue("server_client.resendRate"));

		ns->GetSocket()->SetActiveCb([](ehc::Socket* sock, ehc::Endpoint* end){
			lwe::Level* lvl = (lwe::Level*)sock->GetParent("Level");
			if (!lvl)
				return;

			lwe::Entity* ply = lvl->CreateEntity("Puppet", "Ply-" + end->GetId());
            lwe::Networked* net = (lwe::Networked*)ply->GetComponent("Networked", "");
            net->SetOwner(end->GetHashId());

			lwe::Serializer puppetPayload(lwe::Endianness::LE);
			puppetPayload.Write(lwe::Str_8::Hash_64("Puppet"));
            puppetPayload.WriteStr(ply->GetId());
            puppetPayload.Write(end->GetHashId());
            puppetPayload.WriteVec3(ply->GetPos());
            puppetPayload.WriteVec3(ply->GetRot());
            puppetPayload.WriteVec3(ply->GetScale());

            lwe::Serializer playerPayload(lwe::Endianness::LE);
			playerPayload.Write(lwe::Str_8::Hash_64("Player"));
            playerPayload.WriteStr(ply->GetId());
            playerPayload.Write(end->GetHashId());
            playerPayload.WriteVec3(ply->GetPos());
            playerPayload.WriteVec3(ply->GetRot());
            playerPayload.WriteVec3(ply->GetScale());

            lwe::Array<ehc::Endpoint*> endpoints = sock->GetEndpoints(ehc::Disposition::ENDPOINT, ehc::Status::ACTIVE);
            for (lwe::UInt_64 i = 0; i < endpoints.Size(); ++i)
            {
                if (endpoints[i] == end)
                    endpoints[i]->Send(false, true, true, "LWE", "CreateEnt", playerPayload);
                else
                {
                    lwe::Serializer otherPuppet(lwe::Endianness::LE);
                    otherPuppet.Write(lwe::Str_8::Hash_64("Puppet"));
                    otherPuppet.WriteStr("Ply-" + endpoints[i]->GetId());
                    playerPayload.Write(endpoints[i]->GetHashId());
                    otherPuppet.WriteVec3(ply->GetPos());
                    otherPuppet.WriteVec3(ply->GetRot());
                    otherPuppet.WriteVec3(ply->GetScale());
                    end->Send(false, true, true, "LWE", "CreateEnt", otherPuppet);

                    endpoints[i]->Send(false, true, true, "LWE", "CreateEnt", puppetPayload);
                }
            }
		});

		ns->GetSocket()->SetDisconnectedCb([](ehc::Socket* sock, ehc::Endpoint* end){
			Level* lvl = (Level*)sock->GetParent("Level");
			if (!lvl)
				return;

			lwe::Entity* ply = lvl->GetEntity("Ply-" + end->GetId());
			if (!ply)
				return;

			lwe::Serializer payload(lwe::Endianness::LE);
			payload.Write(ply->GetHashId());

			lwe::Array<ehc::Endpoint*> endpoints = sock->GetEndpoints(ehc::Disposition::ENDPOINT, ehc::Status::ACTIVE);
			for (lwe::UInt_64 i = 0; i < endpoints.Size(); ++i)
			{
				if (endpoints[i] == end)
					continue;

				endpoints[i]->Send(false, true, true, "LWE", "DeleteEnt", payload);
			}

			ply->Delete();
		});

		AddSystem(ns);
	}
	*/

	//AddSystem(new lwe::AudioSystem());
	AddSystem(new lwe::SkyboxSystem());
	AddSystem(new lwe::RigidBodySystem(true));
	AddSystem(new lwe::CameraSystem());
	AddSystem(new lwe::PhongSystem());
	AddSystem(new lwe::SolidColorSystem());
	AddSystem(new lwe::BillboardSystem());

	lwe::LightSystem* ls = new lwe::LightSystem(true);
	ls->SetAmbient({0.25f, 0.25f, 0.25f});
	AddSystem(ls);

	lwe::TimerSystem* timerSys = new lwe::TimerSystem();
	AddSystem(timerSys);

	lwe::GuiSystem* guiSys = new lwe::GuiSystem();
	AddSystem(guiSys);

	lwe::CollectionGui* stats = new lwe::CollectionGui("Stats");
	stats->SetScale({250.0f, 127.0f});

	stats->AddResource(new lwe::GpuFontAtlas("resources/fonts/Arial_24.ehf", inf));

	lwe::SolidBoxGui* bckgrd = new lwe::SolidBoxGui("Background");
	bckgrd->SetScale({250.0f, 127.0f});
	bckgrd->SetColor({0.0f, 0.0f, 0.0f, 0.5f});
	stats->AddChild(bckgrd);

	lwe::LabelGui* fps = new lwe::LabelGui("FPS", "Arial_24", "FPS: 0");
	fps->SetColor({1.0f});
	stats->AddChild(fps);

	lwe::LabelGui* deltaTime = new lwe::LabelGui("DeltaTime", "Arial_24", "Delta Time: 0");
	deltaTime->SetColor({1.0f});
	deltaTime->SetPosition({0.0f, 24.0f, 0.0f});
	stats->AddChild(deltaTime);

	lwe::LabelGui* gbg = new lwe::LabelGui("Garbage", "Arial_24", "Garbage: 0");
	gbg->SetColor({1.0f});
	gbg->SetPosition({0.0f, 48.0f, 0.0f});
	stats->AddChild(gbg);

	lwe::LabelGui* playback = new lwe::LabelGui("Playback", "Arial_24", "Playback: 0:0 / 0:0");
	playback->SetColor({1.0f});
	playback->SetPosition({0.0f, 72.0f, 0.0f});
	stats->AddChild(playback);

	lwe::LabelGui* volume = new lwe::LabelGui("Volume", "Arial_24", "Volume: 0");
	volume->SetColor({1.0f});
	volume->SetPosition({0.0f, 96.0f, 0.0f});
	stats->AddChild(volume);

	guiSys->AddGui(stats);

	ehs::Serializer<ehs::UInt_64> args(ehs::Endianness::LE);
	args.Write(stats);
	args.SetOffset(0);

	timerSys->Add({0, 1.0f, args, [](lwe::Timer* timer, ehs::Serializer<ehs::UInt_64>& args)
	{
		lwe::TimerSystem* sys = timer->GetParent();
		lwe::Level* lvl = sys->GetParent();
		lwe::GameLoop* gl = lvl->GetParent();

		lwe::CollectionGui* stats = args.Read<lwe::CollectionGui*>();
		args.SetOffset(0);

		lwe::LabelGui* deltaTime = (lwe::LabelGui*)stats->GetChild("DeltaTime");
		deltaTime->SetText("Delta Time: " + ehs::Str_8::FromNum(gl->GetRawDeltaTime()));

		lwe::LabelGui* gbg = (lwe::LabelGui*)stats->GetChild("Garbage");
		gbg->SetText("Garbage: " + ehs::Str_8::FromNum(ehs::GC::Size()));
	}});

	/*
	lwe::PanelGui* testPanel = new lwe::PanelGui("TestPanel");
	testPanel->SetPosition({300.0f, 200.0f, 0.0f});
	testPanel->SetScale({400.0f, 400.0f});
	guiSys->AddGui(testPanel);

	lwe::WindowGui* testWin = new lwe::WindowGui("TestWindow", "Hello world!");
	testWin->SetPosition({300.0f, 200.0f, 0.0f});
	testWin->SetScale({400.0f, 400.0f});
	guiSys->AddGui(testWin);
	*/

	lwe::Entity player("Player");

	//player->AddComponent(new lwe::Networked(true, false, lwe::EndpointOwner::ENDPOINT));
    player.AddComponent(new lwe::Point3D("Head", 1.0f, 1.0f));
	player.AddComponent(new lwe::PlyController("Head"));
    //player->AddComponent(new lwe::Health(100, 100));

	lwe::SolidColor* plyMdl = new lwe::SolidColor("Cube", {0.0f, 0.0f, 1.0f}, "Cube", "");
	plyMdl->SetDiffused(true);
	plyMdl->SetScale({0.5f});
	plyMdl->SetPos({0.0f, 0.0f, -0.5f});
	//player->AddComponent(plyMdl);

	AddTemplate((lwe::Entity&&)player);

    lwe::Entity plyPuppet("Puppet");
    plyPuppet.AddComponent(new lwe::OBB3D("Head", 1.0f, 1.0f));
    plyPuppet.AddComponent(new lwe::Camera("Head"));
    plyPuppet.AddComponent(new lwe::Health(100, 100));

    lwe::SolidColor* puppetMdl = new lwe::SolidColor("Cube", {0.0f, 0.0f, 1.0f}, "Cube", "");
    puppetMdl->SetDiffused(true);
    puppetMdl->SetScale({0.5f});
    puppetMdl->SetPos({0.0f, 0.0f, -0.5f});
    //plyPuppet->AddComponent(puppetMdl);

    AddTemplate((lwe::Entity&&)plyPuppet);

	CreateEntity("Player", "Player");

	lwe::Entity skyboxEnt("Skybox");

	lwe::Skybox* skybox = new lwe::Skybox("Skybox", "Skybox");
	skyboxEnt.AddComponent(skybox);

	AddEntity((lwe::Entity&&)skyboxEnt);

	lwe::Entity ent("Main");
	ent.SetScale({0.25f, 0.25f, 0.25f});
	ent.SetPos({0.0f, -1.0f, 5.0f});
	//ent->SetRot({-90.0f, 180.0f, 0.0f});

	//ent->AddComponent(new lwe::Networked(false, false, lwe::EndpointOwner::SERVICE));

	lwe::AudioSource3D* as = new lwe::AudioSource3D("Song", "sample", 20.0f);
	as->Pause();
	as->EnableLoop(true);
	as->EnableAutoDelete(false);
	//as->EnablePanning(false);
	//as->EnableAttenuation(false);
	ent.AddComponent(as);

	lwe::Health* entHealth = new lwe::Health(100, 100);
	ent.AddComponent(entHealth);

	lwe::OBB3D* entCollider = new lwe::OBB3D("Collider", 1.0f, 1.0f);
	entCollider->SetScale({1.0f, 2.0f, 1.0f});
	entCollider->SetPos({0.0f, 1.1f, 0.0f});
	entCollider->SetCollidedCb([](lwe::RigidBody* a, lwe::RigidBody* b)
	{
		lwe::Entity* aOwner = a->GetEntity();
		lwe::Health* health = (lwe::Health*)aOwner->GetComponent("Health");
		health->TakeDamage(10);

		lwe::Entity* bOwner = b->GetEntity();
		bOwner->Delete();

		if (health->GetHealth() <= 0)
			aOwner->Delete();
	});
	ent.AddComponent(entCollider);

	/*
	lwe::AudioSource* as2 = new lwe::AudioSource("Song2", "sample");
	as2->Play();
	ent->AddComponent(as2);
	*/

	lwe::Phong* ph = new lwe::Phong("Cube", "Vampire", "", "Character_Diffuse", "Character_Specular", "Character_Normal");
	ph->SetAnimation("Test");
	ent.AddComponent(ph);

	AddEntity((lwe::Entity&&)ent);

	lwe::Entity sun("Sun");
	sun.SetPos({-5.0f, 0.0f, 5.0f});

	lwe::AmbientPointLight* sunLight = new lwe::AmbientPointLight("Light");
	sunLight->SetDiffuse({1.0f, 0.77254901960784313725490196078431f, 0.56078431372549019607843137254902f});
	sun.AddComponent(sunLight);

	AddEntity((lwe::Entity&&)sun);

	lwe::Entity emergency("Emergency");
	emergency.SetPos({5.0f, 0.0f, 5.0f});

    lwe::PointLight* pl = new lwe::PointLight("Light");
    pl->SetColor({1.0f, 0.0f, 0.0f});
    emergency.AddComponent(pl);

	AddEntity((lwe::Entity&&)emergency);

	lwe::Entity testEnt("Test");

	lwe::Billboard* testBb = new lwe::Billboard("TestBB", "Character_Diffuse");
	testEnt.AddComponent(testBb);

	AddEntity((lwe::Entity&&)testEnt);

	lwe::Entity bullet("Bullet");
	bullet.SetScale({0.1f, 0.1f, 0.1f});

    bullet.AddComponent(new lwe::Projectile(25));

	lwe::OBB3D* bulletCollider = new lwe::OBB3D("Collider", 1.0f, 1.0f);
	bulletCollider->SetScale(0.1f);
    bullet.AddComponent(bulletCollider);

	lwe::SolidColor* bulletMdl = new lwe::SolidColor("Mdl", {1.0f, 1.0f, 0.0f, 1.0f}, "Cube", "");
	bullet.AddComponent(bulletMdl);

	AddTemplate((lwe::Entity&&)bullet);
}

void TestLevel::PostInitialize(lwe::GpuCmdBuffer* cmdBuffer)
{
	lwe::GameLoop* gl = (lwe::GameLoop*)GetParent();
	if (!gl)
		return;

	/*
	lwe::NetSystem* ns = (lwe::NetSystem*)GetSystem("NetSystem");
	if (!ns)
		return;

	lwe::File configFile("Config.json", lwe::Mode::READ, lwe::Disposition::OPEN);
	configFile.Initialize();

	lwe::Json config(configFile.ReadStr(configFile.Size()), 0);

	configFile.UnInitialize();

	if (gl->GetWindow())
	{
		lwe::Str_8 address = lwe::DNS::Resolve(lwe::AddrType::IPV6, *(lwe::JsonStr*)config.RetrieveValue("client.connectAddress"));
		lwe::UInt_16 port = (lwe::UInt_16)*(lwe::JsonNum*) config.RetrieveValue("client.connectPort");
		ns->GetSocket()->Connect(address, port);

		EHS_LOG("Info", "TechDemo", 0, "Connecting to server, standby.");
	}
	else
	{
		lwe::Str_8 addr = ((lwe::JsonStr*)config.RetrieveValue("server.address"))->value;
		if (addr.Size())
			addr = lwe::DNS::Resolve(lwe::AddrType::IPV6, addr);

		lwe::UInt_16 port = (lwe::UInt_16) *(lwe::JsonNum*) config.RetrieveValue("server.port");
		ns->GetSocket()->Bind(addr, port);

		EHS_LOG("Info", "TechDemo", 0, "Server successfully initialized with the id, \"" + ns->GetSocket()->GetId() + "\".");
	}
	*/
}

void TestLevel::OnUpdate(lwe::RenderWindow* win, ehs::Input* input, const float delta)
{
	lwe::GameLoop* gl = GetParent();
	if (!gl)
		return;

	const ehs::InputHandler* ih = win->GetInputHandler();
	if (!ih)
		return;

	const ehs::Mouse* mouse = (ehs::Mouse*)ih->GetDeviceByType(EHS_HID_MOUSE);
	if (!mouse)
		return;

	const ehs::Keyboard* keyboard = (ehs::Keyboard*)ih->GetDeviceByType(EHS_HID_KEYBOARD);
	if (!keyboard)
		return;

	lwe::Entity* ent = GetEntity("Main");
	if (!ent)
		return;

	//ent->SetRot(ent->GetRot() + ehs::Vec3_f(50.0f) * delta);

	lwe::Entity* ply = GetEntity("Player");
	if (ply && win->IsCursorConstrained() && !win->IsCursorVisible())
	{
		lwe::PlyController* cam = (lwe::PlyController*)ply->GetComponent("PlyController", "Head");
		if (cam)
		{
			lwe::CameraSystem* camSys = (lwe::CameraSystem*)GetSystem("CameraSystem");
			if (camSys)
				camSys->SetPrimary(ply->GetHashId(), cam->GetHashId());

			if (cooldown <= 0.0f && mouse->IsDown(ehs::Mouse::LMB)) // Left Mouse Button
			{
				lwe::AudioSource* gunshot = new lwe::AudioSource("Gunshot_" + ehs::Str_8::FromNum(count), "Gunshot");
				gunshot->SetVolume(1.0f);
				ply->AddComponent(gunshot);

				lwe::Entity* bullet = CreateEntity("Bullet", "Bullet_" + ehs::Str_8::FromNum(count++));
				bullet->SetPos(ply->GetPos() + cam->GetTransform().GetForward() * 2.0f);
				bullet->SetScale({0.1f, 0.1f, 0.1f});
				bullet->SetRot(ply->GetRot());

				lwe::OBB3D* rb = (lwe::OBB3D*)bullet->GetComponent("OBB3D", "Collider");
				rb->SetVelocity(cam->GetTransform().GetForward() * 10.0f);

				cooldown = 0.15f;
			}
		}
	}

	if (cooldown > 0.0f)
	{
		if (cooldown - delta < 0.0f)
			cooldown = 0.0f;
		else
			cooldown -= delta;
	}

	lwe::GuiSystem* guiSys = (lwe::GuiSystem*)GetSystem("GuiSystem");
	if (!guiSys)
		return;

	lwe::CollectionGui* stats = (lwe::CollectionGui*)guiSys->GetGui("Stats");
	if (!stats)
		return;

	lwe::LabelGui* fps = (lwe::LabelGui*)stats->GetChild("FPS");
	fps->SetText("FPS: " + ehs::Str_8::FromNum(gl->GetTPS()));

	lwe::AudioSource* source = (lwe::AudioSource*)ent->GetComponent("AudioSource3D", "Song");
	if (!source)
		return;

	ehs::Audio* audio = (ehs::Audio*)GetResource("Audio", source->GetAudioHashId());
	if (!audio)
		return;

	lwe::LabelGui* playback = (lwe::LabelGui*)stats->GetChild("Playback");

	ehs::UInt_64 elapsed = source->GetFrameOffset() / audio->GetSampleRate();
	ehs::UInt_64 duration = audio->GetFrameCount() / audio->GetSampleRate();

	playback->SetText("Playback: " + ehs::Str_8::FromNum(elapsed / 60) + ":" + ehs::Str_8::FromNum(elapsed % 60) +
	" / " + ehs::Str_8::FromNum(duration / 60) + ":" + ehs::Str_8::FromNum(duration % 60));

	if (keyboard->IsJustReleased(ehs::Keyboard::Left))
		source->SetVolume(source->GetVolume() - 0.1f);

	if (keyboard->IsJustReleased(ehs::Keyboard::Right))
		source->SetVolume(source->GetVolume() + 0.1f);

	lwe::LabelGui* volume = (lwe::LabelGui*)stats->GetChild("Volume");
	volume->SetText("Volume: " + ehs::Str_8::FromNum(source->GetVolume()));

	if (keyboard->IsJustReleased(ehs::Keyboard::P))
	{
		if (source->IsPlaying())
			source->Pause();
		else
			source->Play();
	}

	if (keyboard->IsJustReleased(ehs::Keyboard::Backspace))
		source->Reset();
}