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@@ -339,7 +339,7 @@ void TestLevel::Setup(lwe::GpuInterface* inf)
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lwe::Entity ent("Main");
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ent.SetScale({0.25f, 0.25f, 0.25f});
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ent.SetPos({0.0f, -1.0f, 5.0f});
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ent.SetPos({0.0f, -1.0f, 10.0f});
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//ent->SetRot({-90.0f, 180.0f, 0.0f});
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//ent->AddComponent(new lwe::Networked(false, false, lwe::EndpointOwner::SERVICE));
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@@ -385,7 +385,7 @@ void TestLevel::Setup(lwe::GpuInterface* inf)
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AddEntity((lwe::Entity&&)ent);
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lwe::Entity sun("Sun");
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sun.SetPos({-5.0f, 0.0f, 5.0f});
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sun.SetPos({-5.0f, 0.0f, 10.0f});
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lwe::AmbientPointLight* sunLight = new lwe::AmbientPointLight("Light");
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sunLight->SetDiffuse({1.0f, 0.77254901960784313725490196078431f, 0.56078431372549019607843137254902f});
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@@ -394,7 +394,7 @@ void TestLevel::Setup(lwe::GpuInterface* inf)
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AddEntity((lwe::Entity&&)sun);
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lwe::Entity emergency("Emergency");
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emergency.SetPos({5.0f, 0.0f, 5.0f});
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emergency.SetPos({5.0f, 0.0f, 10.0f});
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lwe::PointLight* pl = new lwe::PointLight("Light");
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pl->SetColor({1.0f, 0.0f, 0.0f});
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@@ -470,6 +470,17 @@ void TestLevel::OnUpdate(lwe::RenderWindow* win, ehs::Input* input, const float
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if (!gl)
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return;
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lwe::GuiSystem* guiSys = (lwe::GuiSystem*)GetSystem("GuiSystem");
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if (!guiSys)
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return;
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lwe::CollectionGui* stats = (lwe::CollectionGui*)guiSys->GetGui("Stats");
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if (!stats)
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return;
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lwe::LabelGui* fps = (lwe::LabelGui*)stats->GetChild("FPS");
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fps->SetText("FPS: " + ehs::Str_8::FromNum(gl->GetTPS()));
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const ehs::InputHandler* ih = win->GetInputHandler();
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if (!ih)
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return;
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@@ -525,17 +536,6 @@ void TestLevel::OnUpdate(lwe::RenderWindow* win, ehs::Input* input, const float
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cooldown -= delta;
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}
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lwe::GuiSystem* guiSys = (lwe::GuiSystem*)GetSystem("GuiSystem");
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if (!guiSys)
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return;
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lwe::CollectionGui* stats = (lwe::CollectionGui*)guiSys->GetGui("Stats");
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if (!stats)
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return;
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lwe::LabelGui* fps = (lwe::LabelGui*)stats->GetChild("FPS");
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fps->SetText("FPS: " + ehs::Str_8::FromNum(gl->GetTPS()));
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lwe::AudioSource* source = (lwe::AudioSource*)ent->GetComponent("AudioSource3D", "Song");
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if (!source)
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return;
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