#include <ButtonState.h>
◆ ButtonState() [1/3]
ehs::ButtonState::ButtonState |
( |
| ) |
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◆ ButtonState() [2/3]
ehs::ButtonState::ButtonState |
( |
const Button & |
button, |
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const State |
state |
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) |
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◆ ButtonState() [3/3]
ehs::ButtonState::ButtonState |
( |
const ButtonState & |
bs | ) |
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◆ GetButton()
Button ehs::ButtonState::GetButton |
( |
| ) |
const |
◆ GetState()
State ehs::ButtonState::GetState |
( |
| ) |
const |
◆ GetThreshold()
float ehs::ButtonState::GetThreshold |
( |
| ) |
const |
◆ IsPressed()
bool ehs::ButtonState::IsPressed |
( |
| ) |
const |
◆ operator!=() [1/2]
bool ehs::ButtonState::operator!= |
( |
const Button & |
other | ) |
const |
◆ operator!=() [2/2]
bool ehs::ButtonState::operator!= |
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const State |
otherState | ) |
const |
◆ operator=()
◆ operator==() [1/2]
bool ehs::ButtonState::operator== |
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const Button & |
other | ) |
const |
◆ operator==() [2/2]
bool ehs::ButtonState::operator== |
( |
const State |
otherState | ) |
const |
◆ SetPressed()
void ehs::ButtonState::SetPressed |
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bool |
value | ) |
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◆ SetState()
void ehs::ButtonState::SetState |
( |
State |
newState | ) |
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◆ SetThreshold()
void ehs::ButtonState::SetThreshold |
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const float |
newThreshold | ) |
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The documentation for this class was generated from the following files: