#include <Quat.h>
◆ Quat() [1/8]
◆ Quat() [2/8]
template<typename T >
ehs::Quat< T >::Quat |
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const T |
w, |
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const T |
x, |
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const T |
y, |
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const T |
z |
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inline |
◆ Quat() [3/8]
template<typename T >
ehs::Quat< T >::Quat |
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const T |
yaw, |
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const T |
pitch, |
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const T |
roll |
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inline |
◆ Quat() [4/8]
◆ Quat() [5/8]
◆ Quat() [6/8]
◆ Quat() [7/8]
◆ Quat() [8/8]
◆ Conjugate()
◆ Dot()
◆ GetConjugate()
◆ GetInverse()
◆ GetMagnitude()
◆ GetNormalized()
◆ Inverse()
◆ Normalize()
◆ operator!=()
◆ operator*() [1/3]
◆ operator*() [2/3]
◆ operator*() [3/3]
◆ operator+()
◆ operator-() [1/2]
◆ operator-() [2/2]
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ operator==()
◆ operator[]() [1/2]
template<typename T >
T & ehs::Quat< T >::operator[] |
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const UInt_64 |
index | ) |
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inline |
◆ operator[]() [2/2]
template<typename T >
T ehs::Quat< T >::operator[] |
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const UInt_64 |
index | ) |
const |
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inline |
◆ operator^()
◆ Slerp()
◆ ToAxisAngle()
template<typename T >
void ehs::Quat< T >::ToAxisAngle |
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Vec3< T > * |
vectAxis, |
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T * |
flAngle |
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inline |
◆ ToMatrix()
◆ ToQuaternion()
The documentation for this class was generated from the following file: