#include <Animation.h>
◆ Animation() [1/6]
ehs::Animation::Animation |
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◆ Animation() [2/6]
ehs::Animation::Animation |
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Str_8 | id, |
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const float | duration ) |
◆ Animation() [3/6]
ehs::Animation::Animation |
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Str_8 | id, |
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const float | duration, |
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UInt_64 | size ) |
◆ Animation() [4/6]
◆ Animation() [5/6]
ehs::Animation::Animation |
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Animation && | anim | ) |
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noexcept |
◆ Animation() [6/6]
ehs::Animation::Animation |
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const Animation & | anim | ) |
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◆ GetAnimated() [1/2]
◆ GetAnimated() [2/2]
◆ GetDuration()
float ehs::Animation::GetDuration |
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const |
◆ GetHashId()
UInt_64 ehs::Animation::GetHashId |
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const |
◆ GetId()
Str_8 ehs::Animation::GetId |
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const |
◆ Interpolate()
Array< Mat4_f > ehs::Animation::Interpolate |
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const UInt_64 | boneCount, |
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const float | elapsed ) const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetId()
void ehs::Animation::SetId |
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Str_8 | newId | ) |
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The documentation for this class was generated from the following files: