#include <Animation.h>
◆ Animation() [1/6]
ehs::Animation::Animation |
( |
| ) |
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◆ Animation() [2/6]
ehs::Animation::Animation |
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Str_8 |
id, |
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const float |
duration |
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) |
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◆ Animation() [3/6]
ehs::Animation::Animation |
( |
Str_8 |
id, |
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const float |
duration, |
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UInt_64 |
size |
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) |
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◆ Animation() [4/6]
◆ Animation() [5/6]
ehs::Animation::Animation |
( |
Animation && |
anim | ) |
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noexcept |
◆ Animation() [6/6]
ehs::Animation::Animation |
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const Animation & |
anim | ) |
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◆ GetAnimated() [1/2]
◆ GetAnimated() [2/2]
◆ GetDuration()
float ehs::Animation::GetDuration |
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| ) |
const |
◆ GetHashId()
UInt_64 ehs::Animation::GetHashId |
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| ) |
const |
◆ GetId()
Str_8 ehs::Animation::GetId |
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| ) |
const |
◆ Interpolate()
Array< Mat4_f > ehs::Animation::Interpolate |
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const UInt_64 |
boneCount, |
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const float |
elapsed |
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) |
| const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ SetId()
void ehs::Animation::SetId |
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Str_8 |
newId | ) |
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The documentation for this class was generated from the following files: