#include <AnimBone.h>
◆ AnimBone() [1/6]
ehs::AnimBone::AnimBone |
( |
| ) |
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◆ AnimBone() [2/6]
ehs::AnimBone::AnimBone |
( |
const UInt_8 |
boneId | ) |
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◆ AnimBone() [3/6]
ehs::AnimBone::AnimBone |
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const UInt_8 |
boneId, |
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const UInt_64 |
size |
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) |
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◆ AnimBone() [4/6]
◆ AnimBone() [5/6]
ehs::AnimBone::AnimBone |
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AnimBone && |
anim | ) |
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noexcept |
◆ AnimBone() [6/6]
ehs::AnimBone::AnimBone |
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const AnimBone & |
anim | ) |
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◆ GetBoneId()
UInt_8 ehs::AnimBone::GetBoneId |
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| ) |
const |
◆ GetKeyFrames() [1/2]
◆ GetKeyFrames() [2/2]
◆ GetPrevAndNext()
float ehs::AnimBone::GetPrevAndNext |
( |
KeyFrame & |
prev, |
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KeyFrame & |
next, |
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const float |
elapsed |
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) |
| const |
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following files: